private void ChangePresenterType(EquipmentPresenterType type)
        {
            switch (type)
            {
            case EquipmentPresenterType.Weapon:
                this.Background = Application.Current.Resources["EquipmentPresenterWeaponBackground"] as SolidColorBrush;
                TextBlockEquipmentType.FontStyle  = Windows.UI.Text.FontStyle.Normal;
                TextBlockEquipmentType.FontSize   = 20;
                TextBlockEquipmentType.Foreground = Application.Current.Resources["EquipmentPresenterForegroung"] as SolidColorBrush;
                TextBlockEquipmentName.FontStyle  = Windows.UI.Text.FontStyle.Normal;
                TextBlockEquipmentName.FontSize   = 20;
                TextBlockEquipmentName.Foreground = Application.Current.Resources["EquipmentPresenterForegroung"] as SolidColorBrush;
                TextBlockCurrentValue.FontStyle   = Windows.UI.Text.FontStyle.Normal;
                TextBlockCurrentValue.FontSize    = 20;
                TextBlockCurrentValue.Foreground  = Application.Current.Resources["EquipmentPresenterForegroung"] as SolidColorBrush;
                ImageEquipmentPicture.Width       = 200;
                ImageEquipmentPicture.Height      = 200;
                break;

            case EquipmentPresenterType.Grenade:
                this.Background = Application.Current.Resources["EquipmentPresenterGrenadeBackground"] as SolidColorBrush;
                TextBlockEquipmentType.FontStyle  = Windows.UI.Text.FontStyle.Normal;
                TextBlockEquipmentType.FontSize   = 20;
                TextBlockEquipmentType.Foreground = Application.Current.Resources["EquipmentPresenterForegroung"] as SolidColorBrush;;
                TextBlockEquipmentName.FontStyle  = Windows.UI.Text.FontStyle.Normal;
                TextBlockEquipmentName.FontSize   = 20;
                TextBlockEquipmentName.Foreground = Application.Current.Resources["EquipmentPresenterForegroung"] as SolidColorBrush;
                TextBlockCurrentValue.FontStyle   = Windows.UI.Text.FontStyle.Normal;
                TextBlockCurrentValue.FontSize    = 20;
                TextBlockCurrentValue.Foreground  = Application.Current.Resources["EquipmentPresenterForegroung"] as SolidColorBrush;
                ImageEquipmentPicture.Width       = 200;
                ImageEquipmentPicture.Height      = 200;
                break;

            case EquipmentPresenterType.Equipment:
                this.Background = Application.Current.Resources["EquipmentPresenterEquipmentBackground"] as SolidColorBrush;
                TextBlockEquipmentType.FontStyle  = Windows.UI.Text.FontStyle.Normal;
                TextBlockEquipmentType.FontSize   = 20;
                TextBlockEquipmentType.Foreground = Application.Current.Resources["EquipmentPresenterForegroung"] as SolidColorBrush;;
                TextBlockEquipmentName.FontStyle  = Windows.UI.Text.FontStyle.Normal;
                TextBlockEquipmentName.FontSize   = 20;
                TextBlockEquipmentName.Foreground = Application.Current.Resources["EquipmentPresenterForegroung"] as SolidColorBrush;
                TextBlockCurrentValue.FontStyle   = Windows.UI.Text.FontStyle.Normal;
                TextBlockCurrentValue.FontSize    = 20;
                TextBlockCurrentValue.Foreground  = Application.Current.Resources["EquipmentPresenterForegroung"] as SolidColorBrush;
                ImageEquipmentPicture.Width       = 200;
                ImageEquipmentPicture.Height      = 200;
                break;

            case EquipmentPresenterType.Armor:
                this.Background = Application.Current.Resources["EquipmentPresenterArmorBackground"] as SolidColorBrush;
                TextBlockEquipmentType.FontStyle  = Windows.UI.Text.FontStyle.Normal;
                TextBlockEquipmentType.FontSize   = 20;
                TextBlockEquipmentType.Foreground = Application.Current.Resources["EquipmentPresenterForegroung"] as SolidColorBrush;;
                TextBlockEquipmentName.FontStyle  = Windows.UI.Text.FontStyle.Normal;
                TextBlockEquipmentName.FontSize   = 20;
                TextBlockEquipmentName.Foreground = Application.Current.Resources["EquipmentPresenterForegroung"] as SolidColorBrush;
                TextBlockCurrentValue.FontStyle   = Windows.UI.Text.FontStyle.Normal;
                TextBlockCurrentValue.FontSize    = 20;
                TextBlockCurrentValue.Foreground  = Application.Current.Resources["EquipmentPresenterForegroung"] as SolidColorBrush;
                ImageEquipmentPicture.Width       = 200;
                ImageEquipmentPicture.Height      = 200;
                break;

            case EquipmentPresenterType.Bomb:
                this.Background = Application.Current.Resources["EquipmentPresenterBombBackground"] as SolidColorBrush;
                TextBlockEquipmentType.FontStyle  = Windows.UI.Text.FontStyle.Normal;
                TextBlockEquipmentType.FontSize   = 20;
                TextBlockEquipmentType.Foreground = Application.Current.Resources["EquipmentPresenterForegroung"] as SolidColorBrush;;
                TextBlockEquipmentName.FontStyle  = Windows.UI.Text.FontStyle.Normal;
                TextBlockEquipmentName.FontSize   = 20;
                TextBlockEquipmentName.Foreground = Application.Current.Resources["EquipmentPresenterForegroung"] as SolidColorBrush;
                TextBlockCurrentValue.FontStyle   = Windows.UI.Text.FontStyle.Normal;
                TextBlockCurrentValue.FontSize    = 20;
                TextBlockCurrentValue.Foreground  = Application.Current.Resources["EquipmentPresenterForegroung"] as SolidColorBrush;
                ImageEquipmentPicture.Width       = 200;
                ImageEquipmentPicture.Height      = 200;
                break;

            default:
                break;
            }
        }
 private void OnPresenterTypeChanged(EquipmentPresenterType newValue, EquipmentPresenterType oldValue)
 {
     ChangePresenterType(newValue);
 }