public static void Fill(MapBlock _block, int _worldSeed, EMapBlockTypes _baseType) { if (_baseType == EMapBlockTypes.NONE) { return; } switch (Constants.WORLD_SEED) { case 0: World.TheWorld.Avatar.GeoInfo.Layer.Ambient = FColor.Empty; _block.Map[16, 16] = ETerrains.GRAY_BRICK_WALL; _block.AddEssence(new IndoorLight(new LightSource(32, new FColor(1f, 1f, 0f, 0f)), EssenceHelper.GetFirstFoundedMaterial <MetalMaterial>()), new Point(10, 17)); _block.AddEssence(new IndoorLight(new LightSource(32, new FColor(1f, 0f, 1f, 0f)), EssenceHelper.GetFirstFoundedMaterial <MetalMaterial>()), new Point(22, 22)); _block.AddEssence(new IndoorLight(new LightSource(32, new FColor(1f, 0f, 0f, 1f)), EssenceHelper.GetFirstFoundedMaterial <MetalMaterial>()), new Point(22, 10)); break; case 1: _block.AddEssence(EssenceHelper.GetFirstFoundedThing <ClosedDoor>(), new Point(2, 1)); _block.AddEssence(EssenceHelper.GetFirstFoundedThing <ClosedDoor>(), new Point(1, 2)); _block.AddEssence(EssenceHelper.GetRandomFakedItem <AbstractWeapon>(World.Rnd), new Point(4, 1)); _block.AddEssence(EssenceHelper.GetRandomFakedItem <AbstractWeapon>(World.Rnd), new Point(3, 2)); _block.AddEssence(EssenceHelper.GetRandomFakedItem <Ring>(World.Rnd), new Point(5, 5)); _block.AddEssence(EssenceHelper.GetRandomFakedItem <StackOfAmmo>(World.Rnd), new Point(5, 5)); break; case 2: _block.AddEssence(new MagicPlate(EssenceHelper.GetFirstFoundedMaterial <MetalMaterial>(), 0, EMagicPlateEffect.RANDOM_MONSTER_APPEAR), new Point(10, 10)); _block.AddEssence(new Button(EssenceHelper.GetFirstFoundedMaterial <MetalMaterial>(), 0), new Point(1, 1)); break; } }
private static void AddItems(MapBlock _block, Random _rnd) { var itmcnt = 20 + _rnd.Next(_rnd.Next(20)); for (var i = 0; i < itmcnt; ++i) { var x = _rnd.Next(Constants.MAP_BLOCK_SIZE); var y = _rnd.Next(Constants.MAP_BLOCK_SIZE); var attr = TerrainAttribute.GetAttribute(_block.Map[x, y]); if (attr.IsPassable) { var point = new Point(x, y); var any = _block.Objects.Where(_tuple => _tuple.Item2 == point).Select(_tuple => _tuple.Item1); var thing = EssenceHelper.GetRandomFakedItem(_rnd); if (any.Any(_thing => !(_thing is Item))) { continue; } _block.AddEssence(thing, point); } } }
private void CreateDoor(MapBlock _mapBlock, ETerrains _floor, IEnumerable <Point> _borderPoints) { var doorCoords = Room.RoomRectangle.Center; var prevPoint = doorCoords; var direction = World.Rnd.GetRandomDirection(); var delta = direction.GetDelta(); while (!_borderPoints.Contains(doorCoords)) { prevPoint = doorCoords; doorCoords += delta; } var nextPoint = doorCoords + delta; var borders = direction.GetBorders().ToArray(); DoorWorldCoords = _mapBlock.ToWorldCoords(doorCoords); OutDoorWorldCoords = new[] { nextPoint + borders[0].Key, nextPoint, nextPoint + borders[1].Key }.Select(_mapBlock.ToWorldCoords).ToArray(); InDoorWorldCoords = new[] { prevPoint + borders[0].Key, prevPoint, prevPoint + borders[1].Key }.Select(_mapBlock.ToWorldCoords).ToArray(); _mapBlock.Map[doorCoords.X, doorCoords.Y] = _floor; var doors = EssenceHelper.GetAllThings <ClosedDoor>().ToArray(); _mapBlock.AddEssence(doors[0], doorCoords); }
protected Creature(EALNouns _name, WorldLayer _layer, int _speed) : base(_name, EssenceHelper.GetMaterial <BodyMaterial>()) { Speed = _speed; Luck = 25; m_layer = _layer; }
public void RemoteActivation(Creature _creature, Point _worldCoords) { var creatureLiveCell = _creature[0, 0]; var delta = _worldCoords - creatureLiveCell.WorldCoords; var myCell = _creature[delta.X, delta.Y]; switch (Effect) { case EMagicPlateEffect.RANDOM_MONSTER_APPEAR: if (myCell.Creature == null) { var monster = (AbstractMonster)EssenceHelper.GetRandomFakedCreature <AbstractMonster>(World.Rnd).Essence.Clone(_creature); monster.Behaviour = EMonsterBehaviour.IDLE; World.TheWorld.CreatureManager.AddCreature(monster, myCell.WorldCoords, myCell.LiveCoords); MessageManager.SendMessage(this, new SoundTextMessage("послышался всплеск")); } else { MessageManager.SendMessage(this, new SoundTextMessage("послышался треск")); } break; default: throw new ArgumentOutOfRangeException(); } }
private static void AddCreatures(MapBlock _block, Random _rnd) { var itmcnt = 2 + _rnd.Next(_rnd.Next(2)); for (var i = 0; i < itmcnt; ++i) { var x = _rnd.Next(Constants.MAP_BLOCK_SIZE); var y = _rnd.Next(Constants.MAP_BLOCK_SIZE); var attr = TerrainAttribute.GetAttribute(_block.Map[x, y]); if (attr.IsPassable) { var point = new Point(x, y); if (_block.Creatures.Values.Contains(point)) { continue; } var creature = (AbstractMonster)EssenceHelper.GetRandomFakedCreature <AbstractMonster>(World.Rnd).Essence.Clone(World.TheWorld.Avatar); if (creature.Is <Stair>() && (x == Constants.MAP_BLOCK_SIZE - 1 || y == Constants.MAP_BLOCK_SIZE - 1)) { continue; } if (!_block.Rooms.Any(_room => _room.RoomRectangle.Contains(point) && _room.IsConnected)) { continue; } _block.CreaturesAdd(creature, point); } } }
protected override IEnumerable <Item> GenerateItems(Creature _creature) { var cnt = _creature.GetLuckRandom * 5.0; for (var i = 0; i < cnt; i++) { yield return(EssenceHelper.GetRandomFakedItem(World.Rnd)); } }
public void Шмотки() { var stack = EssenceHelper.GetRandomFakedItem <StackOfAmmo>(World.Rnd); Avatar[1, 0].AddItem(stack); var s = (StackOfAmmo)Avatar[1, 0].ResolveFakeItem(Avatar, stack); s.Count = 10; SendKey(ConsoleKey.NumPad6); SendKey(ConsoleKey.OemComma); SendKey(ConsoleKey.NumPad5); }
public override void AddStair(WorldLayer _enterFromLayer, Point _worldCoords, Stair _stair) { var blockId = BaseMapBlock.GetBlockId(EnterCoords); var inBlockCoords = BaseMapBlock.GetInBlockCoords(EnterCoords); var block = this[blockId]; if (_stair is StairUp) { block.AddEssence(new StairDown(_enterFromLayer, EssenceHelper.GetFirstFoundedMaterial <MineralMaterial>()), inBlockCoords); } else { block.AddEssence(new StairUp(_enterFromLayer, EssenceHelper.GetFirstFoundedMaterial <MineralMaterial>()), inBlockCoords); } }
public override void DrawContent() { var strings = new List <string> { "[z|Esc] - " + EALConst.EXIT.GetString() }; m_messages.DrawLine(JoinCommandCaptions(strings), FColor.White, 0, 0, EAlignment.LEFT); var liveCell = World.TheWorld.Avatar[TargetPoint]; if (liveCell.IsSeenBefore) { ETileset.TARGETING.GetTile(0).Draw(TargetPoint + m_avatarScreenPoint, FColor.Gold); var lighted = liveCell.FinalLighted; var list = new List <Noun> { liveCell.Terrain.AsNoun() }; if (lighted.Lightness() > World.TheWorld.Avatar.GeoInfo.Layer.FogLightness) { ETileset.TARGETING.GetTile(0).Draw(TargetPoint + m_avatarScreenPoint, FColor.Green); if (liveCell.Creature != null) { list.Add(liveCell.Creature.Name); } if (liveCell.Thing != null) { list.Add(liveCell.Thing.Name); } var items = liveCell.Items.ToArray(); foreach (var item in items) { list.Add(EssenceHelper.GetName(item, World.TheWorld.Avatar)); } m_messages.DrawLine(EALSentence.THERE_ARE.GetString(list.ToArray()), FColor.Gray, 1, 0, EAlignment.LEFT); } else { m_messages.DrawLine(EALSentence.THERE_ARE_WERE.GetString(list.ToArray()), FColor.Gray, 1, 0, EAlignment.LEFT); } } else { ETileset.TARGETING.GetTile(0).Draw(TargetPoint + m_avatarScreenPoint, FColor.Red); } }
private static void GenerateRandomItems(Random _rnd, MapBlock _block) { var itmcnt = 20 + _rnd.Next(_rnd.Next(20)); for (var i = 0; i < itmcnt; ++i) { var x = _rnd.Next(Constants.MAP_BLOCK_SIZE); var y = _rnd.Next(Constants.MAP_BLOCK_SIZE); var attr = TerrainAttribute.GetAttribute(_block.Map[x, y]); if (attr.IsNotPassable) { continue; } var point = new Point(x, y); var thing = World.Rnd.Next(2) == 0 ? EssenceHelper.GetFakedThing(_rnd) : EssenceHelper.GetRandomFakedItem(_rnd); if (thing.Is <Stair>()) { if (x == Constants.MAP_BLOCK_SIZE - 1 || y == Constants.MAP_BLOCK_SIZE - 1) { continue; } } var any = _block.Objects.Where(_tuple => _tuple.Item2 == point).Select(_tuple => _tuple.Item1); if (thing is Item) { if (any.Any(_thing => !(_thing is Item))) { continue; } } else if (any.Any()) { continue; } _block.AddEssence(thing, point); } }
public override void Fill(MapBlock _block, WorldLayer _layer) { var rnd = new Random(_block.RandomSeed); InDoorWorldCoords = Room.RoomRectangle.Inflate(-1, -1).BorderPoints.ToArray(); OutDoorWorldCoords = Room.RoomRectangle.BorderPoints.ToArray(); MapBlockHelper.Fill(_block, rnd, _layer, _layer.DefaultEmptySpaces, Room.AreaRectangle); var graves = EssenceHelper.GetAllThings <Grave>().ToArray(); foreach (var point in Room.RoomRectangle.AllPoints) { if (rnd.Next(4) == 0 && !InDoorWorldCoords.Contains(point)) { _block.AddEssence(graves.RandomItem(rnd), point); } } }
public Avatar(WorldLayer _surface) : base(EALNouns.Avatar, _surface, 100, EIntellectGrades.INT) { if (!Constants.GAME_MODE) { return; } Tactic = ETactics.NORMAL; Luck = 6; AddRole(new AvatarRole()); Equip(EEquipmentPlaces.RIGHT_HAND, EssenceHelper.GetRandomFakedItem <AbstractMeleeWeapon>(World.Rnd)); Equip(EEquipmentPlaces.MISSILE_WEAPON, EssenceHelper.GetFirstFoundedItem <AbstractRangedWeapon>()); Tactic = ETactics.BERSERK; var ammo = EssenceHelper.GetRandomFakedItem <StackOfAmmo>(World.Rnd).Essence.Clone(this) as StackOfAmmo; ammo.Count = 100; Equip(EEquipmentPlaces.MISSILES, ammo); Equip(EEquipmentPlaces.TOOL, EssenceHelper.GetFirstFoundedItem <AbstractTorch>()); }
protected override MapBlock GenerateBlock(Point _blockId) { var block = new MapBlock(_blockId); var rnd = new Random(block.RandomSeed); MapBlockHelper.Clear(block, rnd, this, DefaultEmptySpaces); const int v = Constants.MAP_BLOCK_SIZE / 2 - 2; for (var i = 0; i < v; ++i) { block.Map[i, 0] = ETerrains.STONE_WALL; block.Map[0, i] = ETerrains.STONE_WALL; block.Map[Constants.MAP_BLOCK_SIZE - 1 - i, 0] = ETerrains.STONE_WALL; block.Map[0, Constants.MAP_BLOCK_SIZE - 1 - i] = ETerrains.STONE_WALL; } block.AddEssence(new OnWallTorch(new LightSource(8, new FColor(5f, 1f, 0, 0)), EDirections.DOWN, EssenceHelper.GetFirstFoundedMaterial <WoodMaterial>()), new Point(1, 1)); block.AddEssence(new OnWallTorch(new LightSource(8, new FColor(1f, 0f, 1f, 0f)), EDirections.UP, EssenceHelper.GetFirstFoundedMaterial <WoodMaterial>()), new Point(Constants.MAP_BLOCK_SIZE - 1, Constants.MAP_BLOCK_SIZE - 1)); block.AddEssence(new OnWallTorch(new LightSource(8, new FColor(1f, 0f, 0f, 1f)), EDirections.RIGHT, EssenceHelper.GetFirstFoundedMaterial <WoodMaterial>()), new Point(Constants.MAP_BLOCK_SIZE - 1, 1)); block.AddEssence(new OnWallTorch(new LightSource(8, new FColor(1f, 1f, 0f, 1f)), EDirections.LEFT, EssenceHelper.GetFirstFoundedMaterial <WoodMaterial>()), new Point(1, Constants.MAP_BLOCK_SIZE - 1)); { var x = rnd.Next(Constants.MAP_BLOCK_SIZE); var y = rnd.Next(Constants.MAP_BLOCK_SIZE); block.CreaturesAdd(EssenceHelper.GetFirstFoundedCreature <AbstractMonster>(), new Point(x, y)); } block.Map[9, 9] = ETerrains.RED_BRICK_WALL; block.Map[10, 9] = ETerrains.RED_BRICK_WINDOW; block.Map[11, 9] = ETerrains.RED_BRICK_WALL; block.Map[11, 10] = ETerrains.RED_BRICK_WINDOW; block.Map[9, 10] = ETerrains.RED_BRICK_WINDOW; block.Map[9, 11] = ETerrains.RED_BRICK_WALL; block.AddEssence(new ClosedDoor(null), new Point(10, 11)); block.Map[11, 11] = ETerrains.RED_BRICK_WALL; //block.AddLightSource(new Point(10, 10), new LightSource(18, new FColor(53f, 0f, 1f, 1f))); return(block); }
public TreeMazeDungeonLayer(Point _enterCoords, Random _rnd) : base(_enterCoords) { var enterBlock = BaseMapBlock.GetBlockId(_enterCoords); var size = _rnd.Next(5) + _rnd.Next(5) + 5; var center = new Point(size, size) / 2; var map = new EMapBlockTypes[size, size]; var list = LayerHelper.GetRandomPoints(center, _rnd, map, size, EMapBlockTypes.GROUND, EMapBlockTypes.NONE); var blockIds = list.Distinct().Select(_point => _point - center + enterBlock).ToArray(); foreach (var blockId in blockIds) { BaseMapBlock block; if (!m_mazeBlocks.TryGetValue(blockId, out block)) { block = new BaseMapBlock(blockId); } if (BaseMapBlock.GetBlockId(EnterCoords) == blockId) { GenerateInternal(block, new[] { BaseMapBlock.GetInBlockCoords(EnterCoords) }); } else { GenerateInternal(block); } m_mazeBlocks[block.BlockId] = block; } var connectionPoints = new List <ConnectionPoint>(); foreach (var block in blockIds.Select(_blockId => m_mazeBlocks[_blockId])) { var rnd = new Random(block.RandomSeed); foreach (var room in block.Rooms) { connectionPoints.AddRange(AddConnectionPoints(block, room, rnd)); } } LinkRooms(connectionPoints); foreach (var mapBlock in m_mazeBlocks.Values) { foreach (var room in mapBlock.Rooms.Where(_room => _room.IsConnected)) { var border = room.RoomRectangle.BorderPoints.ToArray(); foreach (var point in border) { if (_rnd.NextDouble() > 0.7) { var dir = EDirections.NONE; if (point.X > 0 && TerrainAttribute.GetAttribute(mapBlock.Map[point.X - 1, point.Y]).IsNotPassable) { dir = EDirections.RIGHT; } else if (point.X < Constants.MAP_BLOCK_SIZE - 1 && TerrainAttribute.GetAttribute(mapBlock.Map[point.X + 1, point.Y]).IsNotPassable) { dir = EDirections.LEFT; } else if (point.Y > 0 && TerrainAttribute.GetAttribute(mapBlock.Map[point.X, point.Y - 1]).IsNotPassable) { dir = EDirections.DOWN; } else if (point.Y < Constants.MAP_BLOCK_SIZE - 1 && TerrainAttribute.GetAttribute(mapBlock.Map[point.X, point.Y + 1]).IsNotPassable) { dir = EDirections.UP; } if (dir == EDirections.NONE) { continue; } var fColor = new FColor(3f, (float)_rnd.NextDouble(), (float)_rnd.NextDouble(), (float)_rnd.NextDouble()); mapBlock.AddEssence(new OnWallTorch(new LightSource(_rnd.Next(4) + 3, fColor), dir, EssenceHelper.GetFirstFoundedMaterial <WoodMaterial>()), point); break; } } } } }
public virtual void Fill(MapBlock _block, WorldLayer _layer) { var mapBlock = _block; var roomRectangle = Room.RoomRectangle; var wall = Walls.ToArray().RandomItem(World.Rnd); var floor = Floors.ToArray().RandomItem(World.Rnd); foreach (var point in roomRectangle.AllPoints) { mapBlock.Map[point.X, point.Y] = floor; } var borderPoints = roomRectangle.BorderPoints.ToArray(); var cornerPoints = roomRectangle.CornerPoints; var i = 0; foreach (var point in borderPoints) { if (cornerPoints.Contains(point)) { mapBlock.Map[point.X, point.Y] = wall.Item1; } else { if (i++ % 3 == 0) { mapBlock.Map[point.X, point.Y] = wall.Item2; } else { mapBlock.Map[point.X, point.Y] = wall.Item1; } } } CreateDoor(mapBlock, floor, borderPoints); mapBlock.AddEssence(new IndoorLight(new LightSource(10, new FColor(3f, 1f, 1f, 0.5f)), EssenceHelper.GetFirstFoundedMaterial <MetalMaterial>()), roomRectangle.Inflate(-1, -1).Random(World.Rnd)); }
protected override MapBlock GenerateBlock(Point _blockId) { var block = SurfaceBlockGenerator.GenerateBlock(_blockId, this); var rnd = new Random(block.RandomSeed); var baseType = GetBlockType(_blockId); if (baseType == EMapBlockTypes.CITY) { City.GenerateCityBlock(block, rnd, this); } var trees = EssenceHelper.GetAllThings <Tree>().ToArray(); var shrubs = EssenceHelper.GetAllThings <Shrub>().ToArray(); foreach (var point in new Rct(0, 0, Constants.MAP_BLOCK_SIZE, Constants.MAP_BLOCK_SIZE).AllPoints) { switch (block.Map[point.X, point.Y]) { case ETerrains.FOREST: switch (rnd.Next(10)) { case 0: case 1: block.AddEssence(shrubs.RandomItem(rnd), point); break; case 2: case 3: case 4: block.AddEssence(trees.RandomItem(rnd), point); break; } break; case ETerrains.SHRUBS: switch (rnd.Next(7)) { case 0: case 1: case 2: case 3: block.AddEssence(shrubs.RandomItem(rnd), point); break; case 4: block.AddEssence(trees.RandomItem(rnd), point); break; } break; } } if (Constants.WORLD_MAP_SIZE == 1) { TestSurfaceGenerator1x1.Fill(block, Constants.WORLD_SEED, baseType); } else { GenerateRandomItems(rnd, block); } return(block); }
protected override MapBlock GenerateBlock(Point _blockId) { var block = new MapBlock(_blockId); block.Clear(World.Rnd, this, DefaultEmptySpaces); if (_blockId.Y == 0 && _blockId.X == 0) { //block.Fill(World.Rnd, this, DefaultEmptySpaces, new Rct(0, 0, Constants.MAP_BLOCK_SIZE, 13)); block.AddEssence(new IndoorLight(new LightSource(38, new FColor(1f, 1f, 1f, 1f)), EssenceHelper.GetFirstFoundedMaterial <MetalMaterial>()), new Point(2, 4)); block.Map[1, 0] = ETerrains.STONE_WALL; block.Map[1, 1] = ETerrains.STONE_WALL; block.Map[1, 2] = ETerrains.STONE_WALL; block.Map[1, 3] = ETerrains.STONE_WALL; block.Map[1, 4] = ETerrains.STONE_WALL; block.Map[1, 5] = ETerrains.STONE_WALL; block.Map[1, 6] = ETerrains.STONE_WALL; //block.Map[3, 1] = ETerrains.STONE_WALL; //block.Map[3, 2] = ETerrains.YELLOW_BRICK_WINDOW; //block.AddEssence(new IndoorLight(new LightSource(18, new FColor(1f, 1f, 1f, 0f)), EssenceHelper.GetFirstFoundedMaterial<MetalMaterial>()), new Point(10, 10)); //block.AddEssence(new IndoorLight(new LightSource(18, new FColor(1f, 0f, 1f, 0f)), EssenceHelper.GetFirstFoundedMaterial<MetalMaterial>()), new Point(15, 0)); //block.Map[1, 2] = ETerrains.STONE_WALL; //block.Map[2, 2] = ETerrains.STONE_WALL; //block.Map[3, 2] = ETerrains.STONE_WALL; //block.Map[0, 3] = ETerrains.STONE_WALL; //block.Map[0, 4] = ETerrains.STONE_WALL; //block.Map[0, 5] = ETerrains.STONE_WALL; } else { //block.Clear(World.Rnd, this, DefaultWalls); } return(block); }