public void AddItemList(EntryIntInt value) { itemList_.Add(value); }
public override PacketDistributed MergeFrom(pb::CodedInputStream input, PacketDistributed _base) { GCBattleField _inst = (GCBattleField)_base; while (true) { uint tag = input.ReadTag(); switch (tag) { case 0: { return(_inst); } case 8: { _inst.Operate = input.ReadInt32(); break; } case 16: { _inst.Time = input.ReadInt32(); break; } case 24: { _inst.State = input.ReadInt32(); break; } case 32: { _inst.Param = input.ReadInt32(); break; } case 42: { EntryIntInt subBuilder = new EntryIntInt(); input.ReadMessage(subBuilder); _inst.ItemInfo = subBuilder; break; } case 50: { EntryIntInt subBuilder = new EntryIntInt(); input.ReadMessage(subBuilder); _inst.AddItemList(subBuilder); break; } case 56: { _inst.KillPuid = input.ReadInt64(); break; } case 64: { _inst.DiePuid = input.ReadInt64(); break; } case 72: { _inst.NpcID = input.ReadInt32(); break; } case 80: { _inst.Result = input.ReadInt32(); break; } case 88: { _inst.AddCamp1Info(input.ReadInt32()); break; } case 96: { _inst.AddCamp2Info(input.ReadInt32()); break; } case 104: { _inst.AddSelfRecord(input.ReadInt32()); break; } case 114: { EntryLongAry subBuilder = new EntryLongAry(); input.ReadMessage(subBuilder); _inst.AddFightRecord(subBuilder); break; } case 120: { _inst.SelfIndex = input.ReadInt32(); break; } } } return(_inst); }
public void SetItemInfo(EntryIntInt value) { hasItemInfo = true; itemInfo_ = value; }