Пример #1
0
 internal void HUD_TXFerPredictionData(EntityState.Native *ps, EntityState.Native *pps, ClientData.Native *pcd, ClientData.Native *ppcd, WeaponData.Native *wd, WeaponData.Native *pwd)
 {
     try
     {
     }
     catch (Exception e)
     {
         Log.Exception(e);
         throw;
     }
 }
Пример #2
0
 internal void HUD_ProcessPlayerState(EntityState.Native *dst, EntityState.Native *src)
 {
     try
     {
     }
     catch (Exception e)
     {
         Log.Exception(e);
         throw;
     }
 }
Пример #3
0
 internal void HUD_TXFerLocalOverrides(EntityState.Native *state, ClientData.Native *client)
 {
     try
     {
     }
     catch (Exception e)
     {
         Log.Exception(e);
         throw;
     }
 }
Пример #4
0
 internal QBoolean AddToFullPack(EntityState.Native *state, int e, Edict.Native *ent, Edict.Native *host, HostFlags hostflags, QBoolean player, IntPtr pSet)
 {
     try
     {
         return(Networking.AddToFullPack(
                    new EntityState(state),
                    e,
                    EntityDictionary.EdictFromNative(ent),
                    EntityDictionary.EdictFromNative(host),
                    hostflags,
                    player != QBoolean.False, pSet
                    )
             ? QBoolean.True : QBoolean.False);
     }
     catch (Exception ex)
     {
         Log.Exception(ex);
         throw;
     }
 }
Пример #5
0
 internal void CreateBaseline(int player, int eindex, EntityState.Native *baseline, Edict.Native *entity, int playermodelindex, in Vector player_mins, in Vector player_maxs)