Пример #1
0
        public static bool Prefix([NotNull] EntityZombie __instance)
        {
            if (!PersistentData.Instance.PatchCorpseItemDupeExploit)
            {
                Log.Debug($"Skipping disabled patch prefix for {nameof(CorpseDupe)}.");
                return(true);
            }

            Log.Debug($"Executing patch prefix for {nameof(CorpseDupe)} ...");

            if (__instance.lootContainer != null && __instance.lootContainer.bTouched && !__instance.lootContainer.IsEmpty())
            {
                __instance.lootContainer.SetEmpty();

                // EntityAlive.entityThatKilledMe and EntityAlive.GetRevengeTarget() are always null, but this isn't:
                var sourceEntityId = __instance.GetDamageResponse().Source?.getEntityId() ?? -1;
                //var sourceEntity   = GameManager.Instance.World?.GetEntity(sourceEntityId);
                var sourceClientInfo = ConnectionManager.Instance?.GetClientInfoForEntityId(sourceEntityId);

                var pos = __instance.GetPosition().ToVector3i();

                Log.Out($"Cleared touched zombie corpse at {pos} killed by '{sourceClientInfo?.playerName ?? "[unknown]"}'.");
            }
            return(true);
        }
Пример #2
0
        bool UpdateActiveZombie(ZombieAgent zombie)
        {
            var world      = GameManager.Instance.World;
            int maxPerZone = MaxZombiesPerZone();

            bool removeZombie = false;

            var worldTime = world.GetWorldTime();
            var timeAlive = worldTime - zombie.lifeTime;

            var currentZone = zombie.currentZone as PlayerZone;

            if (currentZone != null)
            {
                currentZone.numZombies--;
                if (currentZone.numZombies < 0)
                {
                    currentZone.numZombies = 0;
                }
            }
            zombie.currentZone = null;

            Vector3 oldPos = new Vector3 {
                x = zombie.pos.x, y = zombie.pos.y, z = zombie.pos.z
            };
            EntityZombie ent = world.GetEntity(zombie.entityId) as EntityZombie;

            if (ent == null)
            {
#if DEBUG
                Log.Out("[WalkerSim] Failed to get zombie with entity id {0}", zombie.entityId);
#endif
                removeZombie = true;
                RespawnInactiveZombie(zombie);
            }
            else
            {
                zombie.pos    = ent.GetPosition();
                zombie.health = ((EntityZombie)ent).Health;
                zombie.dir    = -ent.rotation;

                if (ent.IsDead())
                {
                    removeZombie = true;
                    RespawnInactiveZombie(zombie);
                }
                else
                {
                    List <PlayerZone> zones = _playerZones.FindAllByPos2D(ent.GetPosition());
                    if (zones.Count == 0 && timeAlive >= MinZombieLifeTime)
                    {
#if DEBUG
                        Log.Out("[WalkerSim] Zombie {0} out of range, turning inactive", ent);
#endif
                        removeZombie = true;

                        world.RemoveEntity(zombie.entityId, EnumRemoveEntityReason.Despawned);

                        zombie.entityId    = -1;
                        zombie.currentZone = null;

                        TurnZombieInactive(zombie);
                    }
                    else
                    {
                        foreach (var zone in zones)
                        {
                            if (zone.numZombies + 1 < maxPerZone)
                            {
                                zone.numZombies++;
                                zombie.currentZone = zone;
                                // If the zombie is inside a player zone make sure we renew the life time.
                                zombie.lifeTime = worldTime;
                                break;
                            }
                        }
                    }
                }
            }

            return(removeZombie);
        }
Пример #3
0
        private void UpdateActiveZombies()
        {
            var world              = GameManager.Instance.World;
            int maxPerZone         = MaxZombiesPerZone();
            int deactivatedZombies = 0;

            for (int i = 0; i < _activeZombies.Count; i++)
            {
                bool removeZombie = false;

                var zombie      = _activeZombies[i];
                var currentZone = zombie.currentZone as PlayerZone;
                if (currentZone != null)
                {
                    currentZone.numZombies--;
                    if (currentZone.numZombies < 0)
                    {
                        currentZone.numZombies = 0;
                    }
                }

                Vector3 oldPos = new Vector3 {
                    x = zombie.pos.x, y = zombie.pos.y, z = zombie.pos.z
                };
                EntityZombie ent = world.GetEntity(zombie.entityId) as EntityZombie;
                if (ent == null)
                {
#if DEBUG
                    Log.Out("[WalkerSim] Failed to get zombie with entity id {0}", zombie.entityId);
#endif
                    removeZombie = true;
                    RespawnInactiveZombie(zombie);
                }
                else
                {
                    zombie.pos    = ent.GetPosition();
                    zombie.health = ((EntityZombie)ent).Health;
                    zombie.dir    = -ent.rotation;

                    if (ent.IsDead())
                    {
                        deactivatedZombies++;
                        removeZombie = true;
                        RespawnInactiveZombie(zombie);
                    }
                    else
                    {
                        List <PlayerZone> zones = _playerZones.FindAllByPos2D(ent.GetPosition());
                        if (zones.Count == 0)
                        {
#if DEBUG
                            Log.Out("[WalkerSim] Zombie {0} out of range, turning inactive", ent);
#endif
                            deactivatedZombies++;
                            removeZombie = true;

                            world.RemoveEntity(zombie.entityId, EnumRemoveEntityReason.Despawned);

                            lock (_lock)
                            {
                                zombie.entityId    = -1;
                                zombie.currentZone = null;
                                _inactiveZombies.Add(zombie);
                            }
                        }
                        else
                        {
                            zombie.currentZone = null;
                            foreach (var zone in zones)
                            {
                                if (zone.numZombies + 1 < maxPerZone)
                                {
                                    zone.numZombies++;
                                    zombie.currentZone = zone;
                                    break;
                                }
                            }
                            if (zombie.currentZone == null)
                            {
#if DEBUG
                                Log.Out("Unable to assign zone for Zombie {0}, all zones full", ent);
#endif
                            }
                        }
                    }
                }

                if (removeZombie)
                {
                    lock (_lock)
                    {
                        _activeZombies.RemoveAt(i);
                        if (_activeZombies.Count == 0)
                        {
                            break;
                        }
                    }
                    i--;
                }
            }
        }