public void Should_BeTrueIfEnabled_MultipleTimes() { var errorFlag = new ErrorFlag(); errorFlag.SetEnabled(1, 1); errorFlag.SetEnabled(10, 1); errorFlag.SetEnabled(666, 1); errorFlag.IsEnabledAtAnyLevel.Should().BeTrue(); }
public void Should_ReturnTrue_And_FirstErrorIdWhenEnabled_When_LevelEnabledAndDetected_SameLevelMultipleTimes() { var errorFlag = new ErrorFlag(); errorFlag.SetEnabled(10, 1); errorFlag.SetEnabled(10, 2); errorFlag.SetEnabled(10, 3); errorFlag.SetDetected(10); errorFlag.SetDetected(10); errorFlag.SetDetected(10); var tryResult = errorFlag.LeaveLevelAndTryGetError(10, out var errorOnLeaving); errorOnLeaving.Should().Be(1); tryResult.Should().BeTrue(); }
public void Should_BeTrueIfEnabled(int level) { var errorFlag = new ErrorFlag(); errorFlag.SetEnabled(level, 1); errorFlag.IsEnabledAtAnyLevel.Should().BeTrue(); }
public void Should_BeFalse_WhenEnabled(int level) { var errorFlag = new ErrorFlag(); errorFlag.SetEnabled(level, 1); errorFlag.IsDetectedAtAnylevel.Should().BeFalse(); }
public void Should_BeFalse_AfterLeavingLevel() { var errorFlag = new ErrorFlag(); errorFlag.SetEnabled(10, 1); errorFlag.LeaveLevelAndTryGetError(10, out _); errorFlag.IsEnabledAtAnyLevel.Should().BeFalse(); }
public void Should_BeFalse_IfDetected_OnLowerLevel(int level) { var errorFlag = new ErrorFlag(); errorFlag.SetEnabled(level, 1); errorFlag.SetDetected(level - 1); errorFlag.IsDetectedAtAnylevel.Should().BeFalse(); }
public void Should_BeTrue_IfDetected_OnHigherLevel(int level) { var errorFlag = new ErrorFlag(); errorFlag.SetEnabled(level, 1); errorFlag.SetDetected(level + 1); errorFlag.IsDetectedAtAnylevel.Should().BeTrue(); }
public void Should_BeFalse_AfterLeavingLevel_MultipleTimes() { var errorFlag = new ErrorFlag(); errorFlag.SetEnabled(1, 1); errorFlag.SetEnabled(10, 1); errorFlag.SetEnabled(666, 1); errorFlag.IsEnabledAtAnyLevel.Should().BeTrue(); errorFlag.LeaveLevelAndTryGetError(1, out _); errorFlag.IsEnabledAtAnyLevel.Should().BeTrue(); errorFlag.LeaveLevelAndTryGetError(10, out _); errorFlag.IsEnabledAtAnyLevel.Should().BeTrue(); errorFlag.LeaveLevelAndTryGetError(666, out _); errorFlag.IsEnabledAtAnyLevel.Should().BeFalse(); }
public void Should_ReturnFalse_When_LevelEnabledAndNotDetected() { var errorFlag = new ErrorFlag(); errorFlag.SetEnabled(10, 1); var tryResult = errorFlag.LeaveLevelAndTryGetError(10, out var errorOnLeaving); errorOnLeaving.Should().Be(-1); tryResult.Should().BeFalse(); }
public void Should_ReturnTrue_And_SameErrorIdWhenEnabled_When_LevelEnabledAndDetected(int level, int errorId) { var errorFlag = new ErrorFlag(); errorFlag.SetEnabled(level, errorId); errorFlag.SetDetected(level); var tryResult = errorFlag.LeaveLevelAndTryGetError(level, out var errorOnLeaving); errorOnLeaving.Should().Be(errorId); tryResult.Should().BeTrue(); }