private void HandleGlobalKeyDown(object sender, KeyEventArgs e)
        {
            _activeCombination = EnumUtility.AddKey(_activeCombination, e.KeyData);

            if (_activeCombination == _combinationToListen)
            {
                e.Handled = true;
                OnKeyCombinationPressed();
            }
        }
        public void AddKey_IsCorrect()
        {
            Keys modified = EnumUtility.AddKey(Keys.L, Keys.Control);

            Assert.That(modified, Is.EqualTo(Keys.L | Keys.Control));
        }