/********************* Template methods *********************/ void Awake() { Base = GameObject.Find("Base"); AxisB1 = GameObject.Find("AxisB1"); AxisB2 = GameObject.Find("AxisB2"); AxisC = GameObject.Find("AxisC"); AxisX = GameObject.Find("AxisX"); AxisY1 = GameObject.Find("AxisY1"); AxisY2 = GameObject.Find("AxisY2"); AxisZ = GameObject.Find("AxisZ"); Cutter = GameObject.Find("Cutter"); Base.layer = LayerMask.NameToLayer("Agent Entity"); AxisB1.layer = LayerMask.NameToLayer("Agent Entity"); AxisB2.layer = LayerMask.NameToLayer("Agent Entity"); AxisC.layer = LayerMask.NameToLayer("Agent Entity"); AxisX.layer = LayerMask.NameToLayer("Agent Entity"); AxisY1.layer = LayerMask.NameToLayer("Agent Entity"); AxisY2.layer = LayerMask.NameToLayer("Agent Entity"); AxisZ.layer = LayerMask.NameToLayer("Agent Entity"); Cutter.layer = LayerMask.NameToLayer("Agent Entity"); AxisB1.tag = "rotation"; AxisB2.tag = "rotation"; AxisC.tag = "rotation"; AxisX.tag = "translation"; AxisY1.tag = "translation"; AxisY2.tag = "translation"; AxisZ.tag = "translation"; Cutter.tag = "translation"; axisB1 = AxisB1.transform; axisB2 = AxisB2.transform; axisC = AxisC.transform; axisX = AxisX.transform; axisY1 = AxisY1.transform; axisY2 = AxisY2.transform; axisZ = AxisZ.transform; cutter = Cutter.transform; HandleAxis(AxisB2); HandleAxis(AxisC); HandleAxis(AxisY1); HandleAxis(AxisY2); HandleAxis(Cutter); sensorCamWidthTopView = cameraSensorResolutionTopView[0]; sensorCamHeightTopView = cameraSensorResolutionTopView[1]; sensorCamWidthTopViewInverse = cameraSensorResolutionTopViewInverse[0]; sensorCamHeightTopViewInverse = cameraSensorResolutionTopViewInverse[1]; sensorCamWidthFrontView = cameraSensorResolutionFrontView[0]; sensorCamHeightFrontView = cameraSensorResolutionFrontView[1]; SetCameraSensor(); DetectorAll = GameObject.Find("DetectorAll"); DetectorAxisY1 = GameObject.Find("DetectorAxisY1"); DetectorAxisY2 = GameObject.Find("DetectorAxisY2"); DetectorCutter = GameObject.Find("DetectorCutter"); DetectorAxisY1.layer = LayerMask.NameToLayer("Detector"); DetectorAxisY2.layer = LayerMask.NameToLayer("Detector"); DetectorCutter.layer = LayerMask.NameToLayer("Detector"); markersAxisY = GameObject.Find("MarkersAxisY").transform; MarkerAxisYIn = GameObject.Find("MarkerAxisYIn"); MarkerAxisYOut = GameObject.Find("MarkerAxisYOut"); MarkerAxisYCollisionFrontIn = GameObject.Find("MarkerAxisYCollisionFrontIn"); MarkerAxisYCollisionFrontOut = GameObject.Find("MarkerAxisYCollisionFrontOut"); MarkerAxisYCollisionTopIn = GameObject.Find("MarkerAxisYCollisionTopIn"); MarkerAxisYCollisionTopOut = GameObject.Find("MarkerAxisYCollisionTopOut"); MarkerAxisYIn.layer = LayerMask.NameToLayer("MarkerFront"); MarkerAxisYOut.layer = LayerMask.NameToLayer("MarkerFront"); MarkerAxisYCollisionFrontIn.layer = LayerMask.NameToLayer("MarkerFront"); MarkerAxisYCollisionFrontOut.layer = LayerMask.NameToLayer("MarkerFront"); MarkerAxisYCollisionTopIn.layer = LayerMask.NameToLayer("MarkerTop"); MarkerAxisYCollisionTopOut.layer = LayerMask.NameToLayer("MarkerTop"); markersCutter = GameObject.Find("MarkersCutter").transform; MarkerCutterIn = GameObject.Find("MarkerCutterIn"); MarkerCutterOut = GameObject.Find("MarkerCutterOut"); MarkerCutterCollisionFrontIn = GameObject.Find("MarkerCutterCollisionFrontIn"); MarkerCutterCollisionFrontOut = GameObject.Find("MarkerCutterCollisionFrontOut"); MarkerCutterCollisionTopIn = GameObject.Find("MarkerCutterCollisionTopIn"); MarkerCutterCollisionTopOut = GameObject.Find("MarkerCutterCollisionTopOut"); MarkerCutterIn.layer = LayerMask.NameToLayer("MarkerFrontTop"); MarkerCutterOut.layer = LayerMask.NameToLayer("MarkerFrontTop"); MarkerCutterCollisionFrontIn.layer = LayerMask.NameToLayer("MarkerFront"); MarkerCutterCollisionFrontOut.layer = LayerMask.NameToLayer("MarkerFront"); MarkerCutterCollisionTopIn.layer = LayerMask.NameToLayer("MarkerTop"); MarkerCutterCollisionTopOut.layer = LayerMask.NameToLayer("MarkerTop"); foreach (Transform marker in markersAxisY) { RenderEmissionComponent(marker.gameObject); } foreach (Transform marker in markersCutter) { RenderEmissionComponent(marker.gameObject); } AssistantTools = GameObject.Find("AssistantTools"); EnvModeStr = EnvMode.ToString(); ProModeTopViewStr = ProModeTopView.ToString(); emissionIntensity = renderingDetails[0]; lightIntensity = renderingDetails[1]; lightRange = renderingDetails[2]; transparency = renderingDetails[3]; if (emissionAgentComponent) { RenderEmissionComponent(Base); RenderEmissionComponent(AxisB1); RenderEmissionComponent(AxisB2); RenderEmissionComponent(AxisC); RenderEmissionComponent(AxisX); RenderEmissionComponent(AxisY1); RenderEmissionComponent(AxisY2); RenderEmissionComponent(AxisZ); } Controller_UI = GameObject.Find("Controller_UI"); heuristic = gameObject.GetComponent <BehaviorParameters>().behaviorType == BehaviorType.HeuristicOnly; inference = gameObject.GetComponent <BehaviorParameters>().behaviorType == BehaviorType.InferenceOnly; this.maxStep = numEpisodeStepMax; }
public void Update(EnvironmentMode mode) { rootWeb.AllProperties[PropertyName] = mode.ToString(); rootWeb.Update(); }