void OnEnable() { myTarget = (EnviroReflectionProbe)target; serializedObj = new SerializedObject(myTarget); #if ENVIRO_HD customCloudsQuality = serializedObj.FindProperty("customCloudsQuality"); #endif }
void OnEnable() { myTarget = (EnviroReflectionProbe)target; serializedObj = new SerializedObject(myTarget); #if ENVIRO_HD customCloudsQuality = serializedObj.FindProperty("customCloudsQuality"); #endif #if UNITY_2019_3_OR_NEWER boxColor1 = new Color(0.95f, 0.95f, 0.95f, 1f); #else boxColor1 = new Color(0.85f, 0.85f, 0.85f, 1f); #endif }
public override void OnInspectorGUI() { myTarget = (EnviroReflectionProbe)target; #if UNITY_5_6_OR_NEWER serializedObj.UpdateIfRequiredOrScript(); #else serializedObj.UpdateIfDirtyOrScript(); #endif //Set up the box style if (boxStyle == null) { boxStyle = new GUIStyle(GUI.skin.box); boxStyle.normal.textColor = GUI.skin.label.normal.textColor; boxStyle.fontStyle = FontStyle.Bold; boxStyle.alignment = TextAnchor.UpperLeft; } if (boxStyle2 == null) { boxStyle2 = new GUIStyle(GUI.skin.label); boxStyle2.normal.textColor = GUI.skin.label.normal.textColor; boxStyle2.fontStyle = FontStyle.Bold; boxStyle2.alignment = TextAnchor.UpperLeft; } //Setup the wrap style if (wrapStyle == null) { wrapStyle = new GUIStyle(GUI.skin.label); wrapStyle.fontStyle = FontStyle.Bold; wrapStyle.wordWrap = true; } if (wrapStyle2 == null) { wrapStyle2 = new GUIStyle(GUI.skin.label); wrapStyle2.fontStyle = FontStyle.Normal; wrapStyle2.wordWrap = true; } if (clearStyle == null) { clearStyle = new GUIStyle(GUI.skin.label); clearStyle.normal.textColor = GUI.skin.label.normal.textColor; clearStyle.fontStyle = FontStyle.Bold; clearStyle.alignment = TextAnchor.UpperRight; } GUILayout.BeginVertical(" Enviro - Reflection Probe", boxStyle); GUILayout.Space(30); GUILayout.BeginVertical("Information", boxStyle); GUILayout.Space(20); EditorGUILayout.LabelField("Use this component to update your realtime reflection probes with Enviro Sky. You also can enable the 'Custom Rendering' to have enviro effects in your reflection probes!", wrapStyle2); EditorGUILayout.LabelField("Please enable 'Standalone Probe' if you use this component on your own places reflection probes.", wrapStyle2); GUILayout.EndVertical(); GUILayout.BeginVertical("Setup", boxStyle); GUILayout.Space(20); myTarget.standalone = EditorGUILayout.Toggle("Standalone Probe", myTarget.standalone); if (myTarget.standalone) { GUILayout.Space(10); #if ENVIRO_HD GUILayout.BeginVertical("Enviro Effects Rendering", boxStyle); GUILayout.Space(20); myTarget.customRendering = EditorGUILayout.Toggle("Render Enviro Effects", myTarget.customRendering); if (myTarget.customRendering) { EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(customCloudsQuality, true, null); myTarget.useFog = EditorGUILayout.Toggle("Use Fog", myTarget.useFog); if (EditorGUI.EndChangeCheck()) { serializedObj.ApplyModifiedProperties(); } } GUILayout.EndVertical(); #endif GUILayout.BeginVertical("Update Settings", boxStyle); GUILayout.Space(20); myTarget.reflectionsUpdateTreshhold = EditorGUILayout.FloatField("Update Treshold in GameTime Hours", myTarget.reflectionsUpdateTreshhold); if (myTarget.customRendering) { myTarget.useTimeSlicing = EditorGUILayout.Toggle("Use Time-Slicing", myTarget.useTimeSlicing); } GUILayout.EndVertical(); } GUILayout.EndVertical(); // END EditorGUILayout.EndVertical(); EditorUtility.SetDirty(target); }