public void Set(KeyCode keyCode, EventDel keyEvent_OnceDown, EventDel keyEvent_Down) { keyCodes.Add(keyCode); keyEvent_OnceDowns.Add(keyEvent_OnceDown); keyEvent_Downs.Add(keyEvent_Down); OnceDowns.Add(false); }
public TcpConnection(int ID, Form1 f1, EventDel onConnected, EventDel onDataReceived, EventDel onDisconnect) { this.ID = ID; this.f1 = f1; this.onConnected = onConnected; this.onDataReceived = onDataReceived; this.onDisconnect = onDisconnect; }
public void dropListener(MyEvent.EventType evtName, EventDel callback) { List <EventDel> evtListener = null; if (m_listeners.TryGetValue(evtName, out evtListener)) { evtListener.Remove(callback); } }
/// <summary> /// 消除某事件的回调 /// </summary> /// <param name="evtName"></param> /// <param name="callback"></param> public void DropEvent(EveType evtName, EventDel callback) { List <EventDel> evtList = null; if (m_listeners.TryGetValue(evtName, out evtList)) {//如果找到了这个事件的链表 evtList.Remove(callback); } }
public void AddLocalEvent(int localId, MyEvent.EventType type, EventDel cb) { regLoalEvtEvts.Add(type, new LocalReg() { localId = localId, cb = cb, }); MyEventSystem.myEventSystem.RegisterLocalEvent(localId, type, cb); }
public void AddLocalEvent(MyEvent.EventType type, EventDel cb) { var localId = GetComponent <NpcAttribute>().GetLocalId(); regLoalEvtEvts.Add(type, new LocalReg() { localId = localId, cb = cb, }); MyEventSystem.myEventSystem.RegisterLocalEvent(localId, type, cb); }
public void AddListener(Enum e, EventDel del) { EventDel d = null; _delDic.TryGetValue(e, out d); if (d == null) { _delDic.Add(e, del); } // else Delegate.Combine(d, del); }
public void DropLocalListener(int localId, MyEvent.EventType type, EventDel callback) { List <EventDel> evtListeners = null; var key = (long)localId * LocalCoff + (int)type; Log.Sys("DropLocalListener " + localId + " " + type + " " + key); if (localListener.TryGetValue(key, out evtListeners)) { evtListeners.Remove(callback); } }
public void Dispath(EventArg arg) { EventDel del = null; _delDic.TryGetValue(arg.eID, out del); if (del != null) { del(arg); } else { Debug.LogWarning("entity is didnot add listenner, enum = " + arg.eID); } }
public IEnumerator TimerCor(float time, EventDel eventDel, bool isInfinity) { float timeCurrent; do { timeCurrent = time; while ((timeCurrent -= Time.deltaTime) >= 0) { yield return(null); } eventDel(); yield return(null); } while (isInfinity); }
private void OnSent(object sender, EventArgs e) { if (sentTextBox.InvokeRequired) { // this is worker thread EventDel del = new EventDel(this.OnSent); sentTextBox.Invoke(del, new object[] { sender, e }); } else { // this is UI thread this.sent++; this.sentTextBox.Text = sent.ToString(); } }
IEnumerator WaitForSpeakOver() { bool ret = false; EventDel del = delegate(MyEvent evt) { ret = true; }; MyEventSystem.myEventSystem.RegisterEvent(MyEvent.EventType.SpeakOver, del); while (!ret) { yield return(new WaitForSeconds(1)); } MyEventSystem.myEventSystem.dropListener(MyEvent.EventType.SpeakOver, del); isFirst = false; }
/// <summary> /// 注册事件 /// </summary> /// <param name="evtName">事件类型</param> /// <param name="callback">事件回调</param> public void RegisterEvent(EveType evtName, EventDel callback) { List <EventDel> evtList = null; //如果有这个事件类型,直接在这个类型链表上添加事件回调 if (m_listeners.TryGetValue(evtName, out evtList)) { m_listeners[evtName].Add(callback); } else {//如果没有这个事件类型,新建链表再添加事件回调 evtList = new List <EventDel>(); evtList.Add(callback); m_listeners.Add(evtName, evtList); } }
public void AddListener <T>(EventDel <T> e) where T : GameEvent { if (_eventHash.ContainsKey(e)) { return; } EventDel newEvent = (x) => e((T)x); _eventHash[e] = newEvent; EventDel tmpVar; _events[typeof(T)] = (_events.TryGetValue(typeof(T), out tmpVar)) ? (tmpVar += newEvent) : newEvent; }
public void RegisterLocalEvent(int localId, MyEvent.EventType type, EventDel callback) { List <EventDel> evtListeners = null; var key = (long)localId * LocalCoff + (int)type; Log.Sys("RegLocalEvent is " + localId + " " + key + " " + type.ToString()); if (localListener.TryGetValue(key, out evtListeners)) { evtListeners.Add(callback); } else { evtListeners = new List <EventDel>(); evtListeners.Add(callback); localListener.Add(key, evtListeners); } }
public void RegisterEvent(MyEvent.EventType evtName, EventDel callback) { List <EventDel> evtListeners = null; if (m_listeners.TryGetValue(evtName, out evtListeners)) { //evtListeners.Remove (callback); evtListeners.Add(callback); } else { evtListeners = new List <EventDel>(); evtListeners.Add(callback); m_listeners.Add(evtName, evtListeners); } Log.Important("RegisterEvent " + evtName + " " + callback); }
private static Button CreateButton(string text, EventDel eventClick, int fontSize = 20, int width = 0, Avalonia.Layout.HorizontalAlignment horizontalAlignment = Avalonia.Layout.HorizontalAlignment.Center) { var button = new Button(); button.Content = text; button.FontSize = fontSize; if (width != 0) { button.Width = width; } button.Click += new EventHandler <Avalonia.Interactivity.RoutedEventArgs>(eventClick); button.HorizontalAlignment = horizontalAlignment; button.HorizontalContentAlignment = Avalonia.Layout.HorizontalAlignment.Center; return(button); }
public void AddEvent(MyEvent.EventType type, EventDel cb) { if (cb != null) { regEvts.Add(type, cb); MyEventSystem.myEventSystem.RegisterEvent(type, cb); } else { var del = new EventDel(delegate(MyEvent evt){ if (!happenedEvt.ContainsKey(type)) { happenedEvt.Add(type, evt); } }); MyEventSystem.myEventSystem.RegisterEvent(type, del); } }
public void RemoveListener <T> (EventDel <T> e) where T : GameEvent { EventDel lookupEvent; if (_eventHash.TryGetValue(e, out lookupEvent)) { EventDel tempDel; if (_events.TryGetValue(typeof(T), out tempDel)) { tempDel -= lookupEvent; if (tempDel == null) { _events.Remove(typeof(T)); } else { _events[typeof(T)] = tempDel; } } _eventHash.Remove(e); } }
public void AddListener(Enum e, EventDel del) { enity.AddListener(e, del); }
public static void TimerEvent(float time, EventDel eventDel, bool isInfinity) { }
/// <summary> /// 设置当特定Key为按下状态的时候,进行的操作。(持续触发) /// </summary> /// <param name="keyCode"></param> /// <param name="keyEvent_Down"></param> public void Set_Down(KeyCode keyCode, EventDel keyEvent_Down) { Set(keyCode, () => { }, keyEvent_Down); }
/// <summary> /// 设置当按下特定Key瞬间,进行的操作。 /// </summary> /// <param name="keyCode"></param> /// <param name="keyEvent_OnceDown"></param> public void Set_OnceDown(KeyCode keyCode, EventDel keyEvent_OnceDown) { Set(keyCode, keyEvent_OnceDown, () => { }); }
/// <summary> /// 注册事件 /// </summary> /// <param name="del"></param> public void AddEvent_OnlyInsideMouseLeftUp(EventDel del) { event_OnlyInsideMouseLeftUp += del; }
public void AddEvent_InsideMouseLeftDown(EventDel del) { event_InsideMouseLeftDown += del; }
public void AddEvent_MouseHoverFromInsideOut(EventDel del) { event_MouseHoverFromInsideOut += del; }
public void AddEvent_InsideMouseRightUp(EventDel del) { event_InsideMouseRightUp += del; }
public void AddEvent_MouseDownDragOutside_MouseUp(EventDel del) { event_MouseDownDragOutside_MouseUp += del; }
/// <summary> /// 注册事件 /// </summary> /// <param name="del"></param> public void AddEvent_MouseDownDragInside(EventDel del) { event_MouseDownDragInside += del; }