public PlayGameState( GameStateMachine stateMachine ) : base(stateMachine) { foreach( UIView v in UIManager.Instance.Views ) { if( v is GameView ) { view = v as GameView; } } playerStateMachine = GameObject.FindObjectOfType<PlayerStateMachine>() as PlayerStateMachine; environmentStateMachine = GameObject.FindObjectOfType<EnvironmentStateMachine>() as EnvironmentStateMachine; }
public MainMenuGameState( GameStateMachine stateMachine ) : base(stateMachine) { foreach( UIView v in UIManager.Instance.Views ) { if( v is MainMenu ) { view = v as MainMenu; } } playerController = GameObject.FindObjectOfType<PlayerController>() as PlayerController; playerStateMachine = GameObject.FindObjectOfType<PlayerStateMachine>() as PlayerStateMachine; environmentStateMachine = GameObject.FindObjectOfType<EnvironmentStateMachine>() as EnvironmentStateMachine; initialPlayerPosition = playerController.transform.position; initialPlayerRotation = playerController.transform.rotation; }
public PlayerDeadState( PlayerStateMachine stateMachine ) : base(stateMachine) { environmentStateMachine = GameObject.FindObjectOfType<EnvironmentStateMachine>() as EnvironmentStateMachine; gameStateMachine = GameObject.FindObjectOfType<GameStateMachine>() as GameStateMachine; }
public EnvironmentIdleState( EnvironmentStateMachine stateMachine ) : base(stateMachine) { }
public EnvironmentMovingState( EnvironmentStateMachine stateMachine ) : base(stateMachine) { }