protected override void OnInterruption(Enumerations.Elements element) { //Remove after-images if interrupted RemoveAfterImages(); base.OnInterruption(element); }
public override void StartInterruption(Enumerations.Elements element) { //Simply don't do anything else on an interruption but play a sound //It's expected that the attacker can get hit here due to a Superguard flinging back the segment //Play the damaged sound SoundManager.Instance.PlaySound(SoundManager.Sound.Damaged); }
/// <summary> /// A Comparison sort method for Elements, putting higher valued elements first. /// </summary> /// <param name="element1">The first Element to compare.</param> /// <param name="element2">The second Element to compare.</param> /// <returns>-1 if element1 has a higher value, 1 if element2 has a higher value, 0 if they have the same value.</returns> public static int SortElements(Enumerations.Elements element1, Enumerations.Elements element2) { if (element1 > element2) { return(-1); } else if (element1 < element2) { return(1); } return(0); }
public DamageData(int damage, Enumerations.Elements damagingElement, bool piercing, Enumerations.ContactTypes contactType, Enumerations.ContactProperties contactProperty, StatusChanceHolder[] statuses, bool cantMiss, bool allOrNothingAffected, Enumerations.DefensiveActionTypes defensiveOverride, Enumerations.DamageEffects damageEffect) { Damage = damage; DamagingElement = damagingElement; Piercing = piercing; ContactType = contactType; ContactProperty = contactProperty; Statuses = statuses; CantMiss = cantMiss; AllOrNothingAffected = allOrNothingAffected; DefensiveOverride = defensiveOverride; DamageEffect = damageEffect; }
public PaybackHolder(PaybackTypes paybackType, Enumerations.PhysicalAttributes physAttribute, Enumerations.Elements element, Enumerations.ContactTypes[] paybackContacts, Enumerations.ContactProperties[] contactProperties, Enumerations.ContactResult contactResult, Enumerations.ContactResult samePhysAttrResult, params StatusChanceHolder[] statusesInflicted) { PaybackType = paybackType; PhysAttribute = physAttribute; Element = element; PaybackContacts = paybackContacts; ContactProperties = contactProperties; PaybackContactResult = contactResult; SamePhysAttrResult = samePhysAttrResult; Damage = 0; StatusesInflicted = statusesInflicted; }
public HurtPebble() { Name = "Hurt Pebble"; Description = "Damages the user for 1 damage.\nTHIS DESCRIPTION SHOULD NOT APPEAR!!"; Icon = new CroppedTexture2D(AssetManager.Instance.LoadRawTexture2D($"{ContentGlobals.SpriteRoot}/Items.png"), new Rectangle(615, 87, 23, 21)); ItemType = ItemTypes.Damage; Damage = 1; Element = Enumerations.Elements.Normal; SelectionType = Enumerations.EntitySelectionType.First; MoveAffectionType = Enumerations.MoveAffectionTypes.Self; }
public InteractionParamHolder(BattleEntity attacker, BattleEntity victim, int damage, Enumerations.Elements element, bool piercing, Enumerations.ContactTypes contactType, Enumerations.ContactProperties contactProperty, StatusChanceHolder[] statuses, Enumerations.DamageEffects damageEffect, bool cantMiss, Enumerations.DefensiveActionTypes defensiveOverride) { Attacker = attacker; Victim = victim; Damage = damage; DamagingElement = element; Piercing = piercing; ContactType = contactType; ContactProperty = contactProperty; Statuses = statuses; DamageEffect = damageEffect; CantMiss = cantMiss; DefensiveOverride = defensiveOverride; }
public InteractionHolder(BattleEntity entity, int totalDamage, Enumerations.Elements damageElement, ElementInteractionResult elementResult, Enumerations.ContactTypes contactType, Enumerations.ContactProperties contactProperty, bool piercing, StatusChanceHolder[] statusesInflicted, bool hit, Enumerations.DamageEffects damageEffect) { Entity = entity; TotalDamage = totalDamage; DamageElement = damageElement; ElementResult = elementResult; ContactType = contactType; ContactProperty = contactProperty; Piercing = piercing; StatusesInflicted = statusesInflicted; Hit = hit; DamageEffect = damageEffect; DefensiveActionsPerformed = Enumerations.DefensiveActionTypes.None; IsPaybackDamage = false; DontDamageEntity = false; }
//This Sequence can't get interrupted. If it does, print an error protected override void OnInterruption(Enumerations.Elements element) { base.OnInterruption(element); Debug.LogError($"Sequence {nameof(ChangePartnerSequence)} CANNOT be interrupted. This is a critical error that should be fixed ASAP"); }
public DamageData(int damage, Enumerations.Elements damagingElement, bool piercing, Enumerations.ContactTypes contactType, Enumerations.ContactProperties contactProperty, StatusChanceHolder[] statuses, Enumerations.DamageEffects damageEffect) : this(damage, damagingElement, piercing, contactType, contactProperty, statuses, false, true, Enumerations.DefensiveActionTypes.None, damageEffect) { }
public ElementDamageHolder(int damage, Enumerations.Elements element) { Damage = damage; Element = element; }
public ElementOverrideHolder(Enumerations.Elements element, int overrideCount) { Element = element; OverrideCount = overrideCount; }
public PaybackHolder(PaybackTypes paybackType, Enumerations.PhysicalAttributes physAttribute, Enumerations.Elements element, Enumerations.ContactTypes[] paybackContacts, Enumerations.ContactProperties[] contactProperties, Enumerations.ContactResult contactResult, Enumerations.ContactResult samePhysAttrResult, int constantDamage, params StatusChanceHolder[] statusesInflicted) : this(paybackType, physAttribute, element, paybackContacts, contactProperties, contactResult, samePhysAttrResult, statusesInflicted) { Damage = constantDamage; }
protected override void OnInterruption(Enumerations.Elements element) { base.OnInterruption(element); Interrupted = true; }