Пример #1
0
        public override void Progress(BaseGoalProcessor processor, int amount, object cookie)
        {
            if (cookie == null)
            {
                CurrentPlayer           currentPlayer       = Service.CurrentPlayer;
                EpisodeProgressInfo     episodeProgressInfo = currentPlayer.EpisodeProgressInfo;
                EpisodeTaskProgressInfo currentTask         = episodeProgressInfo.currentTask;
                EpisodeProgressData     episodeProgressData = new EpisodeProgressData(episodeProgressInfo.uid, currentTask.uid, amount, currentTask.count, EventId.EpisodeComplexTask, 1);
                cookie = episodeProgressData;
            }
            Service.EventManager.SendEvent(EventId.EpisodeProgressMade, cookie);
            if (Service.PlanetRelocationController.IsRelocationInProgress())
            {
                return;
            }
            if (!this.processorMap.ContainsKey(processor))
            {
                return;
            }
            EpisodeTaskProgressInfo currentEpisodeTaskProgress = this.GetCurrentEpisodeTaskProgress();

            if (currentEpisodeTaskProgress != null && processor.GetGoalUid() == currentEpisodeTaskProgress.uid)
            {
                currentEpisodeTaskProgress.count = Math.Min(currentEpisodeTaskProgress.count + amount, currentEpisodeTaskProgress.target);
                if (currentEpisodeTaskProgress.count == currentEpisodeTaskProgress.target && currentEpisodeTaskProgress.type != "EpisodePoint")
                {
                    currentEpisodeTaskProgress.completed = true;
                }
            }
            if (currentEpisodeTaskProgress == null || currentEpisodeTaskProgress.count >= currentEpisodeTaskProgress.target || processor.GetGoalUid() != currentEpisodeTaskProgress.uid)
            {
                this.processorMap.Remove(processor);
                processor.Destroy();
            }
        }
Пример #2
0
        private void ShowProgress(EpisodeProgressData progressData, bool showReward)
        {
            EpisodeProgressInfo     episodeProgressInfo = Service.CurrentPlayer.EpisodeProgressInfo;
            EpisodeTaskProgressInfo currentTask         = episodeProgressInfo.currentTask;

            if (progressData != null && progressData.progress > 0 && progressData.episodeUid == episodeProgressInfo.uid && progressData.taskUid == currentTask.uid)
            {
                if (progressData.progressType != EventId.EpisodeComplexTask)
                {
                    this.progressQueue.Enqueue(progressData);
                }
                else
                {
                    EpisodeProgressData episodeProgressData = null;
                    foreach (EpisodeProgressData current in this.progressQueue)
                    {
                        if (current.taskUid == progressData.taskUid)
                        {
                            episodeProgressData = current;
                            break;
                        }
                    }
                    if (episodeProgressData != null)
                    {
                        episodeProgressData.progress += progressData.progress;
                    }
                    else
                    {
                        this.progressQueue.Enqueue(progressData);
                    }
                }
            }
            if (this.widget != null)
            {
                if (this.progressQueue.Count > 0)
                {
                    bool flag = this.widget.ShowProgress(this.progressQueue.Peek());
                    if (flag)
                    {
                        this.progressQueue.Dequeue();
                    }
                }
                else if (showReward)
                {
                    Service.EpisodeController.ForceRefreshState();
                    this.widget.HideProgress();
                    this.widget.ShowCTA();
                }
                else
                {
                    this.widget.HideProgress();
                }
            }
        }
Пример #3
0
        public bool ShowProgress(EpisodeProgressData progressData)
        {
            Animator component = this.widgetBtn.Root.GetComponent <Animator>();

            if (!this.widgetBtn.Visible || !component.isActiveAndEnabled)
            {
                return(false);
            }
            if (this.lastState != "Show")
            {
                return(false);
            }
            if (Service.WorldTransitioner.IsTransitioning())
            {
                return(false);
            }
            EpisodeProgressInfo     episodeProgressInfo = Service.CurrentPlayer.EpisodeProgressInfo;
            EpisodeTaskProgressInfo currentTask         = episodeProgressInfo.currentTask;

            if (progressData == null || progressData.progress <= 0 || progressData.episodeUid != episodeProgressInfo.uid || progressData.taskUid != currentTask.uid)
            {
                return(false);
            }
            if (this.hideProgressTimerId != 0u || this.hideProgressCompleteTimerId != 0u)
            {
                return(false);
            }
            if (!this.UpdateTaskProgressUI(progressData))
            {
                return(false);
            }
            if (!this.progressEarnedToast.Visible)
            {
                this.ResetAllAnims();
                this.AnimSetTrigger(component, "ShowProgress");
                this.progressEarnedToast.Visible = true;
            }
            return(true);
        }
Пример #4
0
        private bool UpdateTaskProgressUI(EpisodeProgressData progressData)
        {
            if (progressData == null)
            {
                Service.Logger.Error("EpisodeWidgetView: no progress data given to show");
                return(false);
            }
            string  arg          = string.Empty;
            EventId progressType = progressData.progressType;

            if (progressType != EventId.PvpBattleWon)
            {
                if (progressType != EventId.TournamentTierReached)
                {
                    if (progressType != EventId.RaidComplete)
                    {
                        if (progressType != EventId.ObjectiveCompleted)
                        {
                            if (progressType != EventId.EpisodeComplexTask)
                            {
                                Service.Logger.ErrorFormat("Unknown event type {0} when displaying episode points", new object[]
                                {
                                    progressData.progressType
                                });
                                return(false);
                            }
                            arg = "epw_event_points_generic_";
                        }
                        else
                        {
                            arg = "epw_event_point_obje_";
                        }
                    }
                    else
                    {
                        arg = "epw_event_point_raid_";
                    }
                }
                else
                {
                    arg = "epw_event_point_conf_";
                }
            }
            else
            {
                arg = "epw_event_point_pvp_";
            }
            this.progressLabel.Text = this.lang.Get(arg + progressData.progressIndex, new object[]
            {
                progressData.progress
            });
            EpisodeProgressInfo     episodeProgressInfo = Service.CurrentPlayer.EpisodeProgressInfo;
            EpisodeTaskProgressInfo currentTask         = episodeProgressInfo.currentTask;
            int target = currentTask.target;

            this.animatingProgress = new HUDResourceView("episodeProgress", this.progressSlider, null, null);
            this.animatingProgress.SetAmount(progressData.prevProgress, target, false);
            float delay = 0f;

            if (!this.progressEarnedToast.Visible)
            {
                this.progressSliderGoal.Value = (float)progressData.prevProgress / (float)target;
                delay = 1.5f;
            }
            KeyValuePair <int, int> keyValuePair = new KeyValuePair <int, int>(progressData.prevProgress + progressData.progress, target);

            this.animateProgressTimerId = Service.ViewTimerManager.CreateViewTimer(delay, false, new TimerDelegate(this.AnimateProgressStartCallback), keyValuePair);
            return(true);
        }
Пример #5
0
 private void DelayedShowProgress(EpisodeProgressData progressData, bool showReward)
 {
     Service.ViewTimerManager.CreateViewTimer(1f, false, new TimerDelegate(this.ShowProgressCallback), new KeyValuePair <EpisodeProgressData, bool>(progressData, showReward));
 }