// 添加LinkObj /// <summary> /// 添加link对象 /// </summary> /// <param name="pRenderObj">挂接对象</param> /// <param name="strLinkName">挂接点名称,如果为空,则默认在原点处</param> /// <param name="vOffset">相对挂接点偏移</param> /// <param name="rotate">相对挂接点旋转</param> /// <param name="eFollowType">跟随类型</param> /// <returns>linkID,删除时使用</returns> public int AddLinkObj(Engine.IRenderObj pRenderObj, ref string strLocatorName, Vector3 vOffset, Quaternion rotate, Engine.LinkFollowType eFollowType = Engine.LinkFollowType.LinkFollowType_ALL) { if (m_EntityView != null) { return(m_EntityView.AddLinkObj(pRenderObj, ref strLocatorName, vOffset, rotate, eFollowType)); } return(0); }