Пример #1
0
    public static void Main()
    {
        var ea = new EventAgregator();
        var v  = new View(ea);
        var mv = new OnlyMouseView(ea);

        var ev_mouse    = new MouseClick();
        var ev_keyboard = new KeyboardClick();

        ea.Publish <KeyboardClick>(ev_keyboard);
        ea.Publish <MouseClick>(ev_mouse);
    }
 public void BotaoNao()
 {
     botaoNao();
     gameObject.SetActive(false);
     LimpaBotoes();
     EventAgregator.Publish(EventKey.negativeUiInput, null);
 }
    void EncaixeDeEmblemaSelecionado(int qual)
    {
        if (estaNoCheckPoint)
        {
            int opcaoGuardada = qual;

            if (Emblema.VerificarOcupacaoDoEncaixe(dj.MeusEmblemas, opcaoGuardada).NomeId != NomesEmblemas.nulo)
            {
                Emblema E = Emblema.ListaDeEncaixados(dj.MeusEmblemas)[opcaoGuardada];
                E.OnUnequip();
                E.EstaEquipado = false;

                ReiniciarVisaoDaHud();

                emblemasE.SelecionarOpcaoEspecifica(opcaoGuardada);

                ColocaInfoTexts(dj.MeusEmblemas[0]);
                numEncaixes.text = Emblema.NumeroDeEspacosOcupados(dj.MeusEmblemas) + " / " + dj.EspacosDeEmblemas;
            }
            else
            {
                EventAgregator.Publish(new StandardSendGameEvent(EventKey.triedToChangeEmblemNoSuccessfull));
                GlobalController.g.UmaMensagem.ConstroiPainelUmaMensagem(OnCheckPanel,
                                                                         BancoDeTextos.RetornaListaDeTextoDoIdioma(ChaveDeTexto.frasesDeEmblema)[3]);
            }
        }
        else
        {
            EventAgregator.Publish(new StandardSendGameEvent(EventKey.triedToChangeEmblemNoSuccessfull));
            EventAgregator.Publish(new SendMethodEvent(EventKey.requestInfoEmblemPanel, OnCheckPanel));
            //painelDeInfoEmblema.ConstroiPainelUmaMensagem(OnCheckPanel);
        }
    }
Пример #4
0
    private void OnFinalizeDefeated(IGameEvent obj)
    {
        StandardSendGameEvent ssge = (StandardSendGameEvent)obj;

        GameObject[] quem = new GameObject[spawnaveis.Length];

        for (int i = 0; i < spawnaveis.Length; i++)
        {
            EnemyBase eny = spawnaveis[i].GetComponentInChildren <EnemyBase>();

            if (eny != null)
            {
                quem[i] = eny.gameObject;
            }
            else
            {
                quem[i] = null;
            }

            if (ssge.Sender == quem[i])
            {
                StartCoroutine(VerificaTodosSpawnadosDerrotados(quem));

                new MyInvokeMethod().InvokeAoFimDoQuadro(() =>
                {
                    if (TodosDerrotados(quem))
                    {
                        EventAgregator.Publish(EventKey.returnRememberedMusic, null);
                    }
                });
            }
        }
    }
Пример #5
0
 protected virtual void Start()
 {
     if (ExistenciaDoController.AgendaExiste(Start, this))
     {
         EventAgregator.Publish(new StandardSendGameEvent(EventKey.destroyShiftCheck, ID, gameObject));
     }
 }
Пример #6
0
    public bool Update()
    {
        tempoDecorrido += Time.deltaTime;
        switch (estado)
        {
        case EstadoDaqui.iniciando:

            if (tempoDecorrido > tempoParaIniciarEscalonamento)
            {
                tempoDecorrido = 0;
                estado         = EstadoDaqui.escalonandoLosangulo;
                EventAgregator.Publish(new StandardSendGameEvent(EventKey.disparaSom, somDoLosangulo));
            }
            break;

        case EstadoDaqui.escalonandoLosangulo:
            losanguloFinalizador.SetActive(true);
            losanguloFinalizador.transform.localScale =
                Vector3.Lerp(Vector3.zero, escalaFinal, tempoDecorrido / tempoDoEscalonamentoDoRetangulo);

            if (tempoDecorrido > tempoDoEscalonamentoDoRetangulo)
            {
                tempoDecorrido = 0;
                estado         = EstadoDaqui.iniciando;
                return(true);
            }
            break;
        }
        return(false);
    }
Пример #7
0
    public void Toque()
    {
        switch (fase)
        {
        case FasesDaMensagem.mensagemEnchendo:
            EventAgregator.Publish(new StandardSendGameEvent(GameController.g.gameObject, EventKey.disparaSom, SoundEffectID.Book1.ToString()));
            textoDaUI.text = texto;
            fase           = FasesDaMensagem.mensagemCheia;
            break;

        case FasesDaMensagem.mensagemCheia:
            EventAgregator.Publish(new StandardSendGameEvent(GameController.g.gameObject, EventKey.disparaSom, SoundEffectID.Book1.ToString()));
            fase            = FasesDaMensagem.caixaSaindo;
            contadorDeTempo = 0;
            break;

        case FasesDaMensagem.caixaIndo:
            EventAgregator.Publish(new StandardSendGameEvent(GameController.g.gameObject, EventKey.disparaSom, SoundEffectID.Book1.ToString()));
            painelDaMens.anchoredPosition = posOriginal;
            fase = FasesDaMensagem.mensagemEnchendo;
            break;

        case FasesDaMensagem.caixaSaindo:
            dispara = false;
            fase    = FasesDaMensagem.caixaSaiu;
            IndiceDaConversa++;
            break;

            /*
             * EventAgregator.Publish(new StandardSendStringEvent(GameController.g.gameObject, SoundEffectID.Book1.ToString(), EventKey.disparaSom));
             * painelDaMens.anchoredPosition = new Vector2(painelDaMens.anchoredPosition.x, Screen.height);
             * fase = FasesDaMensagem.caixaSaiu;
             * break;*/
        }
    }
    protected override void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.tag == "Player")
        {
            if (UnicidadeDoPlayer.Verifique(collision))
            {
                bool sentidoPositivo = transform.position.x - collision.transform.position.x > 0;
                EventAgregator.Publish(new StandardSendGameEvent(gameObject, EventKey.heroDamage, sentidoPositivo, Dados.AtaqueBasico));
            }
        }

        if (collision.tag == "attackCollisor")
        {
            if (collision.name == "MagicAttack")
            {
                EventAgregator.Publish(new StandardSendGameEvent(gameObject, EventKey.enemyContactDamage, collision.name));
            }
            else if (collision.name == "colisorDoAtaquebaixo")
            {
                EventAgregator.Publish(new StandardSendGameEvent(EventKey.colisorNoQuicavel, collision.name));
                SoundOnAttack.SoundAndAnimation(transform, collision.transform.position);
            }
            else
            {
                SoundOnAttack.SoundAnimationAndRepulse(transform, forcaDeRepulsa, tempoNaRepulsao, collision.transform.position);
            }
        }
    }
Пример #9
0
 void PosTelegrafar()
 {
     _Animator.SetTrigger("morder");
     EventAgregator.Publish(new StandardSendGameEvent(EventKey.disparaSom, SoundEffectID.mordida));
     estado = EstadoDaqui.mordendo;
     new MyInvokeMethod().InvokeNoTempoDeJogo(gameObject, PosMorder, tempoPosMordida);
 }
Пример #10
0
 void FinalizaColeta()
 {
     particulaGeiser.Stop();
     InstanciaLigando.Instantiate(particulaDaColeta, transform.position, 5);
     EventAgregator.Publish(new StandardSendGameEvent(EventKey.disparaSom, SoundEffectID.somParaGetLosangulo));
     Destroy(gameObject);
 }
    public override void FuncaoDoBotao()
    {
        base.FuncaoDoBotao();

        EventAgregator.Publish(new StandardSendGameEvent(EventKey.getStamp, tipo));
        EventAgregator.Publish(new StandardSendGameEvent(EventKey.requestChangeShiftKey, ID));
    }
Пример #12
0
 void PreparaAttack(bool magia, AnimKey a)
 {
     InvocaTeleportProps(true);
     _Animator.SetTrigger(a.ToString());
     FlipDirection.Flip(transform, -(HeroPosition.x - transform.position.x));
     EventAgregator.Publish(new StandardSendGameEvent(EventKey.disparaSom, SorteieSom(magia)));
 }
Пример #13
0
    void PrepararInstanciaDeEspecial()
    {
        if (cont > 0)
        {
            _Animator.SetTrigger(AnimKey.sairDaMagia.ToString());
        }

        if (estado == EstadoDaqui.preparandoAtkEspecial && cont < totalDeEspeciaisPorAcionamento)
        {
            cont++;
            SelecioneUmEspecial();
            for (int i = 0; i < meuObjeto.transform.childCount; i++)
            {
                Vector3 V = meuObjeto.transform.GetChild(i).position;
                InstanciaLigando.Instantiate(particulaTelegrafistaDoProjetil, V, 5);
            }

            _Animator.SetTrigger(AnimKey.magia.ToString());
            EventAgregator.Publish(new StandardSendGameEvent(EventKey.requestShakeCam, ShakeAxis.z, 5, 1f));
            EventAgregator.Publish(new StandardSendGameEvent(EventKey.disparaSom, SorteieSom(true)));
            new MyInvokeMethod().InvokeNoTempoDeJogo(gameObject, InstanciarSeta, tempoTelegrafandoEspecial);
        }
        else if (cont >= totalDeEspeciaisPorAcionamento)
        {
            estado = EstadoDaqui.emEspera;
            IniciaBoss();
        }
    }
Пример #14
0
 public void StartApplyJump()
 {
     lastGroundedY      = transform.position.y;
     features.isJumping = true;
     controle.Move(Vector3.up * features.initialImpulse);
     EventAgregator.Publish(new GameEvent(EventKey.animateStartJump, controle.gameObject));
 }
Пример #15
0
    private void OnAnimationPointReceive(IGameEvent obj)
    {
        Debug.Log(obj.Sender);
        if (obj.Sender == gameObject)
        {
            StandardSendGameEvent ssge = (StandardSendGameEvent)obj;
            string animationName       = (string)ssge.MyObject[0];

            Debug.Log("animation POint: " + (string)ssge.MyObject[0]);

            if (animationName == "strongerEnemyMagicAttack")
            {
                string receivedInfo = (string)ssge.MyObject[1];


                GameObject G = InstanciaLigando.Instantiate(projetil, projetilOrigim.position, 5,
                                                            Quaternion.LookRotation(-Vector3.forward)
                                                            );
                G.AddComponent <ProjetilInimigo>().IniciarProjetilInimigo(Vector3.right, particulaTelegrafista, 15, SoundEffectID.lancaProjetilInimigo);

                G = InstanciaLigando.Instantiate(projetil, projetilOrigim.position, 5);

                EventAgregator.Publish(new StandardSendGameEvent(EventKey.disparaSom, SoundEffectID.lancaProjetilInimigo));
                EventAgregator.Publish(new StandardSendGameEvent(EventKey.requestShakeCam, ShakeAxis.z, 3, 2f));

                G.AddComponent <ProjetilInimigo>().IniciarProjetilInimigo(-Vector3.right, particulaTelegrafista, 15, SoundEffectID.lancaProjetilInimigo);
            }
            else if (animationName == "ataqueBasicoStrongerArea1_Enemy" || animationName == "padraoStrongerArea1_Enemy")
            {
                EventAgregator.Publish(new StandardSendGameEvent(EventKey.disparaSom, SoundEffectID.EnemySlash));
            }
        }
    }
    private void Update()
    {
        switch (estado)
        {
        case EstadoDaqui.spriteFinalizador:
            if (spriteFinBoss.Update())
            {
                boss.InvocaTeleportProps(false);
                new MyInvokeMethod().InvokeNoTempoDeJogo(AparecendoDoTeleport, .75f);
                estado = EstadoDaqui.emEspera;
            }
            break;

        case EstadoDaqui.falaFinal:
            if (npc.Update())
            {
                boss.InvocaTeleportProps(false);
                avatar.SetActive(false);
                new MyInvokeMethod().InvokeNoTempoDeJogo(ParticulaPosSumico, tempoPosSumico);
                EventAgregator.Publish(EventKey.abriuPainelSuspenso);
                estado = EstadoDaqui.emEspera;
            }
            break;
        }
    }
Пример #17
0
    void VerifiqueInvestida()
    {
        if (Time.time - ultimaInvestida > INTERVALO_DE_INVESTIMENTOS &&
            Vector3.Distance(GameController.g.Manager.transform.position, transform.position) < DISTANCIA_DO_INVESTIMENTO)
        {
            RaycastHit2D hit = Physics2D.Linecast(transform.position, GameController.g.Manager.transform.position, 511);
            if (!hit)
            {
                ultimaInvestida = Time.time;
                _Animator.SetTrigger("preparaInvestida");
                EventAgregator.Publish(new StandardSendGameEvent(EventKey.disparaSom, SoundEffectID.Wind1));
                estado      = EstadoDaqui.preparandoInvestida;
                dirGuardada = GameController.g.Manager.transform.position - transform.position;
                dirGuardada.Normalize();

                qAlvo = Quaternion.LookRotation(Vector3.forward, Vector3.Cross(dirGuardada, Vector3.forward));
                FlipDirection.Flip(transform, dirDeMovimento.x);
                new MyInvokeMethod().InvokeNoTempoDeJogo(gameObject, () =>
                {
                    EventAgregator.Publish(new StandardSendGameEvent(EventKey.disparaSom, impulso));
                    dirGuardada = GameController.g.Manager.transform.position - transform.position;
                    dirGuardada.Normalize();
                    dirGuardada *= VEL_DA_INVESTIDA;

                    transform.rotation = Quaternion.LookRotation(Vector3.forward, Vector3.Cross(dirGuardada, Vector3.forward));
                    estado             = EstadoDaqui.investindo;
                }, TEMPO_PREPARANDO);
            }
        }
    }
Пример #18
0
    void OpcaoEscolhida(int indice)
    {
        BancoDeTextos.linguaChave = languageMenu.IdiomaNoIndice(indice);
        //bandeirinha.sprite = languageMenu.BandeirinhaNoIndice(indice);
        languageMenu.FinalizarHud();
        //BtnsManager.ReligarBotoes(gameObject);

        InterfaceLanguageConverter[] ilc = MonoBehaviour.FindObjectsOfType <InterfaceLanguageConverter>();

        foreach (InterfaceLanguageConverter I in ilc)
        {
            I.MudaTexto();
        }

        SaveDatesManager.s.ChosenLanguage = BancoDeTextos.linguaChave;
        SaveDatesManager.Save();

        EventAgregator.Publish(EventKey.returnToMainMenu, null);

        /*
         * InitialSceneManager.i.EstadoDeEscolhaInicial();
         * InitialSceneManager.i.AtualizaLista();*/


        estado = EstadosDoSwitch.emEspera;
    }
Пример #19
0
    public void ChangeSwirdColor(int cor)
    {
        Color C = Color.white;

        CorDeEspadaSelecionada = cor;

        switch (cor)
        {
        case 0:
            C = Color.white;
            break;

        case 1:
            C = Color.blue;
            break;

        case 2:
            C = Color.green;
            break;

        case 3:
            C = new Color(0.68f, 0.75f, 0);
            break;

        case 4:
            C = Color.red;
            break;
        }

        colisorDoAtaqueComum.GetComponent <SpriteRenderer>().color    = C;
        colisorDoAtaquePrabaixo.GetComponent <SpriteRenderer>().color = C;
        colisorDoAtaquePraCima.GetComponent <SpriteRenderer>().color  = C;

        EventAgregator.Publish(new StandardSendGameEvent(null, EventKey.colorChanged, cor));
    }
Пример #20
0
 public void BtnVoltar()
 {
     EssaLoja.FinalizarHud();
     estado = EstadoDaqui.emEspera;
     EventAgregator.Publish(EventKey.fechouPainelSuspenso);
     EventAgregator.Publish(EventKey.requestShowControllers, null);
 }
    protected override void OnTriggerEnter2D(Collider2D collision)
    {
        Vector3 posHeroi = GameController.g.Manager.transform.position;

        if (collision.tag == "Player" ||
            collision.gameObject.name == "MagicAttack" ||
            estado == EstadoDaqui.emAtaque
            || //(collision.gameObject.name == "colisorDeAtaqueComum"
            (Mathf.Sign(posHeroi.x - transform.position.x) == Mathf.Sign(transform.localScale.x)))
        {
            base.OnTriggerEnter2D(collision);
        }
        else if (Mathf.Sign(posHeroi.x - transform.position.x) != Mathf.Sign(transform.localScale.x))
        {
            if (collision.gameObject.name == "colisorDoAtaquebaixo")
            {
                SoundOnAttack.SoundAndAnimation(transform, collision.transform.position);
                EventAgregator.Publish(new StandardSendGameEvent(EventKey.colisorNoQuicavel, collision.name));
            }
            else if (collision.tag == "attackCollisor")
            {
                SoundOnAttack.SoundAnimationAndRepulse(transform, forcaDeRepulsa, tempoNaRepulsao, collision.transform.position);
            }

            // EventAgregator.Publish(new StandardSendGameEvent(EventKey.requestCharRepulse, forcaDeRepulsa * Mathf.Sign(-transform.localScale.x) * Vector3.right, tempoNaRepulsao));
            //EventAgregator.Publish(new StandardSendGameEvent(EventKey.disparaSom, SoundEffectID.rockFalseAttack));
        }
    }
Пример #22
0
    // Update is called once per frame
    void Update()
    {
        #region changeController

        Controlador antigo = control;

        if (Input.touchCount > 0)
        {
            control = Controlador.Android;
        }
        if (Input.GetKeyDown(KeyCode.BackQuote) || Input.GetKeyDown(KeyCode.Space))
        {
            control = Controlador.teclado;
        }
        if (Input.GetKeyDown(KeyCode.Joystick1Button0))
        {
            control = Controlador.joystick1;
        }

        if (antigo != control)
        {
            EventAgregator.Publish(new StandardSendGameEvent(EventKey.changeHardwareController, control));
        }
        #endregion

        musica.Update();
    }
Пример #23
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        KeyVar myKeys = GameController.g.MyKeys;

        if (collision.tag == "attackCollisor")
        {
            Debug.Log(myKeys.VerificaAutoCont(ID) + " os hits");
            myKeys.SomaAutoCont(ID, 1);
            int  moedasAgora;
            bool foi = myKeys.VerificaAutoCont(ID) < numHits;

            moedasAgora = numMoedas / (numHits + 1);

            if (!foi)
            {
                moedasAgora = numMoedas - (numHits - 1) * moedasAgora;
            }


            SpawnMoedas.Spawn(transform.position, moedasAgora);
            new MyInvokeMethod().InvokeNoTempoDeJogo(() =>
            {
                EventAgregator.Publish(new StandardSendGameEvent(EventKey.disparaSom, "Break"));
            }, .3f);

            if (!foi)
            {
                myKeys.MudaAutoShift(ID, true);
                particulaDaFinalizacao.SetActive(true);
                Destroy(GetComponent <Collider2D>());
                Destroy(GetComponent <SpriteRenderer>());
                Destroy(gameObject, 5);
            }
        }
    }
Пример #24
0
    public override void FuncaoDoBotao()
    {
        Time.timeScale = 0;
        EventAgregator.Publish(new StandardSendGameEvent(EventKey.requestChangeShiftKey, ID));
        EventAgregator.Publish(EventKey.abriuPainelSuspenso, null);
        EventAgregator.Publish(new StandardSendGameEvent(EventKey.getEmblem, nome));
        EventAgregator.Publish(new StandardSendGameEvent(EventKey.disparaSom, SoundEffectID.painelAbrindo));
        EventAgregator.Publish(EventKey.stopMusic, null);
        new MyInvokeMethod().InvokeNoTempoReal(
            () => {
            EventAgregator.Publish(new StandardSendGameEvent(EventKey.disparaSom, SoundEffectID.vinhetinhaDoSite));
        }, .5f
            );

        GetComponent <SpriteRenderer>().enabled = false;
        Destroy(GetComponent <Collider2D>());

        int idDoEmblema = (int)nome;

        painelEmblema.ConstroiPainelUmaMensagem(DeuOkNoPainel,
                                                BancoDeTextos.RetornaListaDeTextoDoIdioma(ChaveDeTexto.emblemasTitle)[idDoEmblema]);
        descricaoDoEmblema.text = BancoDeTextos.RetornaListaDeTextoDoIdioma(ChaveDeTexto.emblemasInfo)[idDoEmblema];

        Texture2D t2d = (Texture2D)Resources.Load(nome.ToString());
        Sprite    S   = Sprite.Create(t2d, new Rect(0, 0, t2d.width, t2d.height), t2d.texelSize);

        imgDoEmblema.sprite = S;
    }
Пример #25
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.tag == "Player" && !jaIniciaou)
        {
            if (UnicidadeDoPlayer.Verifique(collision))
            {
                jaIniciaou = true;

                for (int i = 0; i < barreiras.Length; i++)
                {
                    InstanciaLigando.Instantiate(particulaDoInicio, barreiras[i].transform.position, 5);
                    barreiras[i].SetActive(true);
                }

                EventAgregator.Publish(new StandardSendGameEvent(EventKey.requestChangeCamLimits, limitantes, 3f));
                EventAgregator.Publish(new StandardSendGameEvent(EventKey.disparaSom, SoundEffectID.pedrasQuebrando));
                EventAgregator.Publish(new StandardSendGameEvent(EventKey.changeMusicWithRecovery,
                                                                 new NameMusicaComVolumeConfig()
                {
                    Musica = NameMusic.trapMusic,
                    Volume = 1
                }));
            }
        }
    }
    // Start is called before the first frame update
    public void Start(float move, bool chao)
    {
        Vector3 S;

        if (move < 0)
        {
            S   = particulaDoInicio.transform.localScale;
            S.x = -Mathf.Abs(S.x);
            particulaDoInicio.transform.localScale = S;

            S   = particulaDoMovomento.transform.localScale;
            S.x = -Mathf.Abs(S.x);
            particulaDoMovomento.transform.localScale = S;
        }
        else
        {
            S   = particulaDoInicio.transform.localScale;
            S.x = Mathf.Abs(S.x);
            particulaDoInicio.transform.localScale = S;

            S   = particulaDoMovomento.transform.localScale;
            S.x = Mathf.Abs(S.x);
            particulaDoMovomento.transform.localScale = S;
        }

        particulaDoInicio.gameObject.SetActive(true);
        particulaDoInicio.Play();
        particulaDoMovomento.gameObject.SetActive(true);
        tempoDecorrido = 0;
        esteveNochao   = chao;

        EventAgregator.Publish(new StandardSendGameEvent(EventKey.disparaSom, somDoDash));
    }
Пример #27
0
    static IEnumerator FillDates()
    {
        yield return(new WaitForEndOfFrame());

        EventAgregator.Publish(new StandardSendGameEvent(EventKey.requestToFillDates, SaveDatesManager.s.CurrentSaveDate));
        EventAgregator.Publish(new StandardSendGameEvent(EventKey.checkPointLoad));
    }
    // Update is called once per frame
    void Update()
    {
        switch (estado)
        {
        case EstadoDaqui.investindo:
            tempoDecorrido += Time.deltaTime;
            Vector3 partida = trajetorias[indiceDoDeslocamento].partida.position;
            Vector3 chegada = trajetorias[indiceDoDeslocamento].chegada.position;
            float   dist    = Vector3.Distance(partida, chegada);
            transform.position = Vector3.Lerp(partida, chegada, tempoDecorrido * vel / dist);

            if (tempoDecorrido * vel / dist > 1)
            {
                estado             = EstadoDaqui.emEspera;
                ultimoInvestimento = Time.time;
                InstanciaLigando.Instantiate(particulaDoAparecimento, transform.position, 5);
                EventAgregator.Publish(new StandardSendGameEvent(gameObject, EventKey.request3dSound, SoundEffectID.aparicaoSurpresaDeInimigo));
                particulaDoDeslocamento.SetActive(false);
                ChangeView(false);
            }
            break;

        case EstadoDaqui.telegrafando:
            tempoDecorrido += Time.deltaTime;
            if (tempoDecorrido > tempoTelegrafando)
            {
                tempoDecorrido = 0;
                estado         = EstadoDaqui.investindo;
                particulaDoDeslocamento.SetActive(true);
                EventAgregator.Publish(new StandardSendGameEvent(EventKey.disparaSom, SoundEffectID.avancoDoInimigo));
            }
            break;
        }
    }
Пример #29
0
 public void BtnCancelar()
 {
     estado = EstadoDaqui.emEspera;
     menu.FinalizarHud();
     menuContainer.SetActive(false);
     EventAgregator.Publish(EventKey.fechouPainelSuspenso);
 }
Пример #30
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        KeyVar kv = GameController.g.MyKeys;

        if (collision.tag == "attackCollisor" && !kv.VerificaEnemyShift(ID))
        {
            //kv.SomaAutoCont(ID, 1);
            EventAgregator.Publish(new StandardSendGameEvent(EventKey.disparaSom, som));
            EventAgregator.Publish(new StandardSendGameEvent(EventKey.sumContShift, ID, 1));
            EventAgregator.Publish(new StandardSendGameEvent(EventKey.requestChangeEnemyKey, "limparContPentagono" + ID));

            if (kv.VerificaAutoCont(ID) >= contCargasTotais)
            {
                EventAgregator.Publish(new StandardSendGameEvent(EventKey.requestChangeEnemyKey, ID));
                Desativar();
                new MyInvokeMethod().InvokeNoTempoDeJogo(() => {
                    EventAgregator.Publish(new StandardSendGameEvent(EventKey.disparaSom, SoundEffectID.exitCheckPoint));
                }, .5f);
            }

            InstanciaLigando.Instantiate(particulaDeAcao, 0.5f * (collision.transform.position + transform.position), 5);
            DadosDoJogador dj = GameController.g.Manager.Dados;

            if (dj.PontosDeMana < dj.MaxMana)
            {
                dj.AdicionarMana(taxaDeRecuperacao);
                EventAgregator.Publish(new StandardSendGameEvent(EventKey.changeMagicPoints, dj.PontosDeMana, dj.MaxMana));
            }
        }
    }