public void AddResource(int value) { currentValue += value; if (currentValue > maximumValue && maximumValue > 0) { currentValue = maximumValue; } //if (currentValue < maximumValue) { // currentValue += value; //} //Debug.Log(resourceType.ToString() + " is being increased in game resource"); UpdateText(); EventData data = new EventData(); data.AddInt("ResourceType", (int)resourceType); data.AddInt("Value", value); data.AddMonoBehaviour("Player", manager.owner); Grid.EventManager.SendEvent(Constants.GameEvent.ResourceChanged, data); }
public void SetupResources(int textID, bool firstResource, int resourceTypeEnum, int current, int max, string name, int cap) { GameResource.ResourceType type = (GameResource.ResourceType)resourceTypeEnum; //Debug.Log(textID + " is the view id Sent"); GameObject newTextGO = HUDRegistrar.FindHudElementByID(textID); if (newTextGO == null) { GameObject[] allHUD = GameObject.FindGameObjectsWithTag("HUD"); foreach (GameObject go in allHUD) { if (go.GetPhotonView().viewID == textID) { newTextGO = go; break; } } } //Debug.Log(newTextGO); Text newText = newTextGO.GetComponent <Text>(); if (firstResource) { GameResource essence = new GameResource(GameResource.ResourceType.Essence, 1, 1, "Essence", gameResourceDisplay, 10); gameResources.Add(essence); gameResourceDisplay.Initialize(this, essence, newText); } else { GameResource newResource = new GameResource(type, current, max, name, gameResourceDisplay, cap); gameResources.Add(newResource); gameResourceDisplay.AddNewResource(newResource, newText, false); EventData data = new EventData(); data.AddInt("ResourceType", (int)type); data.AddInt("Value", current); data.AddMonoBehaviour("Player", this); Grid.EventManager.SendEvent(Constants.GameEvent.ResourceChanged, data); } }
private void SendHitBoxEvent() { EventData data = new EventData(); data.AddString("AttackName", stateName); //data.AddMonoBehaviour("Entity", owner); data.AddInt("ID", owner.SessionID); if (CurrentAbility != null) { data.AddInt("AbilityID", CurrentAbility.SessionID); } //Debug.Log(owner.entityName + " " + owner.SessionID + " is sending an animation event"); SystemGrid.EventManager.SendEvent(Constants.GameEvent.AnimationEvent, data); }
private void SendEffectAppliedEvent(Entity target) { EventData data = new EventData(); data.AddMonoBehaviour("Cause", Source); data.AddMonoBehaviour("Target", target); data.AddInt("EffectType", (int)effectType); EventGrid.EventManager.SendEvent(Constants.GameEvent.EffectApplied, data); }
public void RemoveItem(Item item) { if (items.RemoveIfContains(item)) { EventData data = new EventData(); data.AddInt("ItemID", item.ItemID); SystemGrid.EventManager.SendEvent(Constants.GameEvent.ItemRemoved, data); } }
public void AddItem(Item item) { if (items.AddUnique(item)) { EventData data = new EventData(); data.AddInt("ItemID", item.ItemID); SystemGrid.EventManager.SendEvent(Constants.GameEvent.ItemAquired, data); } }
public override void RemoveItem() { fadeout.gameObject.SetActive(true); EventData data = new EventData(); data.AddInt("ItemID", CurrentItem.ItemID); SystemGrid.EventManager.SendEvent(Constants.GameEvent.ItemUnequipped, data); base.RemoveItem(); }
public void IncreaseMaximum(int value, bool temp = false) { if (resourceCap != 0 && maximumValue + value > resourceCap) { return; } maximumValue += value; EventData data = new EventData(); data.AddInt("ResourceType", (int)resourceType); data.AddInt("Value", value); data.AddMonoBehaviour("Player", manager.owner); Grid.EventManager.SendEvent(Constants.GameEvent.ResourceChanged, data); UpdateText(); }
private void SendStatChangeEvent(Entity causeOfChagne, Entity targetOfChagnge, Constants.BaseStatType stat, float value) { EventData data = new EventData(); data.AddMonoBehaviour("Cause", causeOfChagne); data.AddMonoBehaviour("Target", targetOfChagnge); data.AddInt("Stat", (int)stat); data.AddFloat("Value", value); //Debug.Log("Event Sent: " + stat.ToString() + " :: " + value); EventGrid.EventManager.SendEvent(Constants.GameEvent.StatChanged, data); }
public bool RemoveResource(int value) { if (currentValue - value < 0) { return(false); } else { currentValue -= value; UpdateText(); EventData data = new EventData(); data.AddInt("ResourceType", (int)resourceType); data.AddInt("Value", -value); data.AddMonoBehaviour("Player", manager.owner); Grid.EventManager.SendEvent(Constants.GameEvent.ResourceChanged, data); return(true); } }
private void OnStatChanged(BaseStat.StatType type, GameObject cause) { //Local Event UpdateNavAgent(type); //Global Event EventData data = new EventData(); data.AddInt("Type", (int)type); data.AddGameObject("Target", this.gameObject); data.AddGameObject("Cause", cause); EventGrid.EventManager.SendEvent(Constants.GameEvent.StatChanged, data); }
public void Attack(AnimationEvent animEvent) { //Debug.Log("Sending Attack"); EventData data = new EventData(); data.AddString("AttackName", animEvent.stringParameter); //data.AddMonoBehaviour("Entity", owner); data.AddInt("ID", owner.SessionID); //Debug.Log(owner.entityName + " " + owner.SessionID + " is sending an animation event"); EventGrid.EventManager.SendEvent(Constants.GameEvent.AnimationEvent, data); }
public override void AssignItem(Item item) { base.AssignItem(item); //Debug.Log("Item with ID " + item.ItemID + " has been assigned to " + slotType + " slot"); //Debug.Log("My current item's id is " + CurrentItem.ItemID); fadeout.gameObject.SetActive(false); EventData data = new EventData(); data.AddInt("ItemID", CurrentItem.ItemID); SystemGrid.EventManager.SendEvent(Constants.GameEvent.ItemEquipped, data); }
public static void SendStatChangeEvent(GameObject source, GameObject target, StatType stat, float value) { EventData data = new EventData(); data.AddGameObject("Cause", source); data.AddGameObject("Target", target); data.AddInt("Stat", (int)stat); data.AddFloat("Value", value); EventGrid.EventManager.SendEvent(Constants.GameEvent.StatChanged, data); Debug.Log(source.name + " has altered " + stat + " on " + target.name + " by " + value); }
public static void SendStatChangeEvent(GameObject source, GameObject target, StatType stat, float value) { EventData data = new EventData(); data.AddGameObject("Cause", source); data.AddGameObject("Target", target); data.AddInt("Stat", (int)stat); data.AddFloat("Value", value); EventGrid.EventManager.SendEvent(Constants.GameEvent.StatChanged, data); if (stat == StatType.Health && target != null) { VisualEffectLoader.MakeFloatingText(value.ToString(), target.transform.position); //Debug.Log(source.name + " has altered " + stat + " on " + target.name + " by " + value); } }
private void IncreaseDifficulty() { int currentDifficulty = (int)Difficulty; currentDifficulty++; if (currentDifficulty < System.Enum.GetValues(typeof(DifficultyLevel)).Length) { Difficulty = (DifficultyLevel)currentDifficulty; EventData data = new EventData(); data.AddInt("DifficultyValue", (int)Difficulty); EventGrid.EventManager.SendEvent(Constants.GameEvent.DifficultyChange, data); Debug.Log("Difficulty Increased to: " + Difficulty); } else { Debug.Log("Max Difficulty Reached"); } }