private void OnIconClick() { EquipInfoPanel equip = Control.Show(UIPanleID.UIEquipInfoPanel) as EquipInfoPanel; //equip.vo = equipVO; Control.Show(UIPanleID.UIEquipInfoPanel); }
protected override void Init() { base.Init(); instance = this; eMatMultList.gameObject.SetActive(false); upgradeObj = transform.Find("Upgrade").gameObject; evolutionObj = transform.Find("Evolution").gameObject; allUpgradeL = UnityUtil.FindCtrl <UILabel>(upgradeObj, "AllUpgradeL"); allUpGoldL = UnityUtil.FindCtrl <UILabel>(upgradeObj, "AllUpGoldL"); UpgradeL = UnityUtil.FindCtrl <UILabel>(upgradeObj, "UpgradeL"); UpGoldL = UnityUtil.FindCtrl <UILabel>(upgradeObj, "UpGoldL"); allUpgradeBtn = UnityUtil.FindCtrl <GUISingleButton>(upgradeObj, "AllUpgradeBtn"); upgradeBtn = UnityUtil.FindCtrl <GUISingleButton>(upgradeObj, "UpgradeBtn"); go = evolutionObj.transform.Find("GameObject").gameObject; matMultList = evolutionObj.transform.Find("GameObject/MatMultList").GetComponent <GUISingleMultList>(); evolutionBtn = evolutionObj.transform.Find("GameObject/EvolutionBtn").GetComponent <GUISingleButton>(); maxLabel = evolutionObj.transform.Find("Label").GetComponent <UILabel>(); for (int i = 1; i < 6; i++) { starList.Add(UnityUtil.FindCtrl <UISprite>(icon.gameObject, "Star" + i)); } allUpgradeBtn.onClick = OnAllUpgradeBtnClick; upgradeBtn.onClick = OnUpgradeBtnClick; maskBtn.onClick = OnMaskBtnClick; evolutionBtn.onClick = OnEvolutionBtnClick; //detailsTab.onClick = OnDetailsTabClick; UIEventListener.Get(icon.gameObject).onClick = OnIconClick; }