public Item(string _name, EnumItemType _itype, EnumItemQuality _iquality, int _itemLevel) { this.itemName = _name; this.itemType = _itype; this.itemLevel = _itemLevel; this.itemQuality = _iquality; }
public Item(string _name, EnumItemType _itype, EnumItemQuality _iquality, int _itemLevel) { this.itemName = _name; this.itemType = _itype; this.itemLevel = _itemLevel; this.itemQuality = _iquality; }
/// <summary> /// The main contructor to create a new weapon /// </summary> /// <param name="_name">The name of the Weapon</param> /// <param name="_itype">The Item type of the weapon. NOTE: This will always be EnumItemType.Weapon</param> /// <param name="_iquality">The quality of the weapon.</param> /// <param name="_itemLevel">The Itemlevel of the Weapon. NOTE: This will also be the base damage of the weapon</param> public Weapon(string _name, EnumItemType _itype, EnumItemQuality _iquality, int _itemLevel, EnumWeaponType _wtype, int _damage) : base(_name, _itype, _iquality, _itemLevel) { this.weaponType = _wtype; this.stats.Add(new UnitAttribute(EnumAttributeType.Attackdamage, _damage)); }
public BattleCharm(string _name, EnumItemType _itype, EnumItemQuality _iquality, int _itemLevel) : base(_name, _itype, _iquality, _itemLevel) { }
/// <summary> /// The main contructor to create a new weapon /// </summary> /// <param name="_name">The name of the Weapon</param> /// <param name="_itype">The Item type of the weapon. NOTE: This will always be EnumItemType.Weapon</param> /// <param name="_iquality">The quality of the weapon.</param> /// <param name="_itemLevel">The Itemlevel of the Weapon. NOTE: This will also be the base damage of the weapon</param> public Weapon(string _name, EnumItemType _itype, EnumItemQuality _iquality, int _itemLevel, EnumWeaponType _wtype, int _damage) : base(_name, _itype, _iquality, _itemLevel) { this.weaponType = _wtype; this.stats.Add(new UnitAttribute(EnumAttributeType.Attackdamage, _damage)); }
public Armor(string _name, EnumItemType _itype, EnumItemQuality _iquality, int _itemLevel, EnumArmorType _atype, int _armor) : base(_name, _itype, _iquality, _itemLevel) { this.armorType = _atype; this.stats.Add(new UnitAttribute(EnumAttributeType.Armor, _armor)); }
public BattleCharm(string _name, EnumItemType _itype, EnumItemQuality _iquality, int _itemLevel) : base(_name, _itype, _iquality, _itemLevel) { }
public Armor(string _name, EnumItemType _itype, EnumItemQuality _iquality, int _itemLevel, EnumArmorType _atype, int _armor) : base(_name, _itype, _iquality, _itemLevel) { this.armorType = _atype; this.stats.Add(new UnitAttribute(EnumAttributeType.Armor, _armor)); }