Пример #1
0
    void On_WeaponChanged(ModuleWeapon newWeapon)
    {
        if (m_Weapon != null)
        {
            if (!M_Weapon.CardInfo.BaseInfo.IsTemp)
            {
                BattlePlayer.CardDeckManager.CardDeck.RecycleCardInstanceID(m_Weapon.OriginCardInstanceId);
            }
            m_Weapon.UnRegisterSideEffect();
        }

        m_Weapon = newWeapon;
        BattlePlayer.GameManager.EventManager.Invoke(SideEffectExecute.TriggerTime.OnEquipEquiped, new ExecutorInfo(clientId: BattlePlayer.ClientId, mechId: M_MechID, equipId: m_Weapon.M_EquipID));
        EquipWeaponServerRequest request = new EquipWeaponServerRequest(BattlePlayer.ClientId, (CardInfo_Equip)newWeapon.GetCurrentCardInfo(), M_MechID, m_Weapon.M_EquipID);

        BattlePlayer.MyClientProxy.BattleGameManager.Broadcast_AddRequestToOperationResponse(request);

        RefreshAttackTime();
        int att_before   = m_MechAttack;
        int we_before    = m_MechWeaponEnergy;
        int weMax_before = m_MechWeaponEnergyMax;

        m_MechAttack          = CardInfo.BattleInfo.BasicAttack + newWeapon.CardInfo.WeaponInfo.Attack;
        m_MechWeaponEnergyMax = newWeapon.CardInfo.WeaponInfo.EnergyMax;
        m_MechWeaponEnergy    = newWeapon.CardInfo.WeaponInfo.Energy;
        if (m_MechWeaponEnergy == 0)
        {
            m_MechAttack = CardInfo.BattleInfo.BasicAttack;
        }

        MechAttributesChangeRequest request2 = new MechAttributesChangeRequest(BattlePlayer.ClientId, M_MechID, addAttack: m_MechAttack - att_before, addWeaponEnergy: m_MechWeaponEnergy - we_before, addWeaponEnergyMax: m_MechWeaponEnergyMax - weMax_before);

        BattlePlayer.MyClientProxy.BattleGameManager.Broadcast_AddRequestToOperationResponse(request2);
    }
Пример #2
0
    void On_WeaponDown()
    {
        if (m_Weapon != null)
        {
            if (!M_Weapon.CardInfo.BaseInfo.IsTemp)
            {
                BattlePlayer.CardDeckManager.CardDeck.RecycleCardInstanceID(m_Weapon.OriginCardInstanceId);
            }
            BattlePlayer.GameManager.EventManager.Invoke(SideEffectExecute.TriggerTime.OnEquipDie, new ExecutorInfo(clientId: BattlePlayer.ClientId, mechId: M_MechID, equipId: m_Weapon.M_EquipID));
            m_Weapon.UnRegisterSideEffect();

            EquipWeaponServerRequest request = new EquipWeaponServerRequest(clientId: BattlePlayer.ClientId, cardInfo: null, mechId: M_MechID, equipID: m_Weapon.M_EquipID);
            BattlePlayer.MyClientProxy.BattleGameManager.Broadcast_AddRequestToOperationResponse(request);
            m_Weapon = null;

            int att_before   = m_MechAttack;
            int we_before    = m_MechWeaponEnergy;
            int weMax_before = m_MechWeaponEnergyMax;

            m_MechAttack          = CardInfo.BattleInfo.BasicAttack;
            m_MechWeaponEnergy    = 0;
            m_MechWeaponEnergyMax = 0;

            MechAttributesChangeRequest request2 = new MechAttributesChangeRequest(BattlePlayer.ClientId, M_MechID, addAttack: m_MechAttack - att_before, addWeaponEnergy: m_MechWeaponEnergy - we_before, addWeaponEnergyMax: m_MechWeaponEnergyMax - weMax_before);
            BattlePlayer.MyClientProxy.BattleGameManager.Broadcast_AddRequestToOperationResponse(request2);
        }
    }
Пример #3
0
    private void OnEquipWeapon(EquipWeaponServerRequest r)
    {
        ClientPlayer cp = GetPlayerByClientId(r.clientId);

        cp.BattlePlayer.BattleGroundManager.EquipWeapon(r.cardInfo, r.mechId, r.equipID);
    }