// Token: 0x06001531 RID: 5425 RVA: 0x0002D61C File Offset: 0x0002B81C private void method_8(Enum32 type, out int damage, out int quantity) { GagAMatic.Class85 @class = new GagAMatic.Class85(); @class.enum32_0 = type; damage = 0; quantity = 0; foreach (Control4.Class311 class2 in this.GagBoard.Buttons.Union(this.SosBoard.Buttons).Where(new Func <Control4.Class311, bool>(@class.method_0))) { if (class2.Overlay.GetType() == typeof(Class325)) { Class325 class3 = class2.Overlay as Class325; damage += class3.OrganicQuantity * class3.OrganicDamage; quantity += class3.OrganicQuantity; } Class324 class4 = class2.Overlay as Class324; damage += class4.NormalQuantity * class4.Damage; quantity += class4.NormalQuantity; } }
// Token: 0x060015CC RID: 5580 // RVA: 0x0001363B File Offset: 0x0001183B private static void smethod_2(Enum32 enum32_1) { if (Class214.enum32_0 == enum32_1) { return; } Class214.enum32_0 = enum32_1; if (Class214.delegate26_0 != null) { Class214.delegate26_0(enum32_1); } }
private static void smethod_5(Enum32 enum32_0) { }
// Token: 0x0600152D RID: 5421 RVA: 0x0002D280 File Offset: 0x0002B480 private int method_4(Enum32 type) { GagAMatic.Class84 @class = new GagAMatic.Class84(); @class.enum32_0 = type; return(this.GagBoard.Buttons.Union(this.SosBoard.Buttons).Where(new Func <Control4.Class311, bool>(@class.method_0)).Count <Control4.Class311>()); }
public void method_24(long long2) { _ulong1 = (ulong)long2; _enum320 |= Enum32.Flag2; }
public void method_26(long long2) { _uint0 = (uint)long2; _enum320 |= Enum32.Flag3; }
public void method_22(long long2) { _ulong0 = (ulong)long2; _enum320 |= Enum32.Flag1; }
public void method_18(long long2) { _uint1 = (uint)long2; _enum320 |= Enum32.Flag4; }
// Token: 0x060019AD RID: 6573 // RVA: 0x0007B334 File Offset: 0x00079534 internal static void smethod_2(Enum32 enum32_1) { Class115.Class345 class = new Class115.Class345();
public static int AppImageIndex32(Enum32 e) { return((int)e); }
public static Image AppImage32(Enum32 e) { // Use the internally cached list array for performance return(m_ObjectImages.Images32[(int)e]); }