public override EquipmentUIData GetUIData() { return(EquipmentUIData.NewGunData(currentBullets, maxBullets)); }
public override EquipmentUIData GetUIData() { return(EquipmentUIData.NewThrownData(currentAmmo, currentReseve)); }
public override EquipmentUIData GetUIData() { return(EquipmentUIData.NewBowData(chargePercent, overDrawn)); }