Пример #1
0
    public virtual bool Init(EntityParamEffect param, BattleEntity entity, uint target, EffectEntity parent)
    {
        this.param   = param;
        this.entity  = entity;
        this.parent  = parent;
        this.mTarget = target;
        this.scale   = entity.scale;

        IGameObject go = GetAgent();

        if (go == null)
        {
            return(false);
        }
        OnInit(go);

        if (asset == null)
        {
            asset = new AssetEntity();
        }
        asset.LoadAsset(param.asset, OnAssetLoad);

        OnBegin();
        return(true);
    }
Пример #2
0
    public override ITreeNode Clone(ITreeNode node)
    {
        EntityParamEffect param = node as EntityParamEffect;

        if (param != null)
        {
            param.effectType = this.effectType;
            param.arise      = this.arise;
            param.on         = this.on;


            param.asset  = this.asset;
            param.delay  = this.delay;
            param.offset = this.offset;
        }


        return(base.Clone(param));
    }