Пример #1
0
        /// <summary>
        /// Updates the current fill amount on all MPBars to show MP being added or lost
        /// </summary>
        /// <param name="isLoss"> Flag for if damaged animation should play </param>
        /// <param name="isFocusAnim"> Flag for if there is a focus animation that needs to be yielded to </param>
        /// <returns> IEnumerator for animations </returns>
        public IEnumerator DisplayMPChange(bool isLoss, bool isFocusAnim)
        {
            if (statusPanelMPBar != null)
            {
                statusPanelMPBar.SetCurrent(pm.CMP);
            }
            if (statsPanelMPBar != null)
            {
                statsPanelMPBar.SetCurrentDisplayCurrentOverMax(pm.CMP);
            }
            if (EventManager.instance.partyPanel.isOpen == true)
            {
                partyPanelMPBar.SetCurrent(pm.CMP);
            }

            if (isFocusAnim == true)
            {
                if (isCrit == true)
                {
                    eventDescription.SetPMFocusCritText(pm, attackAmount);
                    isCrit = false;
                }
                else
                {
                    eventDescription.SetPMFocusText(pm, attackAmount);
                }

                yield return(new WaitForSeconds(1f / GameManager.instance.gsDataCurrent.animationSpeed));
            }

            yield break;
        }