private void InitializeFirstPerson() { int[] usables = new int[1] { 4 }; GameObject gameObject = GameObject.Find("Me"); if (null == gameObject) { Debug.LogError("Fail to find Me"); } else { EquipCoordinator component = gameObject.GetComponent <EquipCoordinator>(); if (null == component) { Debug.LogError("Fail to get EquipCoordinator component for Me"); } else { component.Initialize(usables); } localController = gameObject.GetComponent <LocalController>(); if (null == localController) { Debug.LogError("Fail to get LocalController component for Me"); } } }
private void InitializeFirstPerson() { int[] array = null; switch (RoomManager.Instance.WeaponOption) { case 2: array = new int[2] { 0, 4 }; break; case 1: array = new int[3] { 0, 1, 4 }; break; default: array = new int[5] { 0, 2, 1, 3, 4 }; break; } me = GameObject.Find("Me"); if (null == me) { Debug.LogError("Fail to find Me"); } else { EquipCoordinator component = me.GetComponent <EquipCoordinator>(); if (null == component) { Debug.LogError("Fail to get EquipCoordinator component for Me"); } else { component.Initialize(array); } localController = me.GetComponent <LocalController>(); if (null == localController) { Debug.LogError("Fail to get LocalController component for Me"); } } }
private void InitializeFirstPerson() { int[] usables = new int[1] { 4 }; GameObject gameObject = GameObject.Find("Me"); if (null == gameObject) { Debug.LogError("Fail to find Me"); } else { EquipCoordinator component = gameObject.GetComponent <EquipCoordinator>(); if (null == component) { Debug.LogError("Fail to get EquipCoordinator component for Me"); } else { component.Initialize(usables); } localController = gameObject.GetComponent <LocalController>(); if (null == localController) { Debug.LogError("Fail to get LocalController component for Me"); } else { SpawnerDesc spawner = BrickManager.Instance.GetSpawner(Brick.SPAWNER_TYPE.SINGLE_SPAWNER, 0); if (spawner != null) { localController.Spawn(spawner.position, Rot.ToQuaternion(spawner.rotation)); } else { localController.Spawn(BrickManager.Instance.GetRandomSpawnPos(), Rot.ToQuaternion((byte)Random.Range(0, 4))); } } } }
private void InitializeFirstPerson() { int[] array = null; int weaponOption = RoomManager.Instance.WeaponOption; array = ((weaponOption != 3) ? new int[4] { 0, 2, 1, 3 } : new int[1]); GameObject gameObject = GameObject.Find("Me"); if (null == gameObject) { Debug.LogError("Fail to find Me"); } else { EquipCoordinator component = gameObject.GetComponent <EquipCoordinator>(); if (null == component) { Debug.LogError("Fail to get EquipCoordinator component for Me"); } else { component.Initialize(array); } localController = gameObject.GetComponent <LocalController>(); if (null == localController) { Debug.LogError("Fail to get LocalController component for Me"); } } }