/// <summary> /// Updates the client with an unsigned value. /// </summary> /// <param name="updateType">The update type.</param> /// <param name="value">The value.</param> public void UpdateClient(Enums.UpdateClientType updateType, ulong value) { if (!Player.LoggedIn) { return; } Player.ClientSocket.Send(new Models.Packets.Client.UpdateClientPacket { ClientId = Player.ClientId, UpdateType = updateType, Value = value }); }
/// <summary> /// Updates the client with a signed value. /// </summary> /// <param name="updateType">The update type.</param> /// <param name="value">The value.</param> public void UpdateClient(Enums.UpdateClientType updateType, long value) { UpdateClient(updateType, (ulong)value); }