Пример #1
0
 private void ProcessTakingAction()
 {
     if (this._combatData.InitiativeOrder.Count > 0)
     {
         var tgt = this._combatData.InitiativeOrder[0];
         tgt.Proxy.ProcessNewTurn();
         if (FActionStatus.HasFlag(tgt.Proxy.GetActionFlags().CurFlags, FActionStatus.Flags.Casting))
         {
             var pair = this._currentlyCasting.Find(x => x.X.Equals(tgt));
             if (pair.X != null && pair.Y != null)
             {
                 this._currentlyCasting.Remove(pair);
                 pair.Y.DecrementCastingTurnsRemaining();
                 if (pair.Y.GetCastingTurnsRemaining() <= 0)
                 {
                     pair.Y.AddCallback(this.CharCastDone);
                 }
                 pair.Y.TryProcess();
             }
             else
             {
                 throw new System.Exception("Error: Cannot find casting character, but it is required.");
             }
         }
         else
         {
             var data = new EvNewTurnData();
             data.Target = this._combatData.InitiativeOrder[0];
             var acting = new EvNewTurn(data);
             acting.TryProcess();
         }
     }
 }
Пример #2
0
        private void CharCastDone(object o)
        {
            var data = new EvNewTurnData();

            data.Target = this._combatData.InitiativeOrder[0];
            var acting = new EvNewTurn(data);

            acting.TryProcess();
        }