public void SetItem(GameObjects.ItemSlot i) { if (i.Amount > 1) { if (i.Amount > 9999) { int it = i.Amount / 1000; if (it > 9999) { it = it / 1000; itemName._Label = string.Format("{0:n0}", it) + "M"; } else { itemName._Label = string.Format("{0:n0}", it) + "K"; } } else { itemName._Label = string.Format("{0:n0}", i.Amount); } Vector2 labelSize = itemName.GetSize(); itemName.OffsetPos.X = (int)((this._Size.X / 2) - (labelSize.X / 2)); } ItemIcon._Texture = i.ItemInSlot.itemtexture; _ItemID = i.ItemInSlot._ID; _Show = true; }
public int getItemCount(Enums.ItemID itemType) { ItemSlot itemSlot = itemSlots.Find(x => x.ItemInSlot._ID == itemType); if (itemSlot == null) { return(0); } if (itemSlot.ItemInSlot._Stackable) { return(itemSlot.Amount); } else { int count = itemSlots.Count(x => x.ItemInSlot._ID == itemType); return(count); } }
public void AddItem(Enums.ItemID itemType, int amount = 1) { //find if the item already exists in a slot if (itemType == Enums.ItemID.kItemNone) { return; } Item itemToAdd = _ItemManager.GetItem(itemType); if (itemToAdd == null) { Console.WriteLine("Error finding itemtype: " + itemType); return; } ItemSlot itemSlot = itemSlots.Find(x => x.ItemInSlot._ID == itemToAdd._ID); if (itemSlot != null) //All items stack in the bank. Is there a slot for this one? { itemSlot.Amount += amount; } else //Slot not found. crate it { if (itemSlots.Count < _Capacity) //Bag can only be so full... { // create new slot for the item itemSlot = new ItemSlot(); //create the item //put item in slot itemToAdd.itemtexture = _ItemManager.GetTexture(itemToAdd); itemSlot.ItemInSlot = itemToAdd; itemSlot.Amount = amount; itemSlots.Add(itemSlot); OnItemBanked(itemToAdd._Name); } else { //error adding item message; } } }
public void RemoveItem(Enums.ItemID itemType, int amount = 1) { List <ItemSlot> itemSlot = itemSlots.FindAll(x => x.ItemInSlot._ID == itemType); ReallyRemoveItem(itemSlot, amount); }
public void ToInventory(Enums.ItemID id, int amount = 1) { _InventoryManager.AddItem(id, amount); RemoveItem(id, amount); OnItemRemoved(_ItemManager.GetItem(id)._Name); }
public ItemBundle() { outputID = Enums.ItemID.kItemNone; }
public void AddItem(Enums.ItemID itemType, int amount = 1) { //find if the item already exists in a slot if (itemType == Enums.ItemID.kItemNone) { return; } bool dirty = false; Item itemToAdd = _ItemManager.GetItem(itemType); if (itemToAdd == null) { Console.WriteLine("Error finding itemtype: " + itemType); return; } ItemSlot itemSlot = itemSlots.Find(x => x.ItemInSlot._ID == itemToAdd._ID); //item stackable, slot not found make one with amount //item not stackable, create new slot with it //item stackable, slot found. add to it. if (itemToAdd._Stackable && itemSlot != null) //item is stackable and a slot for it was found { itemSlot.Amount += amount; dirty = true; } else if (itemToAdd._Stackable && itemSlot == null) { if (itemSlots.Count < this.capacity) //Bag can only be so full... { // create new slot for the item itemSlot = new ItemSlot(); //create the item //put item in slot itemToAdd.itemtexture = _ItemManager.GetTexture(itemToAdd); itemSlot.ItemInSlot = itemToAdd; itemSlot.Amount = amount; itemSlots.Add(itemSlot); dirty = true; } else { //error adding item message; } } else //item not stackable or item not found, create a new slot { for (int i = 0; i < amount; i++) { if (itemSlots.Count < this.capacity) //Bag can only be so full... { // create new slot for the item itemSlot = new ItemSlot(); //create the item //put item in slot itemToAdd.itemtexture = _ItemManager.GetTexture(itemToAdd); itemSlot.ItemInSlot = itemToAdd; itemSlot.Amount = 1; itemSlots.Add(itemSlot); dirty = true; } else { //error adding item message; } } } if (dirty) { OnInventoryChanged(); } }
private void TransferToBank(Enums.ItemID itemID, int amt = 1) { _BankManager.AddItem(itemID, amt); RemoveItem(itemID, amt); }
public Item GetItem(Enums.ItemID itemType) { return(ItemList.Find(x => x._ID == itemType)); }
public Ingredient() { _ItemID = Enums.ItemID.kItemNone; Amount = 1; Name = "None"; }
public void AddItem(Enums.ItemID itemID, int amt = 1) { _InventoryManager.AddItem(itemID, amt); }