public static void Main(string[] args) { OpenFileDialog openDialog = new OpenFileDialog(); if (openDialog.ShowDialog() == DialogResult.OK) { string saveFile = openDialog.FileName; EsfFile file = EsfCodecUtil.LoadEsfFile(saveFile); ParentNode parent = file.RootNode as ParentNode; for (int i = 0; i < pathToCamera.Length; i++) { if (parent == null) { break; } parent = parent[pathToCamera[i]]; } if (parent == null || parent.Values.Count == 0) { MessageBox.Show("Could not find path to camera in save file :("); return; } EsfValueNode <uint> node = parent.Values[0] as EsfValueNode <uint>; node.FromString("1"); SaveFileDialog saveDialog = new SaveFileDialog { InitialDirectory = Path.GetDirectoryName(openDialog.FileName) }; if (saveDialog.ShowDialog() == DialogResult.OK) { EsfCodecUtil.WriteEsfFile(saveDialog.FileName, file); } } }
private void Save(string filename) { try { EsfCodecUtil.WriteEsfFile(filename, EditedFile); editEsfComponent.RootNode.Modified = false; } catch (Exception e) { MessageBox.Show(string.Format("Could not save {0}: {1}", filename, e)); } }
static void Main(string[] args) { if (args == null || args.Length == 0) { Console.WriteLine("Error. No arguments to parse were detected. Terminating..."); return; } if (args.Length < 2) { Console.WriteLine("Error. Not all of the required arguments were passed. Terminating..."); return; } if (args.Length > 2) { Console.WriteLine("Warning. Detected more than 2 arguments! Extra arguments will be ignored."); } if (!uint.TryParse(args[0], out uint newCapitalId)) { Console.WriteLine("Failed to parse new capital id argument!"); return; } string game = args[1].ToLower(); var appDataPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData); var directory = new DirectoryInfo($@"{appDataPath}\The Creative Assembly\{game}\save_games"); if (!directory.EnumerateFiles().Any()) { Console.WriteLine("Error. No save files were found. Terminating..."); return; } var latestSaveFile = directory.GetFiles().OrderByDescending(f => f.LastWriteTime).First(); var saveFile = EsfCodecUtil.LoadEsfFile(latestSaveFile.FullName); var campaign_save_game_node = saveFile.RootNode as ParentNode; var compressed_data_node = campaign_save_game_node.Children.Find(n => n.GetName() == "COMPRESSED_DATA"); var campaign_env_node = compressed_data_node.Children.Find(n => n.GetName() == "CAMPAIGN_ENV"); var campaign_model_node = campaign_env_node.Children.Find(n => n.GetName() == "CAMPAIGN_MODEL"); var world_node = campaign_model_node.Children.Find(n => n.GetName() == "WORLD"); var faction_array_node = world_node.Children.Find(n => n.GetName() == "FACTION_ARRAY"); var player_faction_node = faction_array_node.Children.First().Children.First(); // Note: It's assumed that the first child of the faction array is a player faction!!! var og_capital_id_value_node = player_faction_node.Value[21] as OptimizedUIntNode; // Assuming that the original capital id node is located at index 7 of the faction node var cur_capital_id_value_node = player_faction_node.Value[22] as OptimizedUIntNode; // Assuming that the current capital id node is located at index 8 of the faction node // Replace capital Id og_capital_id_value_node.Value = newCapitalId; cur_capital_id_value_node.Value = newCapitalId; EsfCodecUtil.WriteEsfFile(latestSaveFile.FullName, saveFile); }
private void Save(string filename) { try { EsfCodecUtil.WriteEsfFile(filename, EditedFile); _editEsfComponent.RootNode.Modified = false; } catch (Exception arg) { MessageBox.Show($"Could not save {filename}: {arg}"); } }
public string RunTest(string file, ToolStripProgressBar progress, ToolStripStatusLabel statusLabel) { string originalTitle = statusLabel.Text; statusLabel.Text = string.Format("Loading file {0}", Path.GetFileName(file)); Application.DoEvents(); string result; // ProgressUpdater updater = new ProgressUpdater(progress); using (Stream s = File.OpenRead(file)) { try { EsfCodec codec = EsfCodecUtil.GetCodec(File.OpenRead(file)); if (codec != null) { //updater.StartLoading(file, codec); TestsRun++; EsfFile esfFile = new EsfFile(s, codec); string testFileName = file + "_test"; EsfCodecUtil.WriteEsfFile(testFileName, esfFile); // using (BinaryWriter writer = new BinaryWriter(File.Create(testFileName))) { // codec.EncodeRootNode(writer, esfFile.RootNode); // } statusLabel.Text = string.Format("Saving file {0}", Path.GetFileName(file)); Application.DoEvents(); using (Stream reloadStream = File.OpenRead(testFileName)) { EsfFile reloadedFile = new EsfFile(reloadStream, codec); if (esfFile.Equals(reloadedFile)) { TestSuccesses++; result = string.Format("success Test {0}", file); } else { result = string.Format("FAIL Test {0}: Reload of save file different from original", file); } } Application.DoEvents(); File.Delete(testFileName); } else { result = string.Format("not running test on {0}", file); } } catch (Exception e) { result = string.Format("FAIL Test of {0}: {1}", file, e); } s.Close(); //updater.LoadingFinished(); } statusLabel.Text = originalTitle; return(result); }
public string RunTest(string file, ToolStripProgressBar progress, ToolStripStatusLabel statusLabel) { string text = statusLabel.Text; statusLabel.Text = $"Loading file {Path.GetFileName(file)}"; Application.DoEvents(); string result; using (Stream stream = File.OpenRead(file)) { try { EsfCodec codec = EsfCodecUtil.GetCodec(File.OpenRead(file)); if (codec != null) { TestsRun++; EsfFile esfFile = new EsfFile(stream, codec); string text2 = file + "_test"; EsfCodecUtil.WriteEsfFile(text2, esfFile); statusLabel.Text = $"Saving file {Path.GetFileName(file)}"; Application.DoEvents(); using (Stream stream2 = File.OpenRead(text2)) { EsfFile obj = new EsfFile(stream2, codec); if (esfFile.Equals(obj)) { TestSuccesses++; result = $"success Test {file}"; } else { result = $"FAIL Test {file}: Reload of save file different from original"; } } Application.DoEvents(); File.Delete(text2); } else { result = $"not running test on {file}"; } } catch (Exception arg) { result = $"FAIL Test of {file}: {arg}"; } stream.Close(); } statusLabel.Text = text; return(result); }
public static void Main(string[] args) { AbcaFileCodec codec = new AbcaFileCodec { Header = new EsfHeader { ID = 0xABCA } }; RecordNode root = new RecordNode(codec) { Name = "root" }; RecordNode child = new RecordNode(codec) { Name = "copySource" }; EsfValueNode <string> utf16String = (EsfValueNode <string>)codec.CreateValueNode(EsfType.UTF16); utf16String.Value = "utf16"; child.Value.Add(utf16String); root.Value.Add(child); child = new RecordNode(codec) { Name = "copyTarget" }; EsfValueNode <string> copyString = (EsfValueNode <string>)utf16String.CreateCopy(); // copyString.Value = "copy"; copyString.FromString("copy"); child.Value.Add(copyString); root.Value.Add(child); // this is needed for the file to create the record nodes properly SortedList <int, string> nodeNames = new SortedList <int, string>(); nodeNames.Add(0, "root"); nodeNames.Add(1, "copySource"); nodeNames.Add(2, "copyTarget"); // this property needs to be added to the EsfFileCodec, getting and setting EsfFileCodec#nodeNames codec.NodeNames = nodeNames; EsfFile file = new EsfFile(root, codec); EsfCodecUtil.WriteEsfFile("string_container.esf", file); }
static void testNew(string filename) { using (FileStream logStream = File.Create(filename + "_log.txt"), addressStream = File.Create(filename + "_address.txt")) { logWriter = new StreamWriter(logStream); addressLogWriter = new StreamWriter(addressStream); EsfFile file = null; DateTime start = DateTime.Now; try { Console.WriteLine("reading {0}", filename); using (FileStream stream = File.OpenRead(filename)) { EsfCodec codec = EsfCodecUtil.GetCodec(stream); TicToc timer = new TicToc(); codec.NodeReadStarting += timer.Tic; codec.NodeReadFinished += timer.Toc; // codec.NodeReadFinished += OutputNodeEnd; file = EsfCodecUtil.LoadEsfFile(filename); forceDecode(file.RootNode); //file = new EsfFile(stream, codec); timer.DumpAll(); } Console.WriteLine("{0} read in {1} seconds", file, (DateTime.Now.Ticks - start.Ticks) / 10000000); Console.WriteLine("Reading finished, saving now"); } catch (Exception e) { Console.WriteLine("Read failed: {0}, {1}", filename, e); } try { string saveFile = filename + "_save"; if (file != null) { EsfCodecUtil.WriteEsfFile(saveFile, file); } //File.Delete(saveFile); } catch (Exception e) { Console.WriteLine("Write {0} failed: {1}", filename, e); } logWriter.Flush(); addressLogWriter.Flush(); } }