Пример #1
0
 /// <summary>
 /// Check of errors
 /// </summary>
 /// <param name="screenID">id of checking screen</param>
 private bool CheckOfScreen(EnumUIScreenID screenID)
 {
     //if showing/hiding animation isnt finishd
     if (UIScreenAnimationManager.Instance.isAnimating)
     {
         return(true);
     }
     //if doesn't found screen with this name in _uiScreens
     if (!_uiScreens.ContainsKey(screenID))
     {
         LoggingManager.AddErrorToLog("Try open Screen, but he is epsan in _uiScreens");
         return(true);
     }
     if (screenID == _currentScreen.screenID)
     {
         return(true);
     }
     return(false);
 }
Пример #2
0
    /*Logic */
    //show first screen
    private void ShowScreenByID(EnumUIScreenID screenID)
    {
        if (!_uiScreens.ContainsKey(screenID))
        {
            LoggingManager.AddErrorToLog("Try open " + screenID.ToString() + " first Screen, but he is epsan in _uiScreens");
            return;
        }

        //set all deactivate
        foreach (KeyValuePair <EnumUIScreenID, IUIScreenController> pair in _uiScreens)
        {
            if (pair.Key != screenID)
            {
                pair.Value.baseGameObject.SetActive(false);
            }
        }

        ChangeCurrentScreen(_uiScreens[screenID]);
        _currentScreen.baseGameObject.SetActive(true);
        _currentScreen.SetData(null);
    }