void Start() { HP = 50; isStaticBonus = true; staticEvents = new List <CoreEvent>(1); staticEvents.Add(EventBank.generateMilitaryEvent(militaryValue)); }
void Destroy() { staticEvents.Add(EventBank.generateMilitaryEvent((-1) * militaryValue)); }
void Start() { HP = 50; isStaticBonus = true; staticEvents = new List <CoreEvent>(1); staticEvents.Add(EventBank.generateMilitaryEvent(militaryValue)); }
void Destroy() { staticEvents.Add(EventBank.generateMilitaryEvent((-1) * militaryValue)); }