Пример #1
0
 private void Init(STUGameMode gamemode, ulong key = default)
 {
     GUID = (teResourceGUID)key;
     Name = GetString(gamemode.m_displayName);
     GameRulesetSchemas = Helper.JSON.FixArray(gamemode.m_gameRulesetSchemas);
     VoiceSet           = gamemode.m_7F5B54B2;
     Type = gamemode.m_gameModeType;
 }
Пример #2
0
        public GameMode(STUGameMode gameMode)
        {
            DisplayName = GetString(gameMode.m_displayName);

            if (gameMode.m_gameRulesetSchemas != null)
            {
                GameRulesetSchemas = new teResourceGUID[gameMode.m_gameRulesetSchemas.Length];

                for (int i = 0; i < GameRulesetSchemas.Length; i++)
                {
                    GameRulesetSchemas[i] = gameMode.m_gameRulesetSchemas[i];
                }
            }

            VoiceSet = gameMode.m_7F5B54B2;
            Type     = gameMode.m_gameModeType;
        }