internal override void CaptureSpy(DiplomaticTie diplomaticTie, EspionageAction espionageAction, bool espionageCompleted, City city) { base.CaptureSpy(diplomaticTie, espionageAction, espionageCompleted, city); //find the associated diplomaticTie Country enemy = diplomaticTie.ParentCountry; DiplomaticTie tie = GetDiplomaticTie(enemy); tie.Attitude = Attitude.Furious; //we may want to declare war here. double us = Convert.ToDouble(this.PowerFactor); double them = Convert.ToDouble(enemy.PowerFactor); if (them == 0.0d) { DeclareWar(enemy); return; } double ratio = us / them; if (ratio >= .75d) { DeclareWar(enemy); } }
/// <summary> /// Initializes a new instance of the <see cref="SpyCapturedEventArgs"/> class. /// </summary> /// <param name="diplomaticTie"></param> /// <param name="espionageAction"></param> /// <param name="espionageCompleted"></param> /// <param name="city"></param> public SpyCapturedEventArgs(DiplomaticTie diplomaticTie, EspionageAction espionageAction, bool espionageCompleted, City city) { this.diplomaticTie = diplomaticTie; this.espionageCompleted = espionageCompleted; this.espionageAction = espionageAction; this.city = city; }