Пример #1
0
 public void HandleClickOnTileFromREM(EventClickOnTileFromREM p_event)
 {
     if(m_current_tile_chosen != null)
         m_current_tile_chosen.ResetFromLake();
     m_current_tile_chosen = p_event.tile;
     m_index_in_REM = p_event.index_in_REM;
 }
Пример #2
0
 public void HandleClickOnTileFromREM(EventClickOnTileFromREM p_event)
 {
     if (m_current_tile_chosen != null)
     {
         m_current_tile_chosen.ResetFromLake();
     }
     m_current_tile_chosen = p_event.tile;
     m_index_in_REM        = p_event.index_in_REM;
 }
Пример #3
0
    public void HandleClickOnTileFromREM(EventClickOnTileFromREM p_event)
    {
        if (m_free_positions.Count > 0) {
            return;
        }

        if (m_player == p_event.current) {
            foreach (TilePosition pos in Suburbia.Manager.GetFreePositionsForPlayer (m_player)) {
                m_free_positions.Add (FreePositionView.InstantiateWithParent (pos, this.transform, this.m_player));
            }
        }
    }
Пример #4
0
    public void HandleClickOnTileFromREM(EventClickOnTileFromREM p_event)
    {
        if (m_free_positions.Count > 0)
        {
            return;
        }

        if (m_player == p_event.current)
        {
            foreach (TilePosition pos in Suburbia.Manager.GetFreePositionsForPlayer(m_player))
            {
                m_free_positions.Add(FreePositionView.InstantiateWithParent(pos, this.transform, this.m_player));
            }
        }
    }
Пример #5
0
 public void HandleClickOnTileFromREM(EventClickOnTileFromREM p_event)
 {
     this.Delay (UpdatePositionCamera, 0.1f);
 }
Пример #6
0
 public void HandleClickOnTileFromREM(EventClickOnTileFromREM p_event)
 {
     this.Delay(UpdatePositionCamera, 0.1f);
 }