void Awake() { S = this; linea = GetComponent <LineRenderer> (); linea.enabled = false; puntos = new List <Vector3> (); }
/// <summary> /// Destroy gameObject and generates the explosion /// </summary> public void Explote() { GameObject exp = Instantiate(explosion); exp.transform.position = transform.position; Estela estela = exp.GetComponent <Estela>(); estela.Ratio = radio; estela.Owner = Owner; map.ThingChange(new message("Bomb", pos, message.Erase)); map.ThingChange(new message("Ratio", radio, message.Erase)); map.SendMessage("BlockDestroyed", pos); Destroy(gameObject); }