Пример #1
0
    static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
    {
        foreach (string asset in importedAssets)
        {
            if (!filePath.Equals(asset))
            {
                continue;
            }

            Entity_FirstStatus data = (Entity_FirstStatus)AssetDatabase.LoadAssetAtPath(exportPath, typeof(Entity_FirstStatus));
            if (data == null)
            {
                data = ScriptableObject.CreateInstance <Entity_FirstStatus> ();
                AssetDatabase.CreateAsset((ScriptableObject)data, exportPath);
                data.hideFlags = HideFlags.NotEditable;
            }

            data.sheets.Clear();
            using (FileStream stream = File.Open(filePath, FileMode.Open, FileAccess.Read)) {
                IWorkbook book = new HSSFWorkbook(stream);

                foreach (string sheetName in sheetNames)
                {
                    ISheet sheet = book.GetSheet(sheetName);
                    if (sheet == null)
                    {
                        Debug.LogError("[QuestData] sheet not found:" + sheetName);
                        continue;
                    }

                    Entity_FirstStatus.Sheet s = new Entity_FirstStatus.Sheet();
                    s.name = sheetName;

                    for (int i = 1; i <= sheet.LastRowNum; i++)
                    {
                        IRow  row  = sheet.GetRow(i);
                        ICell cell = null;

                        Entity_FirstStatus.Param p = new Entity_FirstStatus.Param();

                        cell = row.GetCell(0); p.HP = (int)(cell == null ? 0 : cell.NumericCellValue);
                        cell = row.GetCell(1); p.SP = (int)(cell == null ? 0 : cell.NumericCellValue);
                        cell = row.GetCell(2); p.Attack = (int)(cell == null ? 0 : cell.NumericCellValue);
                        cell = row.GetCell(3); p.Defense = (int)(cell == null ? 0 : cell.NumericCellValue);
                        cell = row.GetCell(4); p.MagicAttack = (int)(cell == null ? 0 : cell.NumericCellValue);
                        cell = row.GetCell(5); p.MagicDefense = (int)(cell == null ? 0 : cell.NumericCellValue);
                        s.list.Add(p);
                    }
                    data.sheets.Add(s);
                }
            }

            ScriptableObject obj = AssetDatabase.LoadAssetAtPath(exportPath, typeof(ScriptableObject)) as ScriptableObject;
            EditorUtility.SetDirty(obj);
        }
    }
Пример #2
0
 /// <summary>
 /// Constractor.
 /// </summary>
 static PlayerStatus()
 {
     Debug.Log("PlayerStates class Constractor");
     // プレイヤーのステータスを格納する変数の領域を確保
     playerData = new PlayerData();
     // コンフィグファイルを格納する変数の領域を確保
     environmentalSaveData = new EnvironmentalSaveData();
     // ステータスアップによって(ry
     level_status = Resources.Load <Entity_StatusPoint>("Player/Status/Status_Level");
     // 初期ステータスを読み込む
     firstStatus = Resources.Load <Entity_FirstStatus>("Player/Status/FirstStatus");
     // 初期化する
     PlayerStatus.Init();
 }
Пример #3
0
 /// <summary>
 /// Constractor.
 /// </summary>
 static PlayerStatus()
 {
     Debug.Log("PlayerStates class Constractor");
     // プレイヤーのステータスを格納する変数の領域を確保
     playerData = new PlayerData();
     // コンフィグファイルを格納する変数の領域を確保
     environmentalSaveData = new EnvironmentalSaveData();
     // ステータスアップによって(ry
     level_status = Resources.Load<Entity_StatusPoint>("Player/Status/Status_Level");
     // 初期ステータスを読み込む
     firstStatus = Resources.Load<Entity_FirstStatus>("Player/Status/FirstStatus");
     // 初期化する
     PlayerStatus.Init();
 }