public CecilEventCallbackInjector(AssemblyDefinition self, AssemblyDefinition def, EventCallbackParams @params) { _self = self; _def = def; _params = @params; }
public override IInjector CreateEventCallbackInjector(EventCallbackParams @params) { CheckSelf(); return(new CecilEventCallbackInjector(SelfAssembly, GameAssembly, @params)); }