Пример #1
0
 public EffectConfig(int targetID, string effectName, Transform parent, Vector3 pos, Vector3 eulerAngle, Vector3 scale, bool isFollow, bool isLoop, float duration, EnumEffectLayerType layerType)
 {
     TargetID   = targetID;
     EffectName = effectName;
     Parent     = parent;
     Pos        = pos;
     EulerAngle = eulerAngle;
     Scale      = scale;
     IsFollow   = isFollow;
     IsLoop     = isLoop;
     Duration   = duration;
     LayerType  = layerType;
 }
Пример #2
0
        private EffectConfig GetEffectConfig(int targetID, string newEffectName, Transform parent, Vector3 pos = default(Vector3), Vector3 angle = default(Vector3), Vector3 scale = default(Vector3), bool isFollow = true, bool isLoop = false, EnumEffectLayerType layerType = EnumEffectLayerType.Scene, float duration = 0)
        {
            var config = new EffectConfig(targetID, newEffectName, parent, pos, angle, scale, isFollow, isLoop, duration, layerType);

            return(config);
        }