public void OnEntityTarget(EntityTargetEvent ev) { // Set targets ev.Entity.SetTarget(ev.TargetedEntity); // Try attacking the target ev.Entity.TryAttacking(ev.TargetedEntity); }
public void OnEntityTarget(EntityTargetEvent ev) { ev.Entity.Target = ev.TargetedEntity; ev.TargetedEntity.BeingTargetedBy.Add(ev.Entity); ev.Entity.TryAttacking(ev.TargetedEntity); }
public void OnEntityTarget(EntityTargetEvent ev) { ev.Entity.SetTarget(ev.TargetedEntity); ev.Entity.TryAttacking(ev.TargetedEntity); }