protected override LoopListViewItem2 OnGetItemByIndex(LoopListView2 listView, int index)
    {
        if (index < 0 || index >= DataManger.TotalItemCount)
        {
            return(null);
        }
        GridItemData itemData = DataManger.GetItemDataByIndex(index);

        if (itemData == null)
        {
            return(null);
        }
        LoopListViewItem2 item = listView.NewListViewItem(ItemName);

        EquipItem itemScript = item.GetComponent <EquipItem>();

        itemScript.Init();
        itemScript.SetData(index, UnityEngine.Random.Range(1, 6), SpriteArray[UnityEngine.Random.Range(0, SpriteArray.Length)].name, UnityEngine.Random.Range(0, 2) == 1,
                           UnityEngine.Random.Range(1, 1000), UnityEngine.Random.Range(1, 6));
        itemScript.GetComponent <Button>().onClick.RemoveAllListeners();
        itemScript.GetComponent <Button>().onClick.AddListener(delegate
        {
            Debug.Log(itemScript.Index);
        });

        return(item);
    }
Пример #2
0
    protected override LoopListViewItem2 OnGetItemByIndex(LoopListView2 listView, int index)
    {
        if (index < 0 || index >= DataManger.TotalItemCount)
        {
            return(null);
        }
        GridItemData itemData = DataManger.GetItemDataByIndex(index);

        if (itemData == null)
        {
            return(null);
        }
        LoopListViewItem2 item = listView.NewListViewItem(ItemName);

        for (int i = 0; i < row; i++)
        {
            int       itemIndex  = index * row + i;
            EquipItem itemScript = item.transform.GetChild(i).GetComponent <EquipItem>();
            if (itemIndex >= DataManger.TotalDataCount)
            {
                itemScript.gameObject.SetActive(false);
                continue;
            }
            else
            {
                itemScript.gameObject.SetActive(true);
            }
            itemScript.Init();
            itemScript.SetData(itemIndex, UnityEngine.Random.Range(1, 6), SpriteArray[UnityEngine.Random.Range(0, SpriteArray.Length)].name, UnityEngine.Random.Range(0, 2) == 1,
                               UnityEngine.Random.Range(1, 1000), UnityEngine.Random.Range(1, 6));
            itemScript.GetComponent <Button>().onClick.RemoveAllListeners();
            itemScript.GetComponent <Button>().onClick.AddListener(delegate
            {
                Debug.Log(itemScript.Index);
            });
        }
        return(item);
    }