Пример #1
0
    protected void Start()
    {
        bool wasUnderway = (PlayerPrefs.GetInt(showUnderwayKey, 0) == 1);

        if (wasUnderway)
        {
            ModeName prevMode = (ModeName)PlayerPrefs.GetInt(oldModeKey);
            if (prevMode == ModeName.ACTOR)
            {
                actorecoveryResumeLightbox.Open();
                Actor previousActor = (Actor)PlayerPrefs.GetInt(lastActorKey, -1);

                if (Variables.Instance.language == Language.ENGLISH)
                {
                    previousActorText.text = EnumDisplayNamesEnglish.ActorName(previousActor);
                }
                else
                {
                    previousActorText.text = EnumDisplayNamesMandarin.ActorName(previousActor);
                }
            }
            else
            {
                recoveryResumeLightbox.Open();
            }
        }
    }
Пример #2
0
    private void ActorChanged(ActorActSet aas)
    {
        Diglbug.Log("Actor controls changing display values to " + aas.name, PrintStream.ACTORS);
        if (currentActorSet != null)
        {
            currentActorSet.ActContentCompleteEvent -= MarkerComplete;
            currentActorSet.WaitingForNextActEvent  -= WaitingForNextAct;
        }
        currentActorSet = aas;
        currentActorSet.ActContentCompleteEvent += MarkerComplete;
        currentActorSet.WaitingForNextActEvent  += WaitingForNextAct;


        SetMarkersFromActorActSet(currentActorSet);
        if (Variables.Instance.language == Language.ENGLISH)
        {
            actorName.text = EnumDisplayNamesEnglish.ActorName(currentActorSet.actor);
            actName.text   = EnumDisplayNamesEnglish.DefinedActName(aas.GetFirstAct().definedAct);
        }
        else
        {
            actorName.text = EnumDisplayNamesMandarin.ActorName(currentActorSet.actor);
            actName.text   = EnumDisplayNamesMandarin.DefinedActName(aas.GetFirstAct().definedAct);
        }
        SetWaiting();
        assistantSoundSource.Play();
        cancelChooseActorButton.gameObject.SetActive(true);
    }
Пример #3
0
    public override void SwitchToLanguage(Language l)
    {
        string n;

        if (l == Language.ENGLISH)
        {
            n = EnumDisplayNamesEnglish.ActorName(actor);
        }
        else
        {
            n = EnumDisplayNamesMandarin.ActorName(actor);
        }
        nameText.text   = n;
        gameObject.name = n;
    }