/// <summary> /// Inits the start. /// </summary> public void InitStart() { gameOverPopup.SetActive(false); stateGame = Enums.StateGame.Start; StartCoroutine(PrepareInitGame()); }
/// <summary> /// Updating Game State. /// </summary> public void UpdateState(Enums.StateGame state) { stateGame = state; }
/// <summary> /// Inits the start. /// </summary> public void InitStart() { stateGame = Enums.StateGame.Start; }