Пример #1
0
        void EntityCreated(Entity ent)
        {
            if (_UserState != UserState.SPAWNING)
            {
                var mut = new EntityRemovedMutation(ent.ID);
                Program.QueuedMutations[mut.Time].Enqueue(mut);
                return;
            }
            else
            {
                _UserState = UserState.SPAWNED;
                Entity     = ent;

                SendTick(Program.State.World);
            }
        }
Пример #2
0
        void DestroyEntity()
        {
            switch (_UserState)
            {
            case UserState.SPAWNED:
                var mutation = new EntityRemovedMutation(Entity.ID);
                Program.QueuedMutations[mutation.Time].Enqueue(mutation);
                _UserState = UserState.CLOSED;
                break;

            case UserState.SPAWNING:
            case UserState.NOT_YET_SPAWNED:
                _UserState = UserState.CLOSED;
                break;

            case UserState.CLOSED:
                break;
            }
        }