Пример #1
0
 /// <summary>
 /// 根据选中单项的索引初始化其他单项的位置大小
 /// </summary>
 /// <param name="eType"></param>
 /// <param name="nCurIndex"></param>
 public void InitStatus(EnumMoveCenterType eType, int nCurIndex)
 {
     this.InitMoveCenterInfo(eType, nCurIndex);
     if (eType == EnumMoveCenterType.eMoveCenterType_Increas)
     {
         if (this.m_uiPanel != null)
         {
             this.m_uiPanel.alpha = this.m_fFinishAlpha;
         }
         Vector3 localPosition = base.transform.position;
         localPosition.z = this.m_fFinishPosZ;
         base.transform.localPosition = localPosition;
         base.transform.localScale    = this.m_vFinishScale;
     }
 }
Пример #2
0
    /// <summary>
    /// 刷新所偶列表中的单项状态,比如大小位置等
    /// </summary>
    private void RefreshAllItemStatus()
    {
        EnumMoveCenterType eMoveCenterType = this.m_eMoveCenterType;

        if (eMoveCenterType == EnumMoveCenterType.eMoveCenterType_Increas)
        {
            int index = this.GetSelectedIndex();
            //表示当前没有选择一个单项
            if (index < 0)
            {
                this.SetSelectedIndex(0);
            }
            index = 0;
            foreach (var current in this.m_listXUIListItem)
            {
                current.InitStatus(this.m_eMoveCenterType, index);
            }
        }
    }
Пример #3
0
    /// <summary>
    /// 根据需要移中的索引初始化位置信息
    /// </summary>
    /// <param name="eType"></param>
    /// <param name="nCurIndex"></param>
    public void InitMoveCenterInfo(EnumMoveCenterType eType, int nCurIndex)
    {
        //单项间隔多少距离
        int dis = Mathf.Abs(this.m_nIndex - nCurIndex);

        this.m_bUpdateTransform = false;
        this.m_vFinishScale     = base.transform.localScale;
        this.m_fFinishPosZ      = base.transform.localPosition.z;
        if (eType == EnumMoveCenterType.eMoveCenterType_Increas)
        {
            this.m_fFinishAlpha     = dis <= 2 ? 1 : 0;
            this.m_vFinishScale.x   = 1f - dis * 0.1f;
            this.m_vFinishScale.y   = 1f - dis * 0.1f;
            this.m_fFinishPosZ      = 1f * dis;
            this.m_bUpdateTransform = true;
            if (this.m_nIndex == nCurIndex)
            {
                Vector3 localPosition = base.transform.localPosition;
                localPosition.z = -1;
                base.transform.localPosition = localPosition;
            }
        }
    }