void Start() { animator = GetComponent <Animator>(); protagonist = GetComponent <Protagonist>(); tempStage = protagonist.GetStage(); EventCenter.GetInstance().AddEventListener("UpdateAnimation", UpdateAnimation); }
public void GameEnd() { Vector3 campoint = InputController.GetInstance().GetMainCam.WorldToScreenPoint(transform.parent.position); Vector2 center = new Vector2(campoint.x / Screen.width, campoint.y / Screen.height); EventCenter.GetInstance().EventTrigger <Vector2>("GameEndVector2", center); EventCenter.GetInstance().EventTrigger("GameEnd"); EventCenter.GetInstance().RemoveEventListener(EventData.playerReset, GameReset); if (gameData != null) { gameData.gameClearanceTime = (System.DateTime.Now - gameData.startTime).ToString(); gameData.gameClearanceDate = System.DateTime.Now.ToString(); } if (GameDataController.GetInstance() != null && GameDataController.GetInstance().sceneData != null) { string sceneName = UnityEngine.SceneManagement.SceneManager.GetActiveScene().name; if (GameDataController.GetInstance().sceneData.GetIsLock(sceneName)) { //Debug.Log("GetIsLock"); GameDataController.GetInstance().sceneData.ChangeSceneLock(sceneName, false); } GameDataController.GetInstance().GameSave(); } #if UNITY_IOS || UNITY_ANDROID InputController.GetInstance().IphoneShake(); #endif }
public void RemoveListener() { EventCenter.GetInstance().RemoveEventListener <float>("Loading", GetProgress); EventCenter.GetInstance().RemoveEventListener <Vector2>("GameEndVector2", GameEnd); MonoMgr.GetInstance().RemoveLateUpdateListener(EndGameTimer); EventCenter.GetInstance().RemoveEventListener(EventData.gameReset, WhiteMaskEvent); }
void r_CheckedChanged(object sender, EventArgs e) { RadioButton r = (RadioButton)sender; if (r.Checked) { ((Port)r.Tag).Enabled = true; currentPort = (Port)r.Tag; #region ~通知主界面 Dic dic = new Dic(); string status = ""; if (currentPort.Isopen) { status = "打开"; } else { status = "关闭"; } dic[EventName.status] = string.Format("当前串口:{0} 波特率:{1} 状态:{2}", currentPort.portname, currentPort.baurate, status); EventCenter.GetInstance().PostNotification(EventName.Update_com_status, dic); #endregion } else { ((Port)r.Tag).Enabled = false; } }
/// <summary> /// 当lua 、AssetBudle 更新模块比对完成MD5 准备下载前 /// /// </summary> /// <param name="size"></param> private void OnLuaOrABundleCompareComplete(int size) { //Debug.Log("ccccccccccccccccccccccc size=" + size); m_TotalNeedDownLoadSize += size; if (m_AssetUpdateManager_AssetBundleScript.m_IsBegingAssetUpdate == false && m_AssetUpdateManager_LuaScript.m_IsBegingAssetUpdate) { m_AssetUpdateManager_AssetBundleScript.CheckLoadAssetUpdateState(); Debug.LogInfor(">>>开始检测AssetBundle 资源状态"); return; } if (m_AssetUpdateManager_LuaScript.m_IsBegingAssetUpdate == false || m_AssetUpdateManager_AssetBundleScript.m_IsBegingAssetUpdate == false) { Debug.LogError("OnLuaOrABundleCompareComplete 失败,lua资源状态不对"); return; } if (m_AssetUpdateManager_LuaScript.m_IsCompleteMD5 && m_AssetUpdateManager_AssetBundleScript.m_IsCompleteMD5) { Debug.LogInfor(">>OnLuaOrABundleCompareComplete BeginDownLoad Total Size=" + m_TotalNeedDownLoadSize); m_UITestAssetUpdateView.ShowAssetStateInfor("资源版本校验完成.."); EventCenter.GetInstance().DelayDoEnumerator(2, () => { m_UITestAssetUpdateView.ShowAssetStateInfor("开始更新下载资源..", m_TotalNeedDownLoadSize); m_UITestAssetUpdateView.BeginUpdateProcess(); m_AssetUpdateManager_LuaScript.BeginUpdateAsset(); m_AssetUpdateManager_AssetBundleScript.BeginUpdateAsset(); }); } }
/// <summary> /// 移除监听事件 /// </summary> public override void RemoveListener() { EventCenter.GetInstance().RemoveEventListener(EventData.gameEnd, GameEnd); EventCenter.GetInstance().RemoveEventListener(EventData.gameReset, GameReset); EventCenter.GetInstance().RemoveEventListener(EventData.gamePause, GamePause); EventCenter.GetInstance().RemoveEventListener(EventData.gameContinue, GameContinue); }
public void TriggerRandEvent(string name) { if (_randEventList == null) { Debug.Log("随机时间池为空"); return; } foreach (var item in _randEventList) { if (item._name != null && item._name.Trim() == name.Trim()) { float rand = Random.Range(0.000f, 1.000f); float tmpChange = item._chance; if (!item._positive) { tmpChange = tmpChange * multiplier; } if (rand <= tmpChange) { EventCenter.GetInstance().EventTrigger <RandEvent>("随机事件影响", item); EventCenter.GetInstance().EventTrigger <RandEvent>("随机事件弹窗", item); //Debug.Log(name + "事件发生且弹框"); } return; } } Debug.Log("没有找到随机事件,名称:" + name + ". 请检查触发器和事件池中的名称是否一致."); }
private void StartSpeechSyn(string word) { StartCoroutine(_asr.Synthesis(word, s => { if (s.Success) { audioSource.clip = s.clip; audioSource.Play(); startPlaying = true; if (isOwnSpeak) { return; } if (isListening) { EventCenter.GetInstance().EventTrigger(MyEventType.GETWAVED); } else { EventCenter.GetInstance().EventTrigger(MyEventType.SAY); } } else { Debug.LogError("合成失败!"); } })); }
/// <summary> /// 买商品 /// </summary> public void BuyItem() { print("查看数据1" + info.priceType); print("查看数据2" + GameDataMgr.GetInstance().playerInfo.money); print("查看数据3" + info.price); //判断钱够不够 if (info.priceType == 1 && GameDataMgr.GetInstance().playerInfo.money >= info.price) { //数据添加到玩家背包 GameDataMgr.GetInstance().playerInfo.AddItem(info.itemInfo); EventCenter.GetInstance().EventTrigger <int>("MoneyChange", -info.price); TipMgr.GetInstance().ShowOneTipPanel("用金币购买成功"); } //判断宝石够不够 else if (info.priceType == 2 && GameDataMgr.GetInstance().playerInfo.gem >= info.price) { //数据添加到玩家背包 GameDataMgr.GetInstance().playerInfo.AddItem(info.itemInfo); EventCenter.GetInstance().EventTrigger <int>("GemChange", -info.price); TipMgr.GetInstance().ShowOneTipPanel("用宝石购买成功"); } //货币不足 else { print("查看现在是不是没钱了"); //这个panel就是OneBtnTipPanel所创建的对象,所以可以通过这个调用内部的方法,panel是在Uimanager里面创建并传过来的 UIManager.GetInstance().ShowPanel <OneBtnTipPanel>("BuyTipPanel", E_UI_Layer.Top, (panel) => { panel.InitTipText("钱不够了"); }); } }
void Update_Dash() { //按下空格开始dash if (Input.GetKeyDown(KeyCode.Space)) { //判断冷却是否过去了,是否停止了dash if (dashCoolCounter <= 0 && dashCounter <= 0) { activeMoveSpeed = dashSpeed; dashCounter = dashLength; //给动画层发送消息要Trgger EventCenter.GetInstance().EventTrigger(Consts.EventName.PlayerDash); } } if (dashCounter > 0) { dashCounter -= Time.deltaTime; if (dashCounter <= 0) { activeMoveSpeed = moveSpeed; dashCoolCounter = dashCoolDown; } } if (dashCoolCounter > 0) { dashCoolCounter -= Time.deltaTime; } }
private void Update() { if (target == null) { theRB.velocity = Vector2.zero; return; } if (Vector3.Distance(this.transform.position, target.position) < rangeToChasePlayer) { moveDirection = target.position - transform.position; //此时找到了玩家 触发攻击事件 EventCenter.GetInstance().EventTrigger <Vector3>(Consts.EventName.EnemyAttack, moveDirection); } else { moveDirection = Vector2.zero; } moveDirection.Normalize(); theRB.velocity = moveDirection * moveSpeed; //判断移动方向 if (moveDirection != Vector3.zero) { EventCenter.GetInstance().EventTrigger(Consts.EventName.EnemyMove); } else { EventCenter.GetInstance().EventTrigger(Consts.EventName.EnemyIdle); } }
// Start is called before the first frame update void Start() { InputMgr.GetInstance().StartOrEndCheck(true); EventCenter.GetInstance().AddEventListener <KeyCode>("按下某键", CheckInputDown); EventCenter.GetInstance().AddEventListener <KeyCode>("抬起某键", CheckInputUp); }
private void CheckButtonUp(string name) { if (Input.GetButtonUp(name)) { EventCenter.GetInstance().EventTrigger(name + " ButtonUp"); } }
/// <summary> /// 用来检测鼠标按下 /// </summary> private void getMouseDown() { if (Input.GetMouseButtonDown(0)) { EventCenter.GetInstance().EventTrigger("鼠标按下"); } }
void Start() { EventCenter.GetInstance().AddEventListener("TransitData", () => { List <string> tmpBehav = new List <string>(); foreach (var item in viewers) { if (item.toggleObject.isOn) { tmpBehav.Add(item.toggleSelection.text); } } _protagonist.UpdateBehaviourSelect(tmpBehav); }); EventCenter.GetInstance().AddEventListener("UpdateUI", UpdateBehavPanel); _protagonist = GameManager.instance.playerAgent.GetComponent <Protagonist>(); viewers = transform.GetComponentsInChildren <CustomToggle>(); foreach (var behav in _protagonist.behaviours._behaviourList) { if (!behavDic.ContainsKey(behav._availibleStage)) { behavDic.Add(behav._availibleStage, new List <string>()); } behavDic[behav._availibleStage].Add(behav._name); } UpdateBehavPanel(); }
public void RemoveListener() { if (helpBtn) { helpBtn.onClick.RemoveListener(HelpButtonEvent); } if (listBtn) { listBtn.onClick.RemoveListener(ListButtonEvent); } if (audioBtn) { audioBtn.onClick.RemoveListener(AudioButtonEvent); } if (studioBtn) { studioBtn.onClick.RemoveListener(StudioButtonEvent); } if (homeBtn) { homeBtn.onClick.RemoveListener(HomeButtonEvent); } EventCenter.GetInstance().RemoveEventListener("PartUIToMainUI", ShowUI); EventCenter.GetInstance().RemoveEventListener(EventData.HideHelpUI, ShowUI); EventCenter.GetInstance().RemoveEventListener(EventData.HideStudioUI, ShowUI); }
private void CheckAndUpdateConditionData() { _overallSans += _sansPer; _motor += _motorPer; _nerve += _nervePer; _endoc += _endocPer; _circul += _circulPer; _breath += _breathPer; _digest += _digestPer; _urinary += _urinaryPer; _reprod += _reprodPer; _ownMoney += _moneyPer; if (_overallHealth < 0 || _overallSans < 0 || _motor < 0 || _nerve < 0 || _endoc < 0 || _circul < 0 || _breath < 0 || _digest < 0 || _urinary < 0 || _reprod < 0) { Debug.Log("GAME OVER"); EventCenter.GetInstance().EventTrigger("GAMEOVER"); } _overallSans = _overallSans > 30 ? 30 : _overallSans; _overallHealth = _overallHealth > 30 ? 30 : _overallHealth; _motor = _motor > 30 ? 30 : _motor; _nerve = _nerve > 30 ? 30 : _nerve; _endoc = _endoc > 30 ? 30 : _endoc; _circul = _circul > 30 ? 30 : _circul; _breath = _breath > 30 ? 30 : _breath; _digest = _digest > 30 ? 30 : _digest; _urinary = _urinary > 30 ? 30 : _urinary; _reprod = _reprod > 30 ? 30 : _reprod; }
protected override void Start() { sp = transform.GetComponent <SpriteRenderer>(); box = GetComponent <BoxCollider2D>(); anim = GetComponent <Animator>(); EventCenter.GetInstance().AddEventListener("GameManagerInit", InitUpgradeTower); }
public void Start() { canvas = GetComponent <Canvas>(); UiStack = new Stack <GameObject>(); timeCountList = new List <GameObject>(); chooseTowerPanel = transform.Find("ChooseTower") as RectTransform; settingPanel = transform.Find("Setting") as RectTransform; upGradeTowerPanel = transform.Find("UpGradeTower") as RectTransform; hightLightRect = transform.Find("HightLight") as RectTransform; playerPackageRect = transform.Find("PlayerPackage") as RectTransform; resTextDic = new Dictionary <ResType, Text>(); for (int i = 0; i != (int)ResType.End; i++) { ResType type = (ResType)i; Text text = playerPackageRect.Find(type.ToString()).Find("Text").GetComponent <Text>(); if (text != null) { resTextDic.Add(type, text); } } timerList = transform.Find("TimerList"); timeCountPanel = transform.Find("TimeCountPanel"); timer = timerList.Find("TimeCount").gameObject; uiEvent = gameObject.AddComponent <UIEvent>(); EnemyUi = transform.Find("EnemyUi").GetComponent <EnemyUiManager>(); EventCenter.GetInstance().AddEventListener("GameManagerInitComplete", Init); EnemyUi.SetUiCamera(UiCamera); }
/// <summary> /// 一只手指输入 /// </summary> private void GetTouchTarget() { if (Input.touchCount <= 0 || Input.touchCount > 1) { return; } if (cam == null || cam != Camera.main) { cam = Camera.main; fwd = cam.transform.forward; } if (1 == Input.touchCount && Input.GetTouch(0).phase != TouchPhase.Moved) { #if UNITY_EDITOR UnityEngine.Debug.Log("TouchTarget"); #endif Touch touch = Input.GetTouch(0); Vector2 pos = touch.position; Ray ray = cam.ScreenPointToRay(pos); RaycastHit hit; if (Physics.Raycast(ray, out hit)) { targetObj = hit.collider.gameObject; //获得选中物体 EventCenter.GetInstance().EventTrigger <GameObject>("OnClickAnim", targetObj); EventCenter.GetInstance().EventTrigger <GameObject>("OnClickBody", targetObj); } else { targetObj = null; } if (isTouchDown) { isTouchDown = false; nTempTime = System.DateTime.Now; if (nTempTime - oTempTime < span) { #if UNITY_EDITOR UnityEngine.Debug.Log("isTouchDown"); #endif isTouchTwoDown = true; EventCenter.GetInstance().EventTrigger <GameObject>("TwoOnClickBody", targetObj); } else { isTouchTwoDown = false; } oTempTime = nTempTime; } } }
public virtual void SetHouse(SoldierTower house) { _house = house; _curProperty.atk = house.soliderAtk; eventId = house.name; EventCenter.GetInstance().AddEventListener($"{eventId}UpGrade", TowerUpgrade); EventCenter.GetInstance().AddEventListener($"{eventId}Destory", TowerDestory); }
private void CheckMovement() { float Horizontal = Input.GetAxis("Horizontal"); float Vertical = Input.GetAxis("Vertical"); EventCenter.GetInstance().EventTrigger <float>("Horizontal", Horizontal); EventCenter.GetInstance().EventTrigger <float>("Vertical", Vertical); }
private void ExitItemCell(BaseEventData data) { if (itemInfo == null) { return; } EventCenter.GetInstance().EventTrigger <ItemCell>("ItemCellExit", this); }
IEnumerator CountForSleep() { Debug.Log("开始计时"); yield return(new WaitForSecondsRealtime(8f)); EventCenter.GetInstance().EventTrigger(MyEventType.SLEEP); Debug.Log("完成"); }
protected override void Start() { base.Start(); maxHp = Hp; curHp = Hp; transform.position = VTool.ToTilePos(transform.position); EventCenter.GetInstance().AddEventListener("GameManagerInit", InitCastle); }
public void Init() { InitPointLine(); InitTypeDic(); InitStartAndFinishPoints(); EventCenter.GetInstance().EventTrigger("GameManagerInitComplete"); }
private void CheckAxis() { float Horizontal = Input.GetAxis("Horizontal"); float Vertical = Input.GetAxis("Vertical"); (float, float)Axis = (Horizontal, Vertical); EventCenter.GetInstance().EventTrigger <(float, float)>("Axis", Axis); }
private void CheckAxisRaw(String target) { float Horizontal = Input.GetAxisRaw("Horizontal"); float Vertical = Input.GetAxisRaw("Vertical"); (float, float)AxisRaw = (Horizontal, Vertical); EventCenter.GetInstance().EventTrigger <(float, float)>(target + "AxisRaw", AxisRaw); }
public void Init() { EventCenter.GetInstance().AddEventListener <ItemCell>("ItemCellBeginDrag", BeginDragItemCell); EventCenter.GetInstance().AddEventListener <BaseEventData>("ItemCellDrag", DragItemCell); EventCenter.GetInstance().AddEventListener <ItemCell>("ItemCellEndDrag", EndDragItemCell); EventCenter.GetInstance().AddEventListener <ItemCell>("ItemCellEnter", EnterItemCell); EventCenter.GetInstance().AddEventListener <ItemCell>("ItemCellExit", ExitItemCell); }
protected override void OnDestroy() { base.OnDestroy(); if (GameManager.Instance.testEnemy) { EventCenter.GetInstance().RemoveEventListener("UiManagerInitComplete", Init); } }