/// <summary>
        /// 按照Centre重处理数据 支持Circle
        /// </summary>
        /// <param name="In_Data"></param>
        /// <param name="Centre"></param>
        /// <returns></returns>
        public List <Entity_Data> CentrelizeCircle(List <Entity_Data> In_Data, Vector Centre)
        {
            //结果变量
            List <Entity_Data> Result    = new List <Entity_Data>(); //结果
            Entity_Data        Temp_Data = new Entity_Data();        //临时数据

            //初始清除
            Result.Clear();
            Temp_Data.Empty();
            //数据处理部分
            //提取数据
            foreach (var o in In_Data)
            {
                //数据获取
                Temp_Data = new Entity_Data(o);
                //RTC 圆弧加工圆心坐标转换
                Temp_Data.Center_x = o.Center_x - Centre.X;
                Temp_Data.Center_y = o.Center_y - Centre.Y;
                //RTC加工终点
                Temp_Data.Start_x = Temp_Data.Center_x;
                Temp_Data.Start_y = Temp_Data.Center_y + o.Circle_radius;
                Temp_Data.End_x   = Temp_Data.Center_x;
                Temp_Data.End_y   = Temp_Data.Center_y + o.Circle_radius;
                //RTC加工整圆角度
                // arc angle in ° as a 64 - bit IEEE floating point value
                // (positive angle values correspond to clockwise angles);
                // allowed range: [–3600.0° … +3600.0°] (±10 full circles);
                // out-of-range values will be edge-clipped.
                Temp_Data.Angle = 370;//这个参数得看RTC手册,整圆的旋转角度
                //追加数据
                Result.Add(new Entity_Data(Temp_Data));
            }
            //返回结果
            return(Result);
        }
        /// <summary>
        /// 处理Dxf 提取指定图层,颜色的Circle数据
        /// </summary>
        /// <param name="dxf"></param>
        /// <returns></returns>
        public List <Entity_Data> DistractCircle(DxfDocument dxf, int color, string Layer_Name)
        {
            List <Entity_Data> Result = new List <Entity_Data>();
            //建立临时Entity数据
            Entity_Data Temp_Entity = new Entity_Data();
            //临时变量
            int i = 0;

            //提取符合要求的圆
            for (i = 0; i < dxf.Circles.Count; i++)
            {
                if ((dxf.Circles[i].Layer.Name == Layer_Name) && (dxf.Circles[i].Color.R == color))
                {
                    Temp_Entity.Type = 3;//圆
                    //圆心提取
                    Temp_Entity.Center_x        = Convert.ToDecimal(dxf.Circles[i].Center.X);
                    Temp_Entity.Center_y        = Convert.ToDecimal(dxf.Circles[i].Center.Y);
                    Temp_Entity.Circle_radius   = Convert.ToDecimal(dxf.Circles[i].Radius);
                    Temp_Entity.Start_x         = Temp_Entity.Center_x + Temp_Entity.Circle_radius;
                    Temp_Entity.Start_y         = Temp_Entity.Center_y;
                    Temp_Entity.End_x           = Temp_Entity.Center_x + Temp_Entity.Circle_radius;
                    Temp_Entity.End_y           = Temp_Entity.Center_y;
                    Temp_Entity.Circle_dir      = 0;      //方向 顺时针画圆
                    Temp_Entity.Cir_End_Angle   = 0.0m;   //起始角度
                    Temp_Entity.Cir_Start_Angle = 360.0m; //终止角度
                    //提交进入Circle_Entity_Data
                    Result.Add(new Entity_Data(Temp_Entity));
                }
            }
            //返回结果
            return(Result);
        }
        /// <summary>
        /// 处理Dxf 提取指定图层,颜色的多边形
        /// </summary>
        /// <param name="dxf"></param>
        /// <returns></returns>
        public List <List <Entity_Data> > DistractLWPolyline(DxfDocument dxf, int color, string Layer_Name)
        {
            List <List <Entity_Data> > Result    = new List <List <Entity_Data> >();
            List <Entity_Data>         Temp_List = new List <Entity_Data>();
            //建立临时Entity数据
            Entity_Data Temp_Entity = new Entity_Data();
            //临时变量
            int i = 0, j = 0;

            //提取符合要求的多边形
            for (i = 0; i < dxf.LwPolylines.Count; i++)
            {
                if ((dxf.LwPolylines[i].Layer.Name == Layer_Name) && (dxf.LwPolylines[i].Color.R == color))//提取图层名、颜色符合的直线
                {
                    for (j = 0; j < dxf.LwPolylines[i].Vertexes.Count; j++)
                    {
                        Temp_Entity.Empty();                            //清空数据
                        if (j <= dxf.LwPolylines[i].Vertexes.Count - 2) //倒数第二个点
                        {
                            if (!(dxf.LwPolylines[i].Vertexes[j].Position.X == dxf.LwPolylines[i].Vertexes[j + 1].Position.X) || !(dxf.LwPolylines[i].Vertexes[j].Position.Y == dxf.LwPolylines[i].Vertexes[j + 1].Position.Y))
                            {
                                Temp_Entity.Type = 1;//直线插补
                                //起终点提取
                                Temp_Entity.Start_x = Convert.ToDecimal(dxf.LwPolylines[i].Vertexes[j].Position.X);
                                Temp_Entity.Start_y = Convert.ToDecimal(dxf.LwPolylines[i].Vertexes[j].Position.Y);
                                Temp_Entity.End_x   = Convert.ToDecimal(dxf.LwPolylines[i].Vertexes[j + 1].Position.X);
                                Temp_Entity.End_y   = Convert.ToDecimal(dxf.LwPolylines[i].Vertexes[j + 1].Position.Y);
                                //提交进入Temp_List
                                Temp_List.Add(new Entity_Data(Temp_Entity));
                            }
                        }
                        else if (j == (dxf.LwPolylines[i].Vertexes.Count - 1)) //最后一个点
                        {
                            if (dxf.LwPolylines[i].IsClosed)                   //判断是否闭合
                            {
                                Temp_Entity.Type = 1;                          //直线插补
                                //起终点提取
                                Temp_Entity.Start_x = Convert.ToDecimal(dxf.LwPolylines[i].Vertexes[j].Position.X);
                                Temp_Entity.Start_y = Convert.ToDecimal(dxf.LwPolylines[i].Vertexes[j].Position.Y);
                                Temp_Entity.End_x   = Convert.ToDecimal(dxf.LwPolylines[i].Vertexes[0].Position.X);
                                Temp_Entity.End_y   = Convert.ToDecimal(dxf.LwPolylines[i].Vertexes[0].Position.Y);
                                //提交进入Temp_List
                                Temp_List.Add(new Entity_Data(Temp_Entity));
                            }
                        }
                    }
                    //当前LwPolyline数据提取完成,追加数据
                    Result.Add(new List <Entity_Data>(Temp_List));
                    Temp_List.Clear();//清空数据
                }
            }
            //返回结果
            return(Result);
        }
Пример #4
0
 public short   Circle_dir;      //圆弧方向:顺时针-0,逆时针-1
 public Entity_Data(Entity_Data Ini)
 {
     this.Type            = Ini.Type;            //插补代号:1-直线插补,2-圆弧插补(圆心描述),3-圆弧插补(半径描述,不可描述整圆)
     this.Backup          = Ini.Backup;          //备用
     this.Start_x         = Ini.Start_x;         //插补起点X坐标
     this.Start_y         = Ini.Start_y;         //插补起点Y坐标
     this.End_x           = Ini.End_x;           //插补终点X坐标
     this.End_y           = Ini.End_y;           //插补终点Y坐标
     this.Center_x        = Ini.Center_x;        //圆心坐标x
     this.Center_y        = Ini.Center_y;        //圆心坐标y
     this.Center_Start_x  = Ini.Center_Start_x;  //圆心坐标x-起点坐标x
     this.Center_Start_y  = Ini.Center_Start_y;  //圆心坐标y-起点坐标y
     this.Cir_Start_Angle = Ini.Cir_Start_Angle; //圆弧起始角度
     this.Cir_End_Angle   = Ini.Cir_End_Angle;   //圆弧终止角度
     this.Circle_radius   = Ini.Circle_radius;   //圆弧半径
     this.Circle_dir      = Ini.Circle_dir;      //圆弧方向:顺时针-0,逆时针-1
 }
        /// <summary>
        /// 按照Centre重处理数据 支持ArcLine 和 LWPolyline
        /// </summary>
        /// <param name="In_Data"></param>
        /// <param name="Centre"></param>
        /// <returns></returns>
        public List <List <Entity_Data> > CentrelizeArcLine(List <List <Entity_Data> > In_Data, Vector Centre)
        {
            //结果变量
            List <List <Entity_Data> > Result         = new List <List <Entity_Data> >(); //结果
            List <Entity_Data>         Temp_List_Data = new List <Entity_Data>();         //内层数据
            Entity_Data Temp_Data = new Entity_Data();                                    //临时数据

            //初始清除
            Result.Clear();
            Temp_List_Data.Clear();
            Temp_Data.Empty();
            //数据处理部分
            foreach (var p in In_Data)
            {
                //清空内层数据
                Temp_List_Data.Clear();
                //提取数据
                foreach (var o in p)
                {
                    //数据获取
                    Temp_Data = new Entity_Data(o);
                    //直线和圆弧 通用坐标转换
                    Temp_Data.Start_x = o.Start_x - Centre.X;
                    Temp_Data.Start_y = o.Start_y - Centre.Y;
                    Temp_Data.End_x   = o.End_x - Centre.X;
                    Temp_Data.End_y   = o.End_y - Centre.Y;
                    //圆弧数据处理
                    if (o.Type == 2)
                    {
                        //RTC 圆弧加工圆心坐标转换
                        Temp_Data.Center_x = o.Center_x - Centre.X;
                        Temp_Data.Center_y = o.Center_y - Centre.Y;
                        //角度处理
                        Temp_Data.Angle = o.Cir_Start_Angle - o.Cir_End_Angle;
                    }
                    Temp_List_Data.Add(new Entity_Data(Temp_Data));
                }
                //追加结果
                Result.Add(new List <Entity_Data>(Temp_List_Data));
            }
            //返回结果
            return(Result);
        }
        /// <summary>
        /// 用指定Matrix校准List<List<Entity_Data>>数据,True - 校准,False - 不校准
        /// </summary>
        /// <param name="List_Datas"></param>
        /// <param name="Matrices"></param>
        /// <param name="Flag"></param>
        /// <returns></returns>
        public List <Entity_Data> CalDataByMatrix(List <Entity_Data> List_Datas, Affinity_Matrix Matrices, int Flag)
        {
            //建立变量
            List <Entity_Data> Result    = new List <Entity_Data>();
            Entity_Data        Temp_Data = new Entity_Data();

            //处理数据
            foreach (var O in List_Datas)
            {
                //先清空
                Temp_Data.Empty();
                //后赋值
                Temp_Data = new Entity_Data(O);
                switch (Flag)
                {
                case 0:    //原点起始
                    //起点计算
                    Temp_Data.Start_x = O.Start_x - Program.SystemContainer.SysPara.Rtc_Org.X;
                    Temp_Data.Start_y = O.Start_y - Program.SystemContainer.SysPara.Rtc_Org.Y;
                    //终点计算
                    Temp_Data.End_x = O.End_x - Program.SystemContainer.SysPara.Rtc_Org.X;
                    Temp_Data.End_y = O.End_y - Program.SystemContainer.SysPara.Rtc_Org.Y;
                    //圆心计算
                    Temp_Data.Center_x = O.Center_x - Program.SystemContainer.SysPara.Rtc_Org.X;
                    Temp_Data.Center_y = O.Center_y - Program.SystemContainer.SysPara.Rtc_Org.Y;
                    break;

                case 1:    //Mark矫正
                    //起点计算
                    Temp_Data.Start_x = O.Start_x * Matrices.Stretch_X + O.Start_y * Matrices.Distortion_X + Matrices.Delta_X - Program.SystemContainer.SysPara.Rtc_Org.X;
                    Temp_Data.Start_y = O.Start_y * Matrices.Stretch_Y + O.Start_x * Matrices.Distortion_Y + Matrices.Delta_Y - Program.SystemContainer.SysPara.Rtc_Org.Y;
                    //终点计算
                    Temp_Data.End_x = O.End_x * Matrices.Stretch_X + O.End_y * Matrices.Distortion_X + Matrices.Delta_X - Program.SystemContainer.SysPara.Rtc_Org.X;
                    Temp_Data.End_y = O.End_y * Matrices.Stretch_Y + O.End_x * Matrices.Distortion_Y + Matrices.Delta_Y - Program.SystemContainer.SysPara.Rtc_Org.Y;
                    //圆心计算
                    Temp_Data.Center_x = O.Center_x * Matrices.Stretch_X + O.Center_y * Matrices.Distortion_X + Matrices.Delta_X - Program.SystemContainer.SysPara.Rtc_Org.X;
                    Temp_Data.Center_y = O.Center_y * Matrices.Stretch_Y + O.Center_x * Matrices.Distortion_Y + Matrices.Delta_Y - Program.SystemContainer.SysPara.Rtc_Org.Y;
                    break;

                case 2:    //指定点起始
                    //起点计算
                    Temp_Data.Start_x = O.Start_x - Program.SystemContainer.SysPara.Rtc_Org.X + Program.SystemContainer.SysPara.ResignationPoint.X;
                    Temp_Data.Start_y = O.Start_y - Program.SystemContainer.SysPara.Rtc_Org.Y + Program.SystemContainer.SysPara.ResignationPoint.Y;
                    //终点计算
                    Temp_Data.End_x = O.End_x - Program.SystemContainer.SysPara.Rtc_Org.X + Program.SystemContainer.SysPara.ResignationPoint.X;
                    Temp_Data.End_y = O.End_y - Program.SystemContainer.SysPara.Rtc_Org.Y + Program.SystemContainer.SysPara.ResignationPoint.Y;
                    //圆心计算
                    Temp_Data.Center_x = O.Center_x - Program.SystemContainer.SysPara.Rtc_Org.X + Program.SystemContainer.SysPara.ResignationPoint.X;
                    Temp_Data.Center_y = O.Center_y - Program.SystemContainer.SysPara.Rtc_Org.Y + Program.SystemContainer.SysPara.ResignationPoint.Y;
                    break;

                default:
                    break;
                }
                //追加数据至Temp_List
                Result.Add(new Entity_Data(Temp_Data));
                //清空Temp_Data
                Temp_Data.Empty();
            }
            //返回结果
            return(Result);
        }
        /// <summary>
        /// 用指定Matrix校准List<List<Entity_Data>>数据,0 - 原点起始,1 - Mark校准,2 - 指定点起始
        /// </summary>
        /// <param name="List_Datas"></param>
        /// <param name="Matrices"></param>
        /// <param name="Flag"></param>
        /// <returns></returns>
        public List <List <Entity_Data> > CalDataByMatrix(List <List <Entity_Data> > List_Datas, Affinity_Matrix Matrices, int Flag)
        {
            //建立变量
            List <List <Entity_Data> > Result    = new List <List <Entity_Data> >();
            List <Entity_Data>         Temp_List = new List <Entity_Data>();
            Entity_Data Temp_Data = new Entity_Data();

            foreach (var entity_Datas in List_Datas)
            {
                foreach (var O in entity_Datas)
                {
                    //先清空
                    Temp_Data.Empty();
                    //后赋值
                    Temp_Data = new Entity_Data(O);
                    //加工起始位置选择
                    switch (Flag)
                    {
                    case 0:    //原点起始加工
                        //起点计算
                        Temp_Data.Start_x = O.Start_x - Program.SystemContainer.SysPara.Rtc_Org.X;
                        Temp_Data.Start_y = O.Start_y - Program.SystemContainer.SysPara.Rtc_Org.Y;
                        //终点计算
                        Temp_Data.End_x = O.End_x - Program.SystemContainer.SysPara.Rtc_Org.X;
                        Temp_Data.End_y = O.End_y - Program.SystemContainer.SysPara.Rtc_Org.Y;
                        //圆心计算
                        if (Temp_Data.Type == 1)
                        {
                            break;
                        }
                        Temp_Data.Center_x = O.Center_x - Program.SystemContainer.SysPara.Rtc_Org.X;
                        Temp_Data.Center_y = O.Center_y - Program.SystemContainer.SysPara.Rtc_Org.Y;
                        break;

                    case 1:    //Mark矫正
                        //sin取正  (当前坐标系采用) 已验证
                        //起点计算
                        Temp_Data.Start_x = O.Start_x * Matrices.Stretch_X + O.Start_y * Matrices.Distortion_X + Matrices.Delta_X - Program.SystemContainer.SysPara.Rtc_Org.X;
                        Temp_Data.Start_y = O.Start_y * Matrices.Stretch_Y + O.Start_x * Matrices.Distortion_Y + Matrices.Delta_Y - Program.SystemContainer.SysPara.Rtc_Org.Y;
                        //终点计算
                        Temp_Data.End_x = O.End_x * Matrices.Stretch_X + O.End_y * Matrices.Distortion_X + Matrices.Delta_X - Program.SystemContainer.SysPara.Rtc_Org.X;
                        Temp_Data.End_y = O.End_y * Matrices.Stretch_Y + O.End_x * Matrices.Distortion_Y + Matrices.Delta_Y - Program.SystemContainer.SysPara.Rtc_Org.Y;
                        //圆心计算
                        if (Temp_Data.Type == 1)
                        {
                            break;
                        }
                        Temp_Data.Center_x = O.Center_x * Matrices.Stretch_X + O.Center_y * Matrices.Distortion_X + Matrices.Delta_X - Program.SystemContainer.SysPara.Rtc_Org.X;
                        Temp_Data.Center_y = O.Center_y * Matrices.Stretch_Y + O.Center_x * Matrices.Distortion_Y + Matrices.Delta_Y - Program.SystemContainer.SysPara.Rtc_Org.Y;
                        break;

                    case 2:    //指定点加工
                        //起点计算
                        Temp_Data.Start_x = O.Start_x - Program.SystemContainer.SysPara.Rtc_Org.X + Program.SystemContainer.SysPara.ResignationPoint.X;
                        Temp_Data.Start_y = O.Start_y - Program.SystemContainer.SysPara.Rtc_Org.Y + Program.SystemContainer.SysPara.ResignationPoint.Y;
                        //终点计算
                        Temp_Data.End_x = O.End_x - Program.SystemContainer.SysPara.Rtc_Org.X + Program.SystemContainer.SysPara.ResignationPoint.X;
                        Temp_Data.End_y = O.End_y - Program.SystemContainer.SysPara.Rtc_Org.Y + Program.SystemContainer.SysPara.ResignationPoint.Y;
                        //圆心计算
                        if (Temp_Data.Type == 1)
                        {
                            break;
                        }
                        Temp_Data.Center_x = O.Center_x - Program.SystemContainer.SysPara.Rtc_Org.X + Program.SystemContainer.SysPara.ResignationPoint.X;
                        Temp_Data.Center_y = O.Center_y - Program.SystemContainer.SysPara.Rtc_Org.Y + Program.SystemContainer.SysPara.ResignationPoint.Y;
                        break;

                    default:
                        break;
                    }
                    //追加数据至Temp_List
                    Temp_List.Add(new Entity_Data(Temp_Data));
                    //清空Temp_Data
                    Temp_Data.Empty();
                }
                //追加至结果数据
                Result.Add(new List <Entity_Data>(Temp_List));
                //清空数据
                Temp_List.Clear();
            }
            return(Result);
        }
        /// <summary>
        /// 整合ArcLine数据
        /// </summary>
        /// <param name="Arc_Line_Datas"></param>
        /// <returns></returns>
        public List <List <Entity_Data> > CombineArcLine(List <Entity_Data> Arc_Line_Datas)
        {
            //结果变量
            List <List <Entity_Data> > Result      = new List <List <Entity_Data> >();
            List <Entity_Data>         Single_Data = new List <Entity_Data>(); //辅助运算 用途:提取顺序的衔接和处理
            //临时变量
            Entity_Data Temp_Data = new Entity_Data();
            int         i         = 0;
            int         Num       = 0;

            //初始清除
            Single_Data.Clear();
            Temp_Data.Empty();

            //处理Line_Arc生成加工数据 初始数据  属于切入加工起点,故强制使用
            //直线插补走刀
            //强制生成独立的 List<Interpolation_Data>,并将其写入独立运行数据块 List<List<Interpolation_Data>>
            if (Arc_Line_Datas.Count > 0)
            {
                Single_Data.Add(new Entity_Data(Arc_Line_Datas[0])); //追加首数据
                Arc_Line_Datas.RemoveAt(0);                          //移除索引0数据
                //整理数据
                do
                {
                    Num = Arc_Line_Datas.Count;//记录当前Arc_Line_Datas.Count,用于判断数据是否处理完或封闭寻找结束
                    for (i = 0; i < Arc_Line_Datas.Count; i++)
                    {
                        if (Differ_Err(Single_Data[Single_Data.Count - 1].End_x, Single_Data[Single_Data.Count - 1].End_y, Arc_Line_Datas[i].End_x, Arc_Line_Datas[i].End_y))//当前插补终点是 数据处理终点 同CAD文件规定方向相反
                        {
                            //提取当前数据
                            Temp_Data = new Entity_Data(Arc_Line_Datas[i]);
                            //替换起点坐标
                            Temp_Data.Start_x = Arc_Line_Datas[i].End_x;
                            Temp_Data.Start_y = Arc_Line_Datas[i].End_y;
                            //替换终点坐标
                            Temp_Data.End_x = Arc_Line_Datas[i].Start_x;
                            Temp_Data.End_y = Arc_Line_Datas[i].Start_y;
                            //圆弧数据处理
                            if (Temp_Data.Type == 2)//圆弧
                            {
                                //重新计算圆弧中心减起点坐标值
                                Temp_Data.Center_Start_x = Temp_Data.Center_x - Temp_Data.Start_x;
                                Temp_Data.Center_Start_y = Temp_Data.Center_y - Temp_Data.Start_y;
                                //计算圆弧角度
                                Temp_Data.Cir_Start_Angle = Arc_Line_Datas[i].Cir_End_Angle;
                                Temp_Data.Cir_End_Angle   = Arc_Line_Datas[i].Cir_Start_Angle;
                                //圆弧方向
                                Temp_Data.Circle_dir = 0;
                            }
                            //提交进入Arc_Data
                            Single_Data.Add(new Entity_Data(Temp_Data));
                            //清空数据
                            Temp_Data.Empty();
                            //删除当前的Entity数据
                            Arc_Line_Datas.RemoveAt(i);
                            break;
                        }
                        else if (Differ_Err(Single_Data[Single_Data.Count - 1].End_x, Single_Data[Single_Data.Count - 1].End_y, Arc_Line_Datas[i].Start_x, Arc_Line_Datas[i].Start_y)) //当前插补终点是 数据处理起点 同CAD文件规定方向相同
                        {
                            //提取当前数据
                            Temp_Data = new Entity_Data(Arc_Line_Datas[i]);
                            //圆弧数据处理
                            if (Temp_Data.Type == 2)//圆弧
                            {
                                //重新计算圆弧中心减起点坐标值
                                Temp_Data.Center_Start_x = Temp_Data.Center_x - Temp_Data.Start_x;
                                Temp_Data.Center_Start_y = Temp_Data.Center_y - Temp_Data.Start_y;
                                //圆弧方向
                                Temp_Data.Circle_dir = 1;
                            }
                            //提交进入Arc_Data
                            Single_Data.Add(new Entity_Data(Temp_Data));

                            //清空数据
                            Temp_Data.Empty();
                            //删除当前的Entity数据
                            Arc_Line_Datas.RemoveAt(i);
                            break;
                        }
                    }

                    //寻找结束点失败,意味着重新开始新的 线段或圆弧
                    if ((Arc_Line_Datas.Count > 0) && (Num == Arc_Line_Datas.Count))
                    {
                        //整合数据生成代码 当前结束的封闭图形加工数据
                        if (Single_Data.Count > 0)
                        {
                            Result.Add(new List <Entity_Data>(Single_Data));                      //追加数据
                        }
                        //清空数据
                        Single_Data.Clear();

                        //跳刀直接使用直线插补走刀
                        Single_Data.Add(new Entity_Data(Arc_Line_Datas[0])); //追加首数据
                        Arc_Line_Datas.RemoveAt(0);                          //移除索引0数据
                        if (Arc_Line_Datas.Count > 0)
                        {
                            continue;
                        }
                    }
                    //序列中已无整合的数据
                    if ((Arc_Line_Datas.Count == 0) && ((Num == 1) || (Num == 0)))//寻找到最后一组
                    {
                        if (Single_Data.Count > 0)
                        {
                            //整合数据生成代码 当前结束的封闭图形加工数据
                            Result.Add(new List <Entity_Data>(Single_Data));//追加数据
                            //清空数据
                            Single_Data.Clear();
                        }
                    }
                } while (Arc_Line_Datas.Count > 0);//实体Line_Arc数据未清空完
            }
            //返回结果
            return(Result);
        }
        /// <summary>
        /// 处理Dxf 提取指定图层,颜色的圆弧和直线
        /// </summary>
        /// <param name="dxf"></param>
        /// <returns></returns>
        public List <List <Entity_Data> > DistractArcLine(DxfDocument dxf, int color, string Layer_Name)
        {
            //结果数组
            List <Entity_Data> TemArcLine = new List <Entity_Data>();
            //建立临时Entity数据
            Entity_Data Temp_Entity = new Entity_Data();
            //临时变量
            int i = 0;

            //提取符合要求的直线
            for (i = 0; i < dxf.Lines.Count; i++)
            {
                if ((dxf.Lines[i].Layer.Name == Layer_Name) && (dxf.Lines[i].Color.R == color)) //提取图层名、颜色符合的直线
                {
                    Temp_Entity.Empty();                                                        //清空数据
                    Temp_Entity.Type = 1;                                                       //标记为直线
                    //起点计算
                    Temp_Entity.Start_x = Convert.ToDecimal(dxf.Lines[i].StartPoint.X);
                    Temp_Entity.Start_y = Convert.ToDecimal(dxf.Lines[i].StartPoint.Y);
                    //终点计算
                    Temp_Entity.End_x = Convert.ToDecimal(dxf.Lines[i].EndPoint.X);
                    Temp_Entity.End_y = Convert.ToDecimal(dxf.Lines[i].EndPoint.Y);
                    //追加数据
                    TemArcLine.Add(new Entity_Data(Temp_Entity));
                }
            }

            //提取符合要求的圆弧
            for (i = 0; i < dxf.Arcs.Count; i++)
            {
                if ((dxf.Arcs[i].Layer.Name == Layer_Name) && (dxf.Arcs[i].Color.R == color)) //提取图层名、颜色符合的圆弧
                {
                    Temp_Entity.Empty();                                                      //清空数据
                    Temp_Entity.Type = 2;                                                     //标记为圆弧
                    //起点计算
                    Temp_Entity.Start_x = Convert.ToDecimal(dxf.Arcs[i].StartPoint.X);
                    Temp_Entity.Start_y = Convert.ToDecimal(dxf.Arcs[i].StartPoint.Y);
                    //终点计算
                    Temp_Entity.End_x = Convert.ToDecimal(dxf.Arcs[i].EndPoint.X);
                    Temp_Entity.End_y = Convert.ToDecimal(dxf.Arcs[i].EndPoint.Y);
                    //起始和终止角度提取
                    Temp_Entity.Cir_Start_Angle = Convert.ToDecimal(dxf.Arcs[i].StartAngle);
                    Temp_Entity.Cir_End_Angle   = Convert.ToDecimal(dxf.Arcs[i].EndAngle);
                    //角度处理
                    if (Temp_Entity.Cir_Start_Angle >= 359.99m)
                    {
                        Temp_Entity.Cir_Start_Angle = 0.0m;
                    }
                    if (Temp_Entity.Cir_End_Angle <= 0.01m)
                    {
                        Temp_Entity.Cir_End_Angle = 360.0m;
                    }
                    //圆心计算
                    Temp_Entity.Center_x      = Convert.ToDecimal(dxf.Arcs[i].Center.X);
                    Temp_Entity.Center_y      = Convert.ToDecimal(dxf.Arcs[i].Center.Y);
                    Temp_Entity.Circle_radius = Convert.ToDecimal(dxf.Arcs[i].Radius);
                    Temp_Entity.Circle_dir    = 1;
                    //提交
                    TemArcLine.Add(new Entity_Data(Temp_Entity));
                }
            }
            //判断圆弧直线数量,并排序
            //if (TemArcLine.Count > 0)
            //{
            //    TemArcLine = TemArcLine.OrderBy(o => o.Start_x).ThenBy(o => o.Start_y).ToList();
            //}
            //首尾相接处理并返回结果
            if (TemArcLine.Count <= 0)
            {
                return(new List <List <Entity_Data> >());
            }
            else
            {
                return(CombineArcLine(TemArcLine));
            }
        }