public Pack_ReleaseZombie(string name, int gold, Enum.eCompleteStatus eComplete, string description) { this.zombieName = name; this.earningGold = gold; this.eCompleteStatus = eComplete; this.completeDescription = description; }
public int Get_DescriptionCompleteID(Enum.eCompleteStatus eComplete) { if (eComplete == Enum.eCompleteStatus.SUCCESS) { return(this.Data.description_succss_id); } else { return(this.Data.description_fail_id); } }
// : Packing private Pack_ReleaseZombie Packing_ReleaseZombie() { // :: Packing // >> Complete Enum.eCompleteStatus eComplete = this.curZombie .Get_CompleteStatus(); // >> Name int nameID = this.curZombie.Get_ZombieNameID(); string name = this.minister.DATASecretary.DictName[nameID].name; // >> Gold int gold = this.curZombie.Get_CompleteGold(); // >> Description int descriptionID = this.curZombie .Get_DescriptionCompleteID(eComplete); string description = this.minister.DATASecretary .DictDescription_Complete[descriptionID].description; return(new Pack_ReleaseZombie( name, gold, eComplete, description)); }