public void OnPointerClick(PointerEventData eventData) { ui = GetComponentInParent <EquipWeaponUI>(); if (ui == null) { return; } if (eventData.button == PointerEventData.InputButton.Left) { ui.ToggleSelect(); } else if (eventData.button == PointerEventData.InputButton.Right) { ui.Unequip(); } }