public void OnPointerClick(PointerEventData eventData)
    {
        ui = GetComponentInParent <EquipWeaponUI>();

        if (ui == null)
        {
            return;
        }

        if (eventData.button == PointerEventData.InputButton.Left)
        {
            ui.ToggleSelect();
        }
        else if (eventData.button == PointerEventData.InputButton.Right)
        {
            ui.Unequip();
        }
    }