public void Awake() { if (Instance != null) { Destroy(gameObject); return; } Instance = this; }
public void Awake() { if (Instance != null) { Destroy(gameObject); return; } Instance = this; }
public void Awake() { if (Instance != null) { Destroy(gameObject); return; } Instance = this; }
public void Awake() { if (Instance != null) { Destroy(gameObject); return; } Instance = this; }