Пример #1
0
 // Start is called before the first frame update
 void Start()
 {
     player             = GameObject.FindObjectOfType <ControllerPersonaje>().gameObject;
     duracionDiagonales = 0;
     drones.SetActive(false);
     dronesFinal.SetActive(false);
     pillarDireccionDiagonal = true;
     eb       = GetComponent <EstadosBoss2>();
     animator = gameObject.GetComponent <Animator>();
     //for (int i = 0; i < chapasDestruibles.Length; i++)
     //{
     //    chapasDestruibles[i].GetComponent<BoxCollider2D>().enabled = false;
     //}
 }
Пример #2
0
 // Start is called before the first frame update
 void Start()
 {
     player = FindObjectOfType <ControllerPersonaje>().gameObject;
     boss   = FindObjectOfType <AtaquesBoss>().gameObject;
     eb     = boss.GetComponent <EstadosBoss2>();
 }