internal void HUD_TXFerPredictionData(EntityState.Native *ps, EntityState.Native *pps, ClientData.Native *pcd, ClientData.Native *ppcd, WeaponData.Native *wd, WeaponData.Native *pwd) { try { } catch (Exception e) { Log.Exception(e); throw; } }
internal void HUD_ProcessPlayerState(EntityState.Native *dst, EntityState.Native *src) { try { } catch (Exception e) { Log.Exception(e); throw; } }
internal void HUD_TXFerLocalOverrides(EntityState.Native *state, ClientData.Native *client) { try { } catch (Exception e) { Log.Exception(e); throw; } }
internal QBoolean AddToFullPack(EntityState.Native *state, int e, Edict.Native *ent, Edict.Native *host, HostFlags hostflags, QBoolean player, IntPtr pSet) { try { return(Networking.AddToFullPack( new EntityState(state), e, EntityDictionary.EdictFromNative(ent), EntityDictionary.EdictFromNative(host), hostflags, player != QBoolean.False, pSet ) ? QBoolean.True : QBoolean.False); } catch (Exception ex) { Log.Exception(ex); throw; } }
internal void CreateBaseline(int player, int eindex, EntityState.Native *baseline, Edict.Native *entity, int playermodelindex, in Vector player_mins, in Vector player_maxs)