/// <summary> /// Initializes a new instance of the <see cref="EventCapturingInterface"/> class. /// </summary> /// <param name="host">The main document to which this window belongs.</param> /// <param name="eventType">Type of the event.</param> public EventCapturingInterface(OSMDocument host, EvaluationEventType eventType) { InitializeComponent(); this._host = host; this._eventType = eventType; this.Loaded += OccupancyEventCapturingInterface_Loaded; this._dataCtlr.Click += _dataClr_Click; this._visibilityEvent.Click += _visibilityEvent_Click; this._runBtm.Click += this._runBtm_Click; this._closeBtm.Click += _closeBtm_Click; this._recordTrailBtn.Click += _recordTrailBtn_Click; this._timeSamplingRate.TextChanged += _timeSamplingRate_TextChanged; this._timeStep.TextChanged += _timeSamplingRate_TextChanged; this.loadRate(); switch (eventType) { case EvaluationEventType.Optional: this._activityEngamementEvnts.Visibility = System.Windows.Visibility.Collapsed; break; case EvaluationEventType.Mandatory: this._dataCtlr2.Click += _dataCtlr2_Click; break; default: break; } }
/// <summary> /// Initializes a new instance of the <see cref="MandatoryEvaluationEvent"/> class. /// </summary> /// <param name="name">The name of the event.</param> /// <param name="data">The data.</param> /// <param name="likelihood">The likelihood of the event .</param> /// <param name="timeSamplingRate">The time sampling rate.</param> /// <param name="timeStep">The time-step per milliseconds.</param> /// <param name="duration">The duration per hour.</param> /// <param name="velocityMagnitude">The velocity magnitude.</param> /// <param name="visibilityAngle">The visibility angle.</param> /// <param name="hasCapturedVisualEvents">if set to <c>true</c> the event has captured visual events.</param> /// <param name="hasCapturedDataEvents">if set to <c>true</c> the event has captured data events.</param> /// <param name="eventType">Type of the event.</param> /// <param name="trailData">The trail data.</param> public MandatoryEvaluationEvent(string name, Dictionary <CellularEnvironment.Cell, double> data, double likelihood, double timeSamplingRate, double timeStep, double duration, double velocityMagnitude, double visibilityAngle, bool hasCapturedVisualEvents, bool hasCapturedDataEvents, EvaluationEventType eventType, StateBase[] trailData) : base(name, data, likelihood, timeSamplingRate, timeStep, duration, velocityMagnitude, visibilityAngle, hasCapturedVisualEvents, hasCapturedDataEvents, eventType, trailData) { }
/// <summary> /// Represents the transcript of an event query. This class is a data model and offers. /// </summary> /// <param name="name">The name.</param> /// <param name="data">The data.</param> /// <param name="likelihood">The likelihood.</param> /// <param name="timeSamplingRate">The time sampling rate.</param> /// <param name="timeStep">The time step.</param> /// <param name="duration">The duration.</param> /// <param name="velocityMagnitude">The velocity magnitude.</param> /// <param name="visibilityAngle">The visibility angle.</param> /// <param name="hasCapturedVisualEvents">if set to <c>true</c> has captured visual events.</param> /// <param name="hasCapturedDataEvents">if set to <c>true</c> has captured data events.</param> /// <param name="eventType">Type of the event.</param> /// <param name="trailData">The trail data.</param> public EvaluationEvent(string name, Dictionary <CellularEnvironment.Cell, double> data, double likelihood, double timeSamplingRate, double timeStep, double duration, double velocityMagnitude, double visibilityAngle, bool hasCapturedVisualEvents, bool hasCapturedDataEvents, EvaluationEventType eventType, StateBase[] trailData) { this._visibilityAngle = visibilityAngle; this._velocityMagnitude = velocityMagnitude; this._hasCapturedDataEvents = hasCapturedDataEvents; this._hasCapturedVisualEvents = hasCapturedVisualEvents; this._capturedEventTrails = trailData; this._data = data; this._min = double.PositiveInfinity; this._max = double.NegativeInfinity; foreach (var item in this.Data.Values) { this._min = Math.Min(this._min, item); this._max = Math.Max(this._max, item); } //trim the unwanted chars from the input name char[] charsToTrim = { ' ', '\'' }; this._name = name.Trim(charsToTrim); this._duration = duration; this._likelihood = likelihood; this._timeSamplingRate = timeSamplingRate; this._timeStep = timeStep; this.EventType = eventType; }